SANABI Beta Branch Update
Hello there,
It’s the SANABI team!
Today we are here to announce the Beta Branch update scheduled for today.
[h2]How to Access the Beta Version[/h2]
- None: Current Live version
- beta1: Beta Version
* If the 'beta1' does not launch properly please retry launching the game after restarting the Steam Client.

How to Play the Live Build Again
Important Notes for the Beta Version
New Chapter
[h2]New Features[/h2]
1. New Features - Charge Dash
2. Knockback Platform
3. Knockback Objects
4. intercept Drones
5. Flying Mines
[h2]Chapter 4 Enemies[/h2]
1. Marines
2. Minigun
3. Cannons
[h2]Speed Runs[/h2]
Please leave your comments/feedback regarding the game and it's difficulty in the feedback channel below!( chanel: beta-feedback )
>>https://discord.com/invite/RjzUfMbBGS
This is our very first time sharing content that has not been fully released on the Live build. If you have any feedback or suggestions regarding gameplay or QOL improvements please feel free to share them with us any at time!
Thank you,
The SANABI Team
It’s the SANABI team!
Today we are here to announce the Beta Branch update scheduled for today.
[h2]How to Access the Beta Version[/h2]
- From the Steam Client - Library
- Right-click SANABI - Properties
- Navigate to the Beta tab
- Enter the Beta Key: T894gGjigirsd
- None: Current Live version
- beta1: Beta Version
* If the 'beta1' does not launch properly please retry launching the game after restarting the Steam Client.

How to Play the Live Build Again
- Similar settings to access the Beta version
- [Properties - Beta] Select ‘None’
Important Notes for the Beta Version
- Please keep in mind that the Beta version is a different build from the current Live build.
- The Live build will not be playable on the Beta version.
- The features and files for the Beta version will only work in the Beta version.
- Save files created in the Beta version will not work after the features have been updated to the Live build.
- The current Beta version does not include any sound effects.
New Chapter
- Chapter 3 continued and a slice of Chapter 4
[h2]New Features[/h2]
1. New Features - Charge Dash

- Enabled after reaching Chapter 4, uses the same buttons for Swing Dash (Shift, B on controllers)
- The player will dash at a fast speed into the inputted direction, able to push or destroy objects by colliding with them during the dash.
2. Knockback Platform

- A floating object designed to look like a bus.
- The player will be Knocked back if they collide with the Knockback Platform during a Charge Dash.
- When the Knockback effect stops, the player will return to their original location after a certain amount of time.
- If the player comes into contact with specific objects during the Knockback effect the object will be destroyed.
3. Knockback Objects

- A floating object designed to look like a traffic light.
- Can be destroyed with the Chain Arm, similarly to how you'd normally destroy enemies
- The player will be Knocked back if they collide with the Knockback Platform during a Charge Dash.
- The player will deflect from the object if they collide during a Knockback.
4. intercept Drones

- An object that creates an intercept field.
- If the player attacks the Intercept drones with their Chain Arm, both the drone and field will be destroyed.
5. Flying Mines

- A flying mine that has a circular detection range.
- If a Knockback Platform/Object comes into the detection range the mine will seek it and explode.
[h2]Chapter 4 Enemies[/h2]
1. Marines

- Shoots 2 round bursts and then teleports to a nearby area.
2. Minigun

- Takes time to aim, but fires a large number of bullets.
- Unable to destroy it with the Chain Arm. Coming into contact while using the Charge Dash also results in death.
3. Cannons

- Takes time to aim, and fires an explosive round.
- The reticle will follow the player while aiming, the cannon will fire on the reticle after it finishes its aim, and the fired round will explode on impact.
- Unable to destroy it with the Chain Arm. Coming into contact while using the Charge Dash also results in death.
[h2]Speed Runs[/h2]
- The Speed Run mode has been updated with the introduced beta contents. Share your Speed Run records on Discord and show the community how the pros do it. 😎
Please leave your comments/feedback regarding the game and it's difficulty in the feedback channel below!( chanel: beta-feedback )
>>https://discord.com/invite/RjzUfMbBGS
This is our very first time sharing content that has not been fully released on the Live build. If you have any feedback or suggestions regarding gameplay or QOL improvements please feel free to share them with us any at time!
Thank you,
The SANABI Team