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Beginner's Guide


Welcome to Atlantica Online! Here are some tips directed at newbie players who want to get into the game!
General Tips:
- Once you entered the world, try to get a Mentor. While doing quests with him in a LDP you earn some special rewards, that really help you with your journey


- Try to go into every town you find on your journey, you receive the spawning point for later, in case you don’t have a teleport license. You can travel via traveling center, which is located in every town.
- Map information is important to progress in the game, so make sure you get the map information for every dungeon/town you see.

- Quests have either a remote function, or can be accessed by auto-move, so in the beginning, you should just follow the given path.
- In the first levels, selling goods you loot and doing the quests is perfectly fine.
- After level 60 you need to go to Rome plaza and talk to the NPC Master Simon, which gives you the skill “Ancient Fury”. It’s a powerful additional AoE skill, that will kill your enemies.


- As soon as you hit level 60, start doing the daily quests at the NPC Mr. Camaraderie, to receive the Legion Storage, it’s like a free merc. Room for legion mercenaries.


- Join a Guild! You can only benefit from that experience. Playing together is much more fun, also other guild members could help you get into the game. You can do Guild Dungeons and even Nation Dungeons.


Comment jouer au jeu:
- MMORPG (Massively Multiplayer Online Role-Playing Game)
- Round-based, 9-character formation

- Experience gets divided between the characters who actively participated in the battle


- Lowest character (while being in a Party/Group aka LDP) will get extra experience
- Flying enemies only can get hit by ranged attacks, melee attacks are ineffective, you have to kill them with magic skills or ranged basic attacks

- Death results in a penalty of 10% gold loss and some small amount of experience points
- Blessing licenses protect you from these penalties, you receive 50% more experience and 50% more damage

- Killing monsters can result in receiving information, like item or location info

- Additional enemies can join fights
- TBS is another function, which was implemented into the game, you enter different battlefields and get amazing rewards, also raid bosses are possible to do
- PvP system->Free league and Colosseum League

Skills
- Each level gained, one more skillpoint is earned
- Skillpoints are used to improve your magic competences
- By clicking in-game under Game-Info->Class you can choose the mercenary, or your main to check the available skills
- It's possible to decrease skills again, if you don´t like them, as there is a huge variety of playstyles
- Maximum skill level is 80
- The main character will get special abilities and talents once you´ve done all three upgrade quests. Level 100, level 120, and level 130

Talents/Statistics:
- After Level 130 Main Upgrade Quest, your main character will obtain a talent-system, all talents are different based on the main

- Every main character got special perks they have at the beginning, for example, bow main got %atk, stormcaller got additional crit, etc.
- All characters have different statistics, which determine their performance:
- Strength, Dexterity, Vitality, and Intelligence. Ranged characters got their priority on Dexterity, Melees on Strength, and so on.
- The more Vitality your character has, the more health he has
- Intelligence statistics determine the amount of mana your character has
- Additional statistics can be obtained with the use of Growth vials, which can be looted from Monsters

Mercenaries:
- Correct Formation choice is key to your success in Atlantica
- Make sure to have a balanced team, not only consisting of one type of mercenary
- As a beginner, you receive three free mercenary marbles
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- Check out our mercenary guides for further information! 😊
Link for guides: https://store.steampowered.com/news/app/1232420/view/2837770551809624470

Leveling:
- Until level 100 its recommended to follow the main questline and do some additional side quests
- At level 100, you can begin to run some INDs (Individual dungeons) to receive better rewards or run Nation dungeons/Guild dungeons with your friends
- Olympus tower is a great source of experience and loot gain, at level 60 you can go into a level I tower, which is 30min to grind a massive amount of experience!
- Training center is a guild function to get nice experience
- Later at level 125, there´s a Quest called Hermit of the blue Mountains, NPC is called Tenshin-> you get a few billions of experience and rush to level 130+ til 139 there are a lot of repeatable quests that give massive amounts of experience

So, what are you waiting for? Time to get into the game! See you soon!
Atlantica Online Team


Atlantica Europe Steam Launch Date



Atlantica EU Steam is opening new servers with new language for Russian! Explore the vast world of a different version of Earth engulfed in war, magic and characters who mold the world as we know it!

VALOFE has prepared a new realm for sturdy and ready adventurers and it is your time to shine!
On your journey to the new world, questions will be asked, so VALOFE has prepared important information so buckle up and let’s go!

[h3]Coming soon on May 20, 2021[/h3]

Know your game: Range Mercenaries – Class B



Today we will check on the Class B Range mercenaries that will help you on your journey to end-game!

So let’s start and delve on the Class B Range mercenaries!

Empress
She holds the balance of magic in her hand. She can silence her enemies or shield her allies.

The Empress is a mercenary who has high [Dexterity] and [Magic Defense]. She carries a Bow for her weapon. An Empress is an excellent tactical mercenary. She can protect your allies from magic attacks and silence enemies. She can shoot any single enemy, including flyers in a single attack. She can use [Empress’ Blessing] to shield her allies and [Empress’ Curse] to silence her enemies.

Type

Class B: Marksman Mercenary – Can attack one opponent from a distance. On top of her attack being able to attack anyone in a formation, her two magic makes her a far more deadly mercenary as she can shield her allies from deadly magic and can prevent her enemies from using magic.

Skills / Magic

Empress’ Blessing – Empress' Blessing shields allies from all magic.
Empress’ Curse – The Empress' Curse prevents enemies from using magic for a certain period.

Demeian Guardian
She combines Atlantian magic with Akademeian technology to make the world a better place

The Demeian Guardian is a mercenary who has high [Dexterity] and carries a Cannon for her weapon. A Demeian Guardian can easily wreck havoc upon enemy formations with her attacks and weaken enemy formations while supporting her allied formation. Her attack bombards an area dealing damage to enemies adjacent to the target. [Demeian Tactics] grants her allies bonus to Accuracy and Evasion Rate.

Type

Class B: Bombadier Mercenary – Can inflicts splash damage on your enemies. Her attacks can bombard an area can easily break enemy formations. [Flashbang] can easily hinder a vital mercenary in an enemy’s formation and [Preemptive Strike] can weaken enemy ranged mercenaries’ effectiveness.

Skills / Magic

Demeian Tactics – Demeian magic flows through your Formation, boosting allies' Accuracy and Evasion Rate (AoE).
Flashbang – Disorient your enemies with a flash of blinding light, decreasing their Action Power.
Preemptive Strike – Ranged enemies suffer decreased Attack Power, Multi-Hit rate and Accuracy (AoE).

Sheriff
The fastest gun in the west and completely devoted in pursuit of justice.

The Sheriff is a mercenary who has high [Dexterity] and she carries a Rifle for her weapon. A Sheriff is ideal for very aggressive formations. Her attack can hit all three enemies in a single column. She can use [Revolver Rush] to barrage an enemy formation.

Type

Class B: Rifleman Mercenary – Can attack opponents in a column from a distance. She is an offensive beast and can easily break enemy formations and especially if combined with an aggressive formation.

Skills / Magic

Arrest – Ties the enemy up with rope.
Revolver Rush – Damages the enemy with a wild barrage from her revolver.
Steady Stance – Increases the caster's Multi-Hit rate and Attack Power.

Vampire
She steals her enemy’s strength to restore her own with her vampiric powers.

The Vampire is a mercenary who has high [Dexterity] and [Intelligence]. She carries an Instrument for her weapon. A Vampire is one of the best healers around while having a good set of magic that keeps her on the offensive. Her attack can hit two enemies in a line in a single attack. She can heal her allies in a formation with [Dawn Harmony].

Type

Class B: Maestro Mercenary – Ranged shots against two foes in a line. She is a valuable mercenary for her ability to heal allies with [Dawn Harmony] and [Dusky Elegy] for weakening an enemy’s [Magic Defense] making them very vulnerable to your allies’ magic.

Skills / Magic

Dawn Harmony – Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE).
Dusk Elegy – Play Dusk Elegy to greatly lower the enemy's Magic Defense and absorb the enemy's Health continuously.
Vampiric Thirst – Steal Health from the enemy during a basic attack. The activation rate depends on the skill level.

So, found your favorite mercenary so far? If not, there’s going to be more mercenary guides!
So stay tuned for more Know your game posts!
See you all soon!

Know your game: Melee Mercenaries - Class B



Today we will check on the Class B Melee mercenaries that will help you on your journey to end-game!

So let’s start and delve on the Class B Melee mercenaries!

Puppeteer
A deadly duo of master and puppet that unleashes a curse upon the enemy and manipulating allies.

The Puppeteer is a mercenary who has high [Strength] and wields a Power Saw for her puppet’s weapon. A Puppeteer can easily null all magic casted on an enemy and can manipulate her ranged allies to act again. Her puppet’s attack can strike up to three enemies in a single row. She can use [Bloody Strings] to sacrifice an ally to tremendously power up her puppet.

Type

Class B: Berserker Mercenary – Melee strikes against a row of enemies. She can devastate enemy formations with her attack, Support her range allies by allowing them to act again in the timers of desperation, can sacrifice an ally to empower her puppet.

Skills / Magic

Bloody Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.

Curse of Strings – Use powerful puppetry magic to control and curse the enemy, nullify all Magic cast on them, except Purify spells.

Empowering Control – Takes control of allies using puppetry powers, increasing their abilities. Allows Stunned characters to lose their Combo Count.

Taoist
An exorcist that uses charms to give his allies a boost and to devastate his foes.

The Taoist is a mercenary who has high [Strength] and wields a Spear for his weapon. A Taoist can disable and weaken enemy formations while supporting his allied formation. His attack strikes against two foes in a line. [Burning Essence] and [Empowered Aura] supports his allies while [Spirit Echo] and [Vital Seal] is designed to hinder and weaken his enemies.

Type

Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He can disable enemies with [Vital Seal] and [Spirit Echo] slows down enemies. An ideal frontline tank with with magic skills that helps his allies and weakens the enemy for easy pickings.

Skills / Magic

Burning Essence – Increases Action Power, speed and Accuracy. When the spell ends, replenishes Health.

Empowered Aura – Empowers other Spear wielders, restoring Health and boosting Multi-Hit rate every turn (AoE).

Spirit Echo – Calls upon the spirit of the spear to deal extra damage and decrease Action Power.

Vital Seal – Decreases Action Power and seals physical and magical attacks. At higher skill levels, decreases Defense and gives a small increase to Magic Defense. Works on bosses.

Pirate
A ruthless and swift fighter that slice and dice her enemies with her excellent sword skills.

The Pirate is a mercenary who has high [Strength] and she wields a Sword for her weapon. A Pirate is ideal on sword-centric formations and her set of skills always puts her on the offensive. Her attack can only strike one enemy in a single attack. She can use [Toxic Sword] to both damage and drain her target of Action Power.

Type

Class B: Knight Mercenary – Can attack enemies in a row at close range. She has extremely low defense but she makes up for it for being very useful a in sword heavy formations, can easily weaken enemies with her attacks and her other skills makes her viable even for a diverse formation.

Skills / Magic

Toxic Sword – Causes damage at a certain rate and the enemy who's been attacked will be poisoned. This magic is not affected by charms or increased weapon skill. Drains monsters, including bosses, of Action Power.

Blood Vengeance – Deal severe damage to one enemy, in exchange for damage to one of your own mercenaries at random.

Crimson Blade – Summons the Crimson Blade to damage enemies.

Marauder’s Edge – Increases Attack Power and Multi-Hit Rate in Swords of Formation (AoE).

Spartan
Trained for war for his entire life with his spear and shield, his War Cry can crush even his mightiest foes.

The Spartan is a mercenary who has high [Strength] and he wields a Spear for his weapon. A Spartan is viable on spear heavy formations and he can weaken enemies. His attack strikes against two foes in a line. He can use [War Cry] to demoralize his enemies with a mighty yell.

Type

Class B: Dragoon Mercenary – Melee strikes against two foes in a line. He is ideal to have on spear heavy formations and his [War Cry] helps with weakening his enemies.

Skills / Magic

Sparta – Raises the Attack Power, Accuracy and Critical rate of allied Spear mercenaries (AoE).

War Cry – Weaken your enemies' morale with a mighty war cry.

Tarkan
A conqueror of kingdoms. Leader of warriors. She is the fiercest of the Huns.

The Tarkan is a mercenary who has high [Strength] and extremely high [Defense]. She wields an Axe for her weapon. A Tarkan can easily overpower enemy formations by herself with her set of skills and attacks. Her attack can strike up to three enemies in a single row. Her [Cleaving Blows] skill makes her a deadly force on each attack she makes.

Type

Class B: Reaver Mercenary – Can attack enemies in a row at close range. Her high [Strength] and extremely high [Defense] not only makes her an ideal attacker but also an ideal frontline tank. Her set of skills makes her offensive output an unstoppable force, thus making her a really and deadly killing machine.

Skills / Magic

Cleaving Blows – Gives basic attacks a chance to deal additional damage and weaken enemy defenses. Has a higher chance to trigger at higher magic levels. Cleaving Blows affects a full row, even if Attila attacks an opponent in an outer column of a row and doesn't physically hit all 3 characters in that row.

Tarkan’s Will – Goes into a rage, boosting Attack Power, Multi-Hit rate, Accuracy, Critical and Action Power. In TBS, boosts speed.

Unstoppable – Iron-clad will allows the user to hit harder and resist Stun spells.

Warlord
Combines magic and melee prowess to become the perfect second-in-command of any formation.

The Warlord is a mercenary who possesses a really powerful set of magic and skills and he wields a sword for his weapon.Combining his melee prowess with his magic makes him an absolute terror for his enemies. His attack can only strike one enemy in a single attack. He aids his allies with [Rally] and [Demoralize] can make bosses easier to defeat.

Type

Class B: Knight Mercenary – Can attack on opponent at close range. Offering various skills and magic allows the Warlord to support his ally, debuff bosses and do an AoE attack.

Skills / Magic

Rally –Seals the Magic of the enemy leader and drains Mana from him. Also decreases Attack Power, Defense, Critical Rate and Multi-Hit Rate.

Demoralize – Boosts the main character's attack, defense, critical, and intelligence. Passive Magic not increased by Charms or Equipment.

Thunderbolt Slash –Smite the enemy (front row) with bolts of thunder.

So, found your favorite mercenary so far? If not, there’s going to be more mercenary guides!
So stay tuned for more Know your game posts!

See you all soon!

Know your game: Range Mercenaries - Class C!



Today we will check on the Class C Range Mercenaries that will help you on your journey from low to mid level (or retain them forever!).

Hwarang
A mercenary that boosts his allies and can silence enemy musicians.

The Hwarang is a mercenary who specializes in buffing his allies and silencing instrument wielding enemies. He wields a bow for his weapon. A Hwarang can help leverage his ranged allies and in desperation can turn the tides. He can shoot any single enemy, including flyers in a single attack. He uses [Hwarang’s Aura] passively support his ranged allies in the formation and in times of desperation he can sacrifice his own life with [Hwarang’s Fury] to boosts his allies attack power.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. He provides passive support to range allies and in times of desperation, can turn the tide of the battle.

Skills / Magic

Hwarang’s Aura – Increases Ranged mercenaries' Attack Power and Combo Rate (AoE).

Hwarang’s Fury – Increases Allies' Attack Power by sacrificing himself when Health falls below certain level. The Hwarang who uses this magic will lose his life.

Seal Instrument – Decreases the Attack Power and action power of enemies' Instrument mercenaries and blocks their Magic (AoE).

Inventor
A mercenary that uses his machines to fight along with him.

The Inventor is a mercenary who specializes in disabling opposing staff mercenaries and buffing your own staff mercenaries. He wields a sword for his weapon. An Inventor’s attack can hit all three enemies in a single column, including flyers and his summoned machines also helps in keeping everything in the offensive. His attack can hit all three enemies in a single column. He can use [Summon Machine] to call for reinforcement.

Type

Class C: Rifleman Mercenary – Can attack opponents in a column from a distance. The combination of his gun and his summoned machines makes him a decent stunner and makes looting easier.

Skills / Magic

Summon Machine – Summon the inventor's invention.

Janissary
A mercenary that lacks magical prowess but he more than makes up for it with his rifle skills.

The Janissary is a mercenary with high [Dexterity] and is a good shooter. He carries a rifle for his weapon. A Janissary has good potential for stunning enemies in a formation and he can he can power up his attack to easily plow through enemies. His attack can hit all three enemies in a single column. He can charge and power up his attack with [Shooting Stance.]

Type

Class C: Rifleman Mercenary – Can attack opponents in a column from a distance. His gun makes him a formidable mercenary and [Shooting Stance] can even further make him a terror.

Skills / Magic

Shooting Stance – Gets into a shooting stance so that you can damage an enemy drastically on your next turn.

Cannoneer
A mercenary that causes disarray on enemy lines with Smoke Bombs and sets up for a devastating shelling from his mighty cannon.

The Cannoneer is a mercenary who specializes in devastating enemy formations and he carries a cannon for his weapon. A Cannoneer is a good stunner, can easily devastate enemy formations with splash damage and he can reduce enemy accuracy. His attack bombards an area dealing damage to enemies adjacent to the target. He can use [Smoke Bomb] to lower enemy accuracy.

Type

Class C: Bombadier Mercenary – Can inflicts splash damage on your enemies. [Smoke Bomb] lowers enemy accuracy and his attack allows him splash damage enemy formations.

Skills / Magic

Smoke Bomb – Decreases enemies' Accuracy with a smoke bomb (AoE). Casting Princess' sealing magic on top of Smoke Bomb Triggers Bomb Attack.

Dark Archer
A mercenary is an excellent sniper and can send her arrows flying to any enemy on the battlefield.

The Dark Archer is a mercenary who specializes in disabling enemy magic and sniping specific targets from enemy formations. She wields a bow for her weapon. A Dark Archer is can easily snipe specific targets with her attack, hit a formation with her skill and cause a debuff to prevent the target from using magic. She can shoot any single enemy, including flyers in a single attack. She can use [Multi Arrow] to hit an enemy’s formation and [Silence] for preventing magic skills from the target.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. Her [Multi Arrow] is an excellent skill for hitting multiple targets in a formation and [Silence] can easily disable deadly mercenaries.

Skills / Magic

Deadly Shot – A strike of desperation while on the verge of death. The attack puts a strain on your Action Power, delaying your next turn.

Multi Arrow – Powerful arrows will fly into the enemy's Formation and hit the targets. Increases the Combo Count of targets.

Silence – The mercenary silences the opponent, preventing them from using Magic skills. Also lowers Defense and Attack Power of the enemy.

Minstrel
A mercenary with ability to use her musical craft for offense and support.

The Minstrel is a mercenary who specializes in supporting and debuffing enemy formations. She wields an instrument for her weapon. A Minstrel has a set of interesting mix of skills that can fit any formation. Her attack can hit two enemies in a line in a single attack. She can use [Hallucination] to disable a target’s magic.

Type

Class C: Maestro Mercenary – Ranged shots against two foes in a line. Her set of skills are useful as she can disable mercenaries which may pose a biggest threat and support her allies.

Skills / Magic

Hallucination – Makes the enemies hallucinate and unable to use magic.

Salvation – Removes continuous magic from allies. Restores a random amount of Health.

Seal Power Saw – Decreases Attack Power and magic defense of the enemy's Power Saw mercenaries and seals their Magic (AoE).

Prophet
A mercenary who sees visions of the future and a menace against melee mercenaries.

The Prophet is a mercenary who specializes in breaking enemy melee mercenaries and buffing her allied melee mercenaries. She wields a bow for her weapon. A Prophet can reduce enemy melee mercenaries’ effectiveness making her ideal for anti-melee formations. Her attack can only strike one enemy in a single attack. She can use [Broken Spear], [Rusty Axe], [Shattered Axe], and [Sundered Power Saw] to reduce enemy melee mercenaries’ combat effectivity.

Type

Class C: Marksman Mercenary – Can attack one opponent from a distance. An ideal and total menace against melee mercenaries and buffs her allied melee mercenaries for further strengthen the advantages of the formation.

Skills / Magic

Broken Spear – Reduces the effectiveness of enemies' Spears (AoE).

Concentrate – The mercenary enhances the physical damage and accuracy of allied Melee mercenaries, and regenerates their Health (AoE).

Rusty Axe – Reduces the effectiveness of enemies' Axes (AoE).

Shattered Sword – Reduces the effectiveness of enemies' Swords (AoE). (AoE).

Sundered Power Saw – Reduces the effectiveness of enemies' Power Saws (AoE).

So who's your favorite Class C Range Mercenary?

Each of them can be used for PvP or PvE, the choice is yours!

Stay tuned for more Know Your Game posts!

See you all soon!