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The Last Plague: Blight News

Update v0.6.4

Small update to address balance and some of the issues mentioned in the feedback so far. Thanks for all the great feedback so far!

There are still some intricacies with the building system that need to be ironed out, some edge cases that will prevent placement of roof pieces in certain situations. This will continually be addressed in further updates. Appreciate your patience!

Balance:
  • Greatly increased generation chance of Dogbane plants


Fixes:
  • Added missing recipe for Clay Candle Mold to allow you to create candles and use the alembic
  • Fixed missing repair buttons in the repair menu in 4k resolutions and higher
  • Fixed some roof pieces not being reachable by the character due to being too high up (ex. when placed on 4 tall posts)
  • Fixed support beams being able to be placed in positions where they collide and overlap, which would cause some issues with roof placement later on
  • Fixed a few objects like sticks and pine cones noticeably disappearing when a bit further from view
  • Fixed issue that causes eating a stack of food items in the inventory to constantly change which inventory slot shows the progress bar
  • Fixed rabbit skeleton being way too small
  • Stability increase to hopefully remove chance of the game's input locking up when interacting/eating and clicking quickly
  • Fixed item pickup interaction being interrupted if the character slides away slightly from the item due to steep terrain or nearby objects pushing the character
  • Fixed edge case where moving large amount of items from a stockpile could cause item stacks with negative amounts
  • Fixed pine branches flying around wildly when dropped from chopped young trees


Other changes:
  • Adjusted translation of Dogbane plant

Next Fest Stream

Watch the developer play the game!

Major update v0.6 and Next Fest!



Hey everyone,

Things have been a bit quiet since the last few updates but rest assured the game continues to grow and gain exciting new features and content day by day. Major update v0.6 has been released just in time for Next Fest February 2023!

One of the biggest new features is the building system that's been in the works for a while. A lot of thought was put into it to make sure it's interesting and flexible enough to allow for a ton of creativity and unique designs, not restricted by rigid piece sizes or grid based systems. The shelter layouts use posts driven into the ground as the basic building blocks, allowing you to connect them together in any position to later build roofs and walls between the posts.

Hope you enjoy the demo!

New features:
  • Building system that allows you to build shelters out of sticks, leaves, mud, planks and stones
  • Intricate terrain modification system that complements the building system. A shovel was added to allow for digging, raising terrain, and leveling terrain for floor piece placement. Collecting clay is now a process that directly modifies the terrain rather than gathering from objects
  • New terrain types, new nicer looking visuals, overhauled terrain generation to look even more natural and interesting
  • Extended story content around combating the Blight that sets up things for the eventual full story in the Early Access release later this year
  • New attack swing holding mechanic to allow for greater timing precision and damage output when fighting enemies
  • New distillation process to extract essential oils using a copper alembic, created from copper molded into copper sheets and using new candles as a heat source
  • Standing torches, candles, and lantern as new lighting options for your camp at night. Candles can be extinguished by the wind so building wind-blocking shelter is key to protect them
  • A few new resources, a new smaller tree used primarily as a tall post for building shelters


Other changes:
  • Various CPU and rendering performance improvements
  • Bunch of new craftable items and structures
  • Tons of bug fixes

Update v0.5.13

Playtest was updated a bit ago, posting here for completeness

[h3]New name[/h3]
As you may have seen, the game was renamed recently to The Last Plague: Blight to make it more a bit more unique and recognizable.

[h3]v0.5.13[/h3]
A small update to bring in the new name, upgrade to a stable Unity version, and a few small tweaks/fixes. Internally the game is still named "Blight" to keep the old settings and save files present when updating, but this internal name will change when the game releases.

Features:
  • Added a "recent unequipped item" recall feature. Now when you pick up a log and your axe is automatically swapped to the belt, the axe will auto-equip again when you place down the log for further chopping
Fixes:
  • Fixed issue that made the world look wet from the rain if loading or starting a new game while in an active game where it is raining
  • Fixed some rare cases of uncaught exceptions that could cause some inconsistencies
  • Hopefully fixed the crashes seen on the Mac version of the game with the Unity upgrade. Please reach out if you still see any crashes when playing on Mac!
Other changes:
  • Upgraded Unity from 2021.2.18f1 to 2021.3.6f1 LTS
  • New logo and icon added for the renamed game name

New Game Name!

The game has been renamed from Blight to The Last Plague: Blight! Wanted to refresh the name to be more unique, recognizable and stand out a bit better.

Nothing has changed about the game itself or any planned content. Work continues on all the exciting new features that will be seen in the Early Access release hopefully later this year.

Check out the roadmap post to see the types of things planned: https://steamcommunity.com/app/1564600/discussions/0/2961670721755834442/