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Beast Hour. №22. May 2023. Characters customization

Raiders and Beasts!

Today we'd like to talk about characters' skins – the feature we started working on not so long ago.

That's quite a frequent question on our social media, if we're planning to add customization in the game. And the answer is always - yes!

All multiplayer games have skins, which devs regularly add into the game. That brings more variety and personality, because you can not only play as your favorite character, but also change his or her appearance as you like.

For quite a time our artists have been designing different skins, that would fit perfectly into the overall atmosphere of the game. This includes radical re-coloring of the standard look, as well as new appearance that completely transforms the character. From time to time we share such arts on our social media. However, we started to implement the customization system in the game itself just recently.

Standard re-color

Raiders

It wasn't hard to come up with skins for Raiders: since they are humans in suits, we just have divided their outfits on 3 customizable parts – head, arms and body. That allows players to mix and match them, creating unique looks.

Combination of different sets

Beasts

But we've faced some obstacles with Beasts. As they are naked monsters we can't split customization into 3 parts as we did for Raiders. Otherwise they would have visible "seams". Still we needed 3 customization parts, so we decided to change the following:

1. body type - the whole "naked" body and its coloring, what solves the problem of seams between the parts;

2. suit - different variations in clothing and decorations below the head/neck;

3. head - things for the head/neck, like extra "hats", "collars" etc.

Various combinations for Beasts

First prototypes

We already have a fair number of sketches that could be put to work and added to the game. But for the sake of time saving and testing the whole system (and, if necessary, tweak the images at the idea stage), we first added a set of the simplest "stubs".

Skins prototypes

This is why most of the "skins" in the game now are very bright and colourful. It's no coincidence that we chose such a toxic palette - it makes it easier to find bugs and gives more insight into the system work.

Conclusion

Thank you for reading till the end. Which concept do you like best? Share your opinion in the comments!

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The Beast will come!