Beast Hour. №13. August 2022
Raiders & Beasts!
The 3rd Beast Hour open playtest took place at the beginning of August. Now, we're making changes and preparing for the next and the best playtest yet! Let’s have a look together at Beast Hour's development updates.

Action logs
Something is constantly happening to you in Beast Hour. To help you keep track of everything, we have added an action log feature. Now, each time you collect Arkana, fight with other players or escape Beasts, there will appear a special notification in the left part of the screen, showing the experience received.

Less penalty for falling down
We often hear that new Beast Hour players have difficulties with parkour playing as Raiders. It’s true that our movement system takes some time to get used to. There can be a short superhero-style stun upon landing if you fall from a great height. Now, it takes much more height for the stun to occur.

Sound settings
Ever since the first public playtest you asked us to add sound settings. This request was especially important for streamers and bloggers. We are glad to tell you that this feature has finally been added! Feel free to tweak different aspects of the sound settings to your liking.

Bridges
Beast Hour is all about movement and exploration. We do our best to add some new methods of interaction with the environment each and every time. For the next playtest you can expect bridges added to the game. Useful both for Raiders and Beasts, they create new ways to navigate the map, hunt and escape!

In addition
We stream Beast Hour and answer your questions every month – watch the latest video on our YouTube channel. Join the next stream in the middle of September!
Wishlist Beast Hour on Steam and follow us on social media as we post new content every day! Your support on Patreon also helps very much!
Contact us via email if you want to participate in development or would like to discuss other forms of cooperation – [email protected]
The Beast will come!
The 3rd Beast Hour open playtest took place at the beginning of August. Now, we're making changes and preparing for the next and the best playtest yet! Let’s have a look together at Beast Hour's development updates.

Action logs
Something is constantly happening to you in Beast Hour. To help you keep track of everything, we have added an action log feature. Now, each time you collect Arkana, fight with other players or escape Beasts, there will appear a special notification in the left part of the screen, showing the experience received.

Less penalty for falling down
We often hear that new Beast Hour players have difficulties with parkour playing as Raiders. It’s true that our movement system takes some time to get used to. There can be a short superhero-style stun upon landing if you fall from a great height. Now, it takes much more height for the stun to occur.

Sound settings
Ever since the first public playtest you asked us to add sound settings. This request was especially important for streamers and bloggers. We are glad to tell you that this feature has finally been added! Feel free to tweak different aspects of the sound settings to your liking.

Bridges
Beast Hour is all about movement and exploration. We do our best to add some new methods of interaction with the environment each and every time. For the next playtest you can expect bridges added to the game. Useful both for Raiders and Beasts, they create new ways to navigate the map, hunt and escape!

In addition
We stream Beast Hour and answer your questions every month – watch the latest video on our YouTube channel. Join the next stream in the middle of September!
Wishlist Beast Hour on Steam and follow us on social media as we post new content every day! Your support on Patreon also helps very much!
Contact us via email if you want to participate in development or would like to discuss other forms of cooperation – [email protected]
The Beast will come!