SANABI 2nd Beta Version Update Announcement
Hello,
It's the SANABI team!
The Beta version has been updated today!
Please check below for the details.
[h3]Changes Made[/h3]
[h2]Chapter 3[/h2]
1. Laser Bot and Laser Shooter

- We received much feedback regarding the previous laser damage. Instadeath was an unfair mechanic and increased the game's difficulty more than our expectations
- Instadeath from all lasers has been removed and now will inflict 1 amount of damage to the player
2. Switch

- More detailed appearances and varieties of switches have been added. We anticipate this will be more intuitive for which switches are used to interact with which certain gimmicks in Chapter 3
3. Clones

- Clones are robots that can be controlled by pressing the interaction key (Default: F)m once the player is close enough
- Clones can be destroyed even with a single blow but allow the player to enter unreachable areas to activate certain gimmicks
4. Press Switch

- A large switch that is activated while a clone or the player is stepping on it
[h2]Chapter 4[/h2]
1. New Ability: Charge Dash

- Can be executed using the same key for Swing Dash(Shift, B key on controllers), after charging a certain amount of time it grants the player the ability to dash toward a nearby object at a high velocity.
- Able to knock-back some gimmicks in Chapter 4 and allows the player to take down certain enemies that can not be defeated normally.
2. Knockback-able Objects

- Objects that can be knockedbacked by the player's Charge Dash. Utilise your abilities to place objects in the right place and crave your very own path.
3. Armoured Enemies

- Enemies that will appear in Chapter 4 are heavily armed and armoured. Unlike the enemies you have already faced, a frontal assault on these enemies will not work, utilise the terrain and objects to create an opening.
[h2]Key Notes[/h2]
1. This build only contains the playable levels, elements from the story nor events are not included.
2. In total, this build contains 6 scenes.
3. SFX for some content is not included or may sound awkward sometimes.
The Beta version can be accessed through the same method which was previously announced.
Please follow the details below..
—-------------
How to Access the Beta Version

- None: Current Live version
- beta1: Beta version
How to Play the Live Build Again
Similar settings to access the Beta version
[Properties - Beta] Select ‘None’
—-----------------------
Please leave your comments on the Beta version survey after closing the game.
Every single one of your comments, suggestions, and feedback is all being considered thoroughly as we continue our development for the full release.
Thank you,
The SANABI team
It's the SANABI team!
The Beta version has been updated today!
Please check below for the details.
[h3]Changes Made[/h3]
[h2]Chapter 3[/h2]
1. Laser Bot and Laser Shooter


- We received much feedback regarding the previous laser damage. Instadeath was an unfair mechanic and increased the game's difficulty more than our expectations
- Instadeath from all lasers has been removed and now will inflict 1 amount of damage to the player
2. Switch

- More detailed appearances and varieties of switches have been added. We anticipate this will be more intuitive for which switches are used to interact with which certain gimmicks in Chapter 3
3. Clones

- Clones are robots that can be controlled by pressing the interaction key (Default: F)m once the player is close enough
- Clones can be destroyed even with a single blow but allow the player to enter unreachable areas to activate certain gimmicks
4. Press Switch

- A large switch that is activated while a clone or the player is stepping on it
[h2]Chapter 4[/h2]
1. New Ability: Charge Dash

- Can be executed using the same key for Swing Dash(Shift, B key on controllers), after charging a certain amount of time it grants the player the ability to dash toward a nearby object at a high velocity.
- Able to knock-back some gimmicks in Chapter 4 and allows the player to take down certain enemies that can not be defeated normally.
2. Knockback-able Objects

- Objects that can be knockedbacked by the player's Charge Dash. Utilise your abilities to place objects in the right place and crave your very own path.
3. Armoured Enemies

- Enemies that will appear in Chapter 4 are heavily armed and armoured. Unlike the enemies you have already faced, a frontal assault on these enemies will not work, utilise the terrain and objects to create an opening.
[h2]Key Notes[/h2]
1. This build only contains the playable levels, elements from the story nor events are not included.
2. In total, this build contains 6 scenes.
3. SFX for some content is not included or may sound awkward sometimes.
The Beta version can be accessed through the same method which was previously announced.
Please follow the details below..
—-------------
How to Access the Beta Version
- From the Steam Client - Library
- Right-click SANABI - Properties
- Navigate to the Beta tab
- Enter the Beta Key: T894gGjigirsd

- None: Current Live version
- beta1: Beta version
How to Play the Live Build Again
Similar settings to access the Beta version
[Properties - Beta] Select ‘None’
—-----------------------
Please leave your comments on the Beta version survey after closing the game.
Every single one of your comments, suggestions, and feedback is all being considered thoroughly as we continue our development for the full release.
Thank you,
The SANABI team