1. Atlantica Europe
  2. News

Atlantica Europe News

Know your game: Range Mercenaries – Class B



Today we will check on the Class B Range mercenaries that will help you on your journey to end-game!

So let’s start and delve on the Class B Range mercenaries!

Empress
She holds the balance of magic in her hand. She can silence her enemies or shield her allies.

The Empress is a mercenary who has high [Dexterity] and [Magic Defense]. She carries a Bow for her weapon. An Empress is an excellent tactical mercenary. She can protect your allies from magic attacks and silence enemies. She can shoot any single enemy, including flyers in a single attack. She can use [Empress’ Blessing] to shield her allies and [Empress’ Curse] to silence her enemies.

Type

Class B: Marksman Mercenary – Can attack one opponent from a distance. On top of her attack being able to attack anyone in a formation, her two magic makes her a far more deadly mercenary as she can shield her allies from deadly magic and can prevent her enemies from using magic.

Skills / Magic

Empress’ Blessing – Empress' Blessing shields allies from all magic.
Empress’ Curse – The Empress' Curse prevents enemies from using magic for a certain period.

Demeian Guardian
She combines Atlantian magic with Akademeian technology to make the world a better place

The Demeian Guardian is a mercenary who has high [Dexterity] and carries a Cannon for her weapon. A Demeian Guardian can easily wreck havoc upon enemy formations with her attacks and weaken enemy formations while supporting her allied formation. Her attack bombards an area dealing damage to enemies adjacent to the target. [Demeian Tactics] grants her allies bonus to Accuracy and Evasion Rate.

Type

Class B: Bombadier Mercenary – Can inflicts splash damage on your enemies. Her attacks can bombard an area can easily break enemy formations. [Flashbang] can easily hinder a vital mercenary in an enemy’s formation and [Preemptive Strike] can weaken enemy ranged mercenaries’ effectiveness.

Skills / Magic

Demeian Tactics – Demeian magic flows through your Formation, boosting allies' Accuracy and Evasion Rate (AoE).
Flashbang – Disorient your enemies with a flash of blinding light, decreasing their Action Power.
Preemptive Strike – Ranged enemies suffer decreased Attack Power, Multi-Hit rate and Accuracy (AoE).

Sheriff
The fastest gun in the west and completely devoted in pursuit of justice.

The Sheriff is a mercenary who has high [Dexterity] and she carries a Rifle for her weapon. A Sheriff is ideal for very aggressive formations. Her attack can hit all three enemies in a single column. She can use [Revolver Rush] to barrage an enemy formation.

Type

Class B: Rifleman Mercenary – Can attack opponents in a column from a distance. She is an offensive beast and can easily break enemy formations and especially if combined with an aggressive formation.

Skills / Magic

Arrest – Ties the enemy up with rope.
Revolver Rush – Damages the enemy with a wild barrage from her revolver.
Steady Stance – Increases the caster's Multi-Hit rate and Attack Power.

Vampire
She steals her enemy’s strength to restore her own with her vampiric powers.

The Vampire is a mercenary who has high [Dexterity] and [Intelligence]. She carries an Instrument for her weapon. A Vampire is one of the best healers around while having a good set of magic that keeps her on the offensive. Her attack can hit two enemies in a line in a single attack. She can heal her allies in a formation with [Dawn Harmony].

Type

Class B: Maestro Mercenary – Ranged shots against two foes in a line. She is a valuable mercenary for her ability to heal allies with [Dawn Harmony] and [Dusky Elegy] for weakening an enemy’s [Magic Defense] making them very vulnerable to your allies’ magic.

Skills / Magic

Dawn Harmony – Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE).
Dusk Elegy – Play Dusk Elegy to greatly lower the enemy's Magic Defense and absorb the enemy's Health continuously.
Vampiric Thirst – Steal Health from the enemy during a basic attack. The activation rate depends on the skill level.

So, found your favorite mercenary so far? If not, there’s going to be more mercenary guides!
So stay tuned for more Know your game posts!
See you all soon!

Know your game: Melee Mercenaries - Class B



Today we will check on the Class B Melee mercenaries that will help you on your journey to end-game!

So let’s start and delve on the Class B Melee mercenaries!

Puppeteer
A deadly duo of master and puppet that unleashes a curse upon the enemy and manipulating allies.

The Puppeteer is a mercenary who has high [Strength] and wields a Power Saw for her puppet’s weapon. A Puppeteer can easily null all magic casted on an enemy and can manipulate her ranged allies to act again. Her puppet’s attack can strike up to three enemies in a single row. She can use [Bloody Strings] to sacrifice an ally to tremendously power up her puppet.

Type

Class B: Berserker Mercenary – Melee strikes against a row of enemies. She can devastate enemy formations with her attack, Support her range allies by allowing them to act again in the timers of desperation, can sacrifice an ally to empower her puppet.

Skills / Magic

Bloody Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.

Curse of Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.

Empowering Control – Takes control of allies using puppetry powers, increasing their abilities. Allows Stunned characters to lose their Combo Count.

Taoist
An exorcist that uses charms to give his allies a boost and to devastate his foes.

The Taoist is a mercenary who has high [Strength] and wields a Spear for his weapon. A Taoist can disable and weaken enemy formations while supporting his allied formation. His attack strikes against two foes in a line. [Burning Essence] and [Empowered Aura] supports his allies while [Spirit Echo] and [Vital Seal] is designed to hinder and weaken his enemies.

Type

Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He can disable enemies with [Vital Seal] and [Spirit Echo] slows down enemies. An ideal frontline tank with with magic skills that helps his allies and weakens the enemy for easy pickings.

Skills / Magic

Burning Essence – Increases Action Power, speed and Accuracy. When the spell ends, replenishes Health.

Empowered Aura – Empowers other Spear wielders, restoring Health and boosting Multi-Hit rate every turn (AoE).

Spirit Echo – Calls upon the spirit of the spear to deal extra damage and decrease Action Power.

Vital Seal – Decreases Action Power and seals physical and magical attacks. At higher skill levels, decreases Defense and gives a small increase to Magic Defense. Works on bosses.

Pirate
A ruthless and swift fighter that slice and dice her enemies with her excellent sword skills.

The Pirate is a mercenary who has high [Strength] and she wields a Sword for her weapon. A Pirate is ideal on sword-centric formations and her set of skills always puts her on the offensive. Her attack can only strike one enemy in a single attack. She can use [Toxic Sword] to both damage and drain her target of Action Power.

Type

Class B: Knight Mercenary – Can attack enemies in a row at close range. She has extremely low defense but she makes up for it for being very useful a in sword heavy formations, can easily weaken enemies with her attacks and her other skills makes her viable even for a diverse formation.

Skills / Magic

Toxic Sword – Causes damage at a certain rate and the enemy who's been attacked will be poisoned. This magic is not affected by charms or increased weapon skill. Drains monsters, including bosses, of Action Power.

Blood Vengeance – Deal severe damage to one enemy, in exchange for damage to one of your own mercenaries at random.

Crimson Blade – Summons the Crimson Blade to damage enemies.

Marauder’s Edge – Increases Attack Power and Multi-Hit Rate in Swords of Formation (AoE).

Spartan
Trained for war for his entire life with his spear and shield, his War Cry can crush even his mightiest foes.

The Spartan is a mercenary who has high [Strength] and he wields a Spear for his weapon. A Spartan is viable on spear heavy formations and he can weaken enemies. His attack strikes against two foes in a line. He can use [War Cry] to demoralize his enemies with a mighty yell.

Type

Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He is ideal to have on spear heavy formations and his [War Cry] helps with weakening his enemies.

Skills / Magic

Sparta – Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE).

War Cry – Weaken your enemies' morale with a mighty war cry.

Tarkan
A conqueror of kingdoms. Leader of warriors. She is the fiercest of the Huns.

The Tarkan is a mercenary who has high [Strength] and extremely high [Defense]. She wields an Axe for her weapon. A Tarkan can easily overpower enemy formations by herself with her set of skills and attacks. Her attack can strike up to three enemies in a single row. Her [Cleaving Blows] skill makes her a deadly force on each attack she makes.

Type

Class B: Reaver Mercenary – Can attack enemies in a row at close range. Her high [Strength] and extremely high [Defense] not only makes her an ideal attacker but also an ideal frontline tank. Her set of skills makes her offensive output an unstoppable force, thus making her a really and deadly killing machine.

Skills / Magic

Cleaving Blows – Gives basic attacks a chance to deal additional damage and weaken enemy defenses. Has a higher chance to trigger at higher magic levels. Cleaving Blows affects a full row, even if Attila attacks an opponent in an outer column of a row and doesn't physically hit all 3 characters in that row.

Tarkan’s Will – Goes into a rage, boosting Attack Power, Multi-Hit rate, Accuracy, Critical and Action Power. In TBS, boosts speed.

Unstoppable – Iron-clad will allows the user to hit harder and resist Stun spells.

Warlord
Combines magic and melee prowess to become the perfect second-in-command of any formation.

The Warlord is a mercenary who possesses a really powerful set of magic and skills and he wields a sword for his weapon.Combining his melee prowess with his magic makes him an absolute terror for his enemies. His attack can only strike one enemy in a single attack. He aids his allies with [Rally] and [Demoralize] can make bosses easier to defeat.

Type

Class B: Knight Mercenary – Can attack on opponent at close range. Offering various skills and magic allows the Warlord to support his ally, debuff bosses and do an AoE attack.

Skills / Magic

Rally –Seals the Magic of the enemy leader and drains Mana from him. Also decreases Attack Power, Defense, Critical Rate and Multi-Hit Rate.

Demoralize – Boosts the main character's attack, defense, critical, and intelligence. Passive Magic not increased by Charms or Equipment.

Thunderbolt Slash –Smite the enemy (front row) with bolts of thunder.

So, found your favorite mercenary so far? If not, there’s going to be more mercenary guides!
So stay tuned for more Know your game posts!

See you all soon!

Know your game: Range Mercenaries - Class C!



Today we will check on the Class C Range Mercenaries that will help you on your journey from low to mid level (or retain them forever!).

Hwarang
A mercenary that boosts his allies and can silence enemy musicians.

The Hwarang is a mercenary who specializes in buffing his allies and silencing instrument wielding enemies. He wields a bow for his weapon. A Hwarang can help leverage his ranged allies and in desperation can turn the tides. He can shoot any single enemy, including flyers in a single attack. He uses [Hwarang’s Aura] passively support his ranged allies in the formation and in times of desperation he can sacrifice his own life with [Hwarang’s Fury] to boosts his allies attack power.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. He provides passive support to range allies and in times of desperation, can turn the tide of the battle.

Skills / Magic

Hwarang’s Aura – Increases Ranged mercenaries' Attack Power and Combo Rate (AoE).

Hwarang’s Fury – Increases Allies' Attack Power by sacrificing himself when Health falls below certain level. The Hwarang who uses this magic will lose his life.

Seal Instrument – Decreases the Attack Power and action power of enemies' Instrument mercenaries and blocks their Magic (AoE).

Inventor
A mercenary that uses his machines to fight along with him.

The Inventor is a mercenary who specializes in disabling opposing staff mercenaries and buffing your own staff mercenaries. He wields a sword for his weapon. An Inventor’s attack can hit all three enemies in a single column, including flyers and his summoned machines also helps in keeping everything in the offensive. His attack can hit all three enemies in a single column. He can use [Summon Machine] to call for reinforcement.

Type

Class C: Rifleman Mercenary – Can attack opponents in a column from a distance. The combination of his gun and his summoned machines makes him a decent stunner and makes looting easier.

Skills / Magic

Summon Machine – Summon the inventor's invention.

Janissary
A mercenary that lacks magical prowess but he more than makes up for it with his rifle skills.

The Janissary is a mercenary with high [Dexterity] and is a good shooter. He carries a rifle for his weapon. A Janissary has good potential for stunning enemies in a formation and he can he can power up his attack to easily plow through enemies. His attack can hit all three enemies in a single column. He can charge and power up his attack with [Shooting Stance.]

Type

Class C: Rifleman Mercenary – Can attack opponents in a column from a distance. His gun makes him a formidable mercenary and [Shooting Stance] can even further make him a terror.

Skills / Magic

Shooting Stance – Gets into a shooting stance so that you can damage an enemy drastically on your next turn.

Cannoneer
A mercenary that causes disarray on enemy lines with Smoke Bombs and sets up for a devastating shelling from his mighty cannon.

The Cannoneer is a mercenary who specializes in devastating enemy formations and he carries a cannon for his weapon. A Cannoneer is a good stunner, can easily devastate enemy formations with splash damage and he can reduce enemy accuracy. His attack bombards an area dealing damage to enemies adjacent to the target. He can use [Smoke Bomb] to lower enemy accuracy.

Type

Class C: Bombadier Mercenary – Can inflicts splash damage on your enemies. [Smoke Bomb] lowers enemy accuracy and his attack allows him splash damage enemy formations.

Skills / Magic

Smoke Bomb – Decreases enemies' Accuracy with a smoke bomb (AoE). Casting Princess' sealing magic on top of Smoke Bomb Triggers Bomb Attack.

Dark Archer
A mercenary is an excellent sniper and can send her arrows flying to any enemy on the battlefield.

The Dark Archer is a mercenary who specializes in disabling enemy magic and sniping specific targets from enemy formations. She wields a bow for her weapon. A Dark Archer is can easily snipe specific targets with her attack, hit a formation with her skill and cause a debuff to prevent the target from using magic. She can shoot any single enemy, including flyers in a single attack. She can use [Multi Arrow] to hit an enemy’s formation and [Silence] for preventing magic skills from the target.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. Her [Multi Arrow] is an excellent skill for hitting multiple targets in a formation and [Silence] can easily disable deadly mercenaries.

Skills / Magic

Deadly Shot – A strike of desperation while on the verge of death. The attack puts a strain on your Action Power, delaying your next turn.

Multi Arrow – Powerful arrows will fly into the enemy's Formation and hit the targets. Increases the Combo Count of targets.

Silence – The mercenary silences the opponent, preventing them from using Magic skills. Also lowers Defense and Attack Power of the enemy.

Minstrel
A mercenary with ability to use her musical craft for offense and support.

The Minstrel is a mercenary who specializes in supporting and debuffing enemy formations. She wields an instrument for her weapon. A Minstrel has a set of interesting mix of skills that can fit any formation. Her attack can hit two enemies in a line in a single attack. She can use [Hallucination] to disable a target’s magic.

Type

Class C: Maestro Mercenary – Ranged shots against two foes in a line. Her set of skills are useful as she can disable mercenaries which may pose a biggest threat and support her allies.

Skills / Magic

Hallucination – Makes the enemies hallucinate and unable to use magic.

Salvation – Removes continuous magic from allies. Restores a random amount of Health.

Seal Power Saw – Decreases Attack Power and magic defense of the enemy's Power Saw mercenaries and seals their Magic (AoE).

Prophet
A mercenary who sees visions of the future and a menace against melee mercenaries.

The Prophet is a mercenary who specializes in breaking enemy melee mercenaries and buffing her allied melee mercenaries. She wields a bow for her weapon. A Prophet can reduce enemy melee mercenaries’ effectiveness making her ideal for anti-melee formations. Her attack can only strike one enemy in a single attack. She can use [Broken Spear], [Rusty Axe], [Shattered Axe], and [Sundered Power Saw] to reduce enemy melee mercenaries’ combat effectivity.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. An ideal and total menace against melee mercenaries and buffs her allied melee mercenaries for further strengthen the advantages of the formation.

Skills / Magic

Broken Spear – Reduces the effectiveness of enemies' Spears (AoE).

Concentrate – The mercenary enhances the physical damage and accuracy of allied Melee mercenaries, and regenerates their Health (AoE).

Rusty Axe – Reduces the effectiveness of enemies' Axes (AoE).

Shattered Sword – Reduces the effectiveness of enemies' Swords (AoE). (AoE).

Sundered Power Saw – Reduces the effectiveness of enemies' Power Saws (AoE).

So who's your favorite Class C Range Mercenary?

Each of them can be used for PvP or PvE, the choice is yours!

Stay tuned for more Know Your Game posts!

See you all soon!

Call-to-Arms Milestone Event!



Greetings Atlantians!

We call upon your aid again! It is time to Call To Arms once more!

To commemorate the incoming release of Atlantica Europe, we are holding out an event for everyone! We will give out free goodies that can help players in starting up in their journey.

In order to participle for the event and help in the milestone, simply go to Atlantica Europe Steam store page and click on [Wishlist] and [Follow]. In addition, the more players participating on this event, the better the rewards will be!

It’s time to rally up!

[h3]Tier 1 - 300 - GET!!![/h3]
50pc Spring Stamp

[h3]Tier2 - 700 - GET!!![/h3]
120pcs GM Token

[h3]Tier 3 - 1200[/h3]
250 spring stamp
1pc Panda Bamboo

[h3]Tier 4 - 4000[/h3]
150 GM Token
150 Spring Stamp
1pc Perfect Grey Car

[h3]Atlantica Europe Steam Page:[/h3] https://store.steampowered.com/app/1563940/Atlantica_Europe/
[h3]Wishlist and Follow button[/h3]

A milestone meter will also be displayed in our official Facebook page cover photo to track our progress so let’s go and don’t miss out!

We thank you for the endless support!
VALOFE Atlantica Team

Know your game: Melee Mercenaries - Class C!



Today we will check on the Class C Melee Mercenaries that will help you on your journey from low to mid level (or retain them forever!).

So, let’s start and delve on the Class C Melee Mercenaries!



Beast Trainer
A mercenary with high vitality and summons creatures

The Beast Trainer is a mercenary who has high [Vitality] and she wields an Axe for her weapon. A Beast Trainer can endure attacks and tank damage in the frontline for your other mercenaries. Her attacks strike all enemies in a single row. She can use [Beast Summon] magic to deal damage to an entire formation.

Type

Class C: Reaver Mercenary – Can attack up to three opponents in the same row at close range. She commands an army of creatures to fight while atop her tiger. She breaks enemy defenses with her axe and can endure enemy attacks with her high health.

Skills / Magic

Beast Summon - Summons beasts to inflict damage on all opponents in a formation.



Punisher
A versatile mercenary that weakens his enemies and protects his allies.

The Punisher is a mercenary who is versatile who can un-stun an ally, deal AoE damage and debuff opposing bow users. He equips a Power Saw for his weapon. A Punisher can easily fit into various formations. His attack strikes all enemies in a single row. He can use [Broken Arrows] to debuff an opposing bow-wielding enemy.

Type

Class C: Berserker Mercenary – Can attack enemies in a row at close range. He tears his enemies apart with his power saw. He weakens his enemies and protects his allies.

Skills / Magic

Broken Arrows – Decreases attack power and vitality bow-wielding mercenaries and seals their magic.

Power Saw Raid – Jump dive into an enemy dealing damage on the enemy formation.

Sacrificial Awakening – Using his own health, removes a stun from allies.



Exorist A mercenary with ability to disable opposing staff mercenaries and providing support to allied staff mercenaries.

The Exorcist is a mercenary who specializes in disabling opposing staff mercenaries and buffing your own staff mercenaries. He wields a sword for his weapon. An Exorcist is vital in anti-mage formations and supporting staff-centric formations. His attack can only strike one enemy in a single attack. He can use [Mana Burn], [Mana Seal] and [Seal Staff] to easily deal with enemy staff mercenaries.

Type

Class C: Knight Mercenary – Can attack an opponent at close range. A menace in PvP and he can use his magic to disable and counter opposing staff mercenaries.

Skills / Magic

Mana Seal – Drain’s an enemy’s magic points and converts it into damage.

Seal Staff – Prevents staff-wielding enemies from using skills.

Mana Burn – Decreases the attack power of staff-wielding enemies.

Speed Cast – Increases your staff mercenaries’ attack power and slightly regenerate health at the start of each combat phase.



Lady Knight A mercenary specialized in tanking damage.

The Lady Knight is a mercenary who has high [Defense] and she wields a Sword for her weapon. A Lady Knight can tank damage in order to protect allies behind her. Her attack strikes only one enemy in a single attack. She can use [Light Slash] magic to deal high damage to one enemy and can be combined with Oracle’s [Vortex] to make it explode into a mighty [Divine Slash].

Type

Class C: Knight Mercenary – Can attack on opponent at close range. Sworn to protect with her sword and shield, she can tank damage on the frontline to protect her allies in the rear of the formation.

Skills / Magic

Light Slash – Slashes the enemy with a sword of light. When combined with the Oracle's Vortex, it explodes into a mighty Divine Slash.



Northern Viking A mercenary that freeze enemies with his magic

The Northern Viking is a mercenary who has high [Strength] and [Defense] and he wields an Axe for his weapon. A Northern can easily disable an enemy’s mercenaries with his magic. His attack can strike up to three enemies in a single row. He can use [Broken Arrows] to debuff an opposing bow-wielding enemy.

Type

Class C: Reaver Mercenary – Can attack enemies in a row at close range. He can disable enemies in a formation by freezing them with his magic which makes them easy pickings for his allies. His high [Strength] and [Defense] makes an ideal frontline tank.

Skills / Magic

Deadly Strike – While on the verge of death, strike a blow of desperation. Puts a strain on his action power, delaying his turn.

Freezing Axe – Releases a blast of ice that freezes an enemy for some time.

Ice Ridge Axe – Locks up enemies in an ice ridge by drawing power from the core of the Earth.

So who's your favorite Class C Melee Mercenary? Each of them can be used for PvP or PvE, the choice is yours!

Stay tuned for more Know Your Game posts!

See you all soon!