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SANABI News

1.0.24v bug fix

Hey everyone,

We’re here to inform you about the details of Release 1.0.18 that was updated today.
The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.

Bug Fix

- Fixed a bug where Justice would become invulnerable when attacking at the same time while counterattacking

The team is constantly checking the feedback and bug reports on Steam community and Discord, so if you find any please let us know.
Every opinion is appreciated and thanks for your support!

1.0.23 patch note

Hey everyone,

We’re here to inform you about the details of Release 1.0.23 that was updated today.
The team is also working on other bugs and looking at its causes, so we’ll try to get it fixed as soon as possible.

Bug fix

1. Fixed a bug where players could not retry at the Training Grounds.
2. Fixed a bug where Justice does not disappear in some maps.
3. Fixed a bug where Monsters did not respawn in some areas.
4. Fixed a bug where players could not grab terrain(landmark) in some sections of Chapter 1.
5. Fixed a bug where players could pass a blocked section in Chapter 2 by crawling.
6. Fixed a bug where the restricted area did not show from time to time, after reviving from death.


Changes

1. Respond for various resolutions, has been added.
2. Effect of death can now be skipped. (Users can do this by pressing the existing skip button)
3. Optimization for Chapter 2 has been improved.
4. Step for confirmation has been added when players select ‘Exit Game’ from the menu.
5. Default language will be applied when the player’s language is not applicable.
6. Default resolution will be applied when the selected resolution can not respond.

The team is constantly checking the feedback and bug reports on Steam community and Discord, so if you find any please let us know.
Every opinion is appreciated and thanks for your support!

Speedrun Winner & August Fan Art Contest Announcement



Hey everyone!
This is Wonder Potion

During our July Speedrun event, many of you participated and shared your best record.
It was purely amazing to see you all clearing the stage in such a short time!
Of all those lightning fast records, we had a player who went through the whole stage just in 10 minutes.
It was a jaw dropping moment to the team!

Huge congrats and a round of applause to 고칼슘우유 🎉 !



Our 2nd early access event this month is……(drum roll)
A………..Fan Art Contest!

Show us your love towards Sanabi with your artistic talent.
Among those beautiful fan arts, we will send 5 SANABI ver1.0 steam keys.

Details are as below.

Period: 9 August ~ 9 September
Who can participate: Anyone who likes SANABI
Reward: SANABI ver1.0 Steam Key *5

Show us your artwork on Discord!
Those who stole the developers’ hearts and eyes will be exhibited on social media and the SANABI website!

(* Previously uploaded fan art may apply to the event by reuploading during the event)

Thanks again everyone for all your support and love.
We’ll be back soon!

Wonder Potion

SANABI Devlog and Upcoming Discount

Hello!
This is Wonder Potion.

Hope everyone’s having a great time with SANABI.
We’re back with a short, but sweet devlog.

Based on the roadmap we shared last time, today’s devlog will have a deeper dive into each contents that are planned.
(*Following contents are currently wip and can be a subject to change)

[h2]Current Development[/h2]

1. Chapter 4 : The top level of Mago



The one-of-a-kind skyscraper, this is Mago’s top level.
Literally a palace for the board members, investors, and those who proved they are “elegant” enough to join the most prestigious group.



All the paperworks, the process itself that takes over a year that needs just to visit the top level, and the distance itself have been the biggest complaints among the middle class.
But this never has been a problem for the Mago company. After all, the top level is only for the ‘selected’ people.



And there…at the fanciest place that waits for the player, were the most unexpected things.



2. New Ability : Dash

Character’s new ability that’s available at Ch.4



Even when the player’s not holding onto something by the chain arm, they can still go to any direction freely by dashing. This would help to sort out the maze-like map, but it might not be the most needed skill for the players who already came all the way to Chapter 4.
But then again, the true power of dash can be felt when used during the battle



By dashing, players can defeat the heavily armed monsters or push them with the mighty force to the opposite direction.
They won’t have a chance to stop you when you’re dashing!



3. Improving the aiming system

asks the player for precise aiming within a few seconds and because of this, the game recommends the keyboard & mouse for the best experience.
Even with this in mind, we noticed through the valuable feedback from our early access players, that the game’s environment for playing with the controller wasn’t good enough.
Now that we confirmed our release on Switch, there needs to be a fundamental improvement on this system and not only just having a larger hitbox.



This is our improved aiming system.

1. It automatically finds ‘the objects that can be grabbed’ within a specific angle
2. Among the objects, it shoots the grappling hook to the most prioritized one
3. If there are more than one prioritized object, it will go for the closest one that is at the aiming direction

Based on this improvement, we plan to find the best aiming system that reflects the intention of the player's control.

The Switch version is also currently under development.
(An actual image of gameplay)





[h2]Upcoming Discount[/h2]

Starting from 4th of August, we’re running a 15% discount for a week!

For those who don’t have SANABI yet, this is the time:)

Thanks again everyone for the huge support you all have been showing. We will do our best to return this with the best gaming experience.

Wonder Potion

Traditional Chinese language update

We added traditional Chinese language. 👏



Thank you!