Beast Hour. №23. Июнь 2023. Матч мейкинг
Raiders and Beasts!
Today, we will explain the reason behind having 8 players in the game session.
The game was initially planned for 10 players: 8 Raiders and 2 Beasts (we've already told about the first idea of the game). We've planned an unusual 'team vs team' mode, where the Beasts would compete with each other for the Raiders, and the latter could play both individually and in groups. In fact, this concept is similar to Dead by Daylight, but with more players.
Team vs Team
Then we decided to try a team variant of 5 Raiders vs 5 Beasts. We took inspiration from Nosgoth, a game with 8 players in one match (4 for each side), for this concept.
The experiment turned the game into a complete deathmatch: players began to run in groups, parkour took a back seat, and the large map became less meaningful for chases. Also, unlike Nosgoth, Beast Hour has no class divisions (like Tank, Support, and DD), which ultimately led us to abandon the 'team vs team' PvP approach.
Then the number of players has been reduced to 7: 5 Raiders and 2 Beasts (tests showed that having 1 monster is too boring). To diversify the gameplay, additional activity points have appeared on the already updated map: Arkana quests, escape mechanics, and altars for Beasts.
Arkana Storm and equal number of players
The ratio of 5 to 2 was interesting, but not ideal. 2 Beasts could only chase 2 Raiders. Even then, we've decided that Beast Hour would be a game without allies, which meant that 2 more Raiders could fight each other. That left one player, who basically shouldn't be afraid of an attack. So the solution came by itself: we added one more Beast and each player had an opponent.
But a new problem arose: due to the transition to the mechanics of respawns with their cancellation in the game's second phase, the last two or three players were hard to find each other in the final phase of the game on a large map for 8 participants. And that's where the idea of battle royale - space limitations, and the idea of not only narrowing the zone, but also moving it around the map - came to the rescue. This immediately solved the problem with the last players in the match and added variety.
So we've got a clear scheme for the game:
Conclusion
Thanks for reading till the end! From time to time we try to change the number of players per match, but the current tests show that right now 5 vs 3 is the best ratio. This may change. What do you think would be the right number of players for Beast Hour? Share your opinion in the comments!
Make sure to check our regular livestreams on YouTube and Twitch channels, since it's a great opportunity for us to talk with you!
Follow Beast Hour on social media, wishlist on Steam and support on Patreon – it does help our small indie team to bring the game to a next level!
Beast Hour needs your help to prepare Italian, Korean and Japanese translations! And if you know German, French, Spanish, Chinese, Arabic or Portuguese – we have a bunch of texts waiting for you to proofread them! You can contact us via email: [email protected]
If you want to discuss any form of cooperation with us, use this email: [email protected]
The Beast will come!
Today, we will explain the reason behind having 8 players in the game session.
The game was initially planned for 10 players: 8 Raiders and 2 Beasts (we've already told about the first idea of the game). We've planned an unusual 'team vs team' mode, where the Beasts would compete with each other for the Raiders, and the latter could play both individually and in groups. In fact, this concept is similar to Dead by Daylight, but with more players.
Team vs Team
Then we decided to try a team variant of 5 Raiders vs 5 Beasts. We took inspiration from Nosgoth, a game with 8 players in one match (4 for each side), for this concept.
The experiment turned the game into a complete deathmatch: players began to run in groups, parkour took a back seat, and the large map became less meaningful for chases. Also, unlike Nosgoth, Beast Hour has no class divisions (like Tank, Support, and DD), which ultimately led us to abandon the 'team vs team' PvP approach.
Then the number of players has been reduced to 7: 5 Raiders and 2 Beasts (tests showed that having 1 monster is too boring). To diversify the gameplay, additional activity points have appeared on the already updated map: Arkana quests, escape mechanics, and altars for Beasts.
Arkana Storm and equal number of players
The ratio of 5 to 2 was interesting, but not ideal. 2 Beasts could only chase 2 Raiders. Even then, we've decided that Beast Hour would be a game without allies, which meant that 2 more Raiders could fight each other. That left one player, who basically shouldn't be afraid of an attack. So the solution came by itself: we added one more Beast and each player had an opponent.
But a new problem arose: due to the transition to the mechanics of respawns with their cancellation in the game's second phase, the last two or three players were hard to find each other in the final phase of the game on a large map for 8 participants. And that's where the idea of battle royale - space limitations, and the idea of not only narrowing the zone, but also moving it around the map - came to the rescue. This immediately solved the problem with the last players in the match and added variety.
So we've got a clear scheme for the game:
- there are 8 players in the match (5 Raiders and 3 Beasts),
- in the first phase everyone respawns, regardless of the character type,
- in the second phase, players can no longer respawn (only the Raiders have one try at the beginning),
- zone narrows and shifts, maximizing the drama of the finale.
Conclusion
Thanks for reading till the end! From time to time we try to change the number of players per match, but the current tests show that right now 5 vs 3 is the best ratio. This may change. What do you think would be the right number of players for Beast Hour? Share your opinion in the comments!
Make sure to check our regular livestreams on YouTube and Twitch channels, since it's a great opportunity for us to talk with you!
Follow Beast Hour on social media, wishlist on Steam and support on Patreon – it does help our small indie team to bring the game to a next level!
Beast Hour needs your help to prepare Italian, Korean and Japanese translations! And if you know German, French, Spanish, Chinese, Arabic or Portuguese – we have a bunch of texts waiting for you to proofread them! You can contact us via email: [email protected]
If you want to discuss any form of cooperation with us, use this email: [email protected]
The Beast will come!