1. The Last Plague: Blight
  2. News

The Last Plague: Blight News

Update v0.11.6

[p]Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience![/p][p][/p][p]Fixes[/p]
  • [p]Fixed fish that die in inventory losing their blight infection level[/p]
  • [p]Fixed fish dying as soon as they are dropped[/p]
  • [p]Fixed fish meat harvested from alive fish not being 100% condition[/p]
  • [p]Fixed missing localization for body part buttons in the health status window[/p]
  • [p]Fixed text in the buttons on each injury UI element overflowing the button bounds in certain languages[/p]
  • [p]Fixed triangular walls not being able to connect with the bottom point of inner corner lumber rafters[/p]
  • [p]Fixed the "transfer all" item action not respecting construction material requirement limits (would transfer more items than required for a building, potentially losing the extra items)[/p]
  • [p]Fixed covered clay jar contents getting wet when held or dropped on the ground (not placed)[/p]
  • [p]Fixed "add materials" button for building upgrades (ex. raft -> raft with storage) not doing anything due to a wrong calculation of current materials on the building[/p]
  • [p]Fixed thick log -> short plank recipe not producing the stated amount of short planks (increase from 8 to 12)[/p]
  • [p]Fixed "planted" versions of certain plants (with 4 stakes around them) being spawned randomly in the world[/p]
  • [p]Fixed missing icon for melted pine resin in the journal catalogue[/p]
[p]Additions[/p]
  • [p]Added search functionality to journal catalogue[/p]
[p]Other changes[/p]
  • [p]Gameplay time text for saves is no longer capped to "100+" hours[/p]
  • [p]Reworked placement of short planks sawed out of logs and thick logs to look nicer[/p]
[p][/p]

Update v0.11.5

[p]Hey everyone, back with another update with a bunch more fixes and enhancements. Thanks again for all the great bug reports and feedback! Hope you're enjoying all the new stuff![/p][p][/p][p]Fixes[/p]
  • [p]Fixed bad collision check for triangular wall that was preventing it from being placed in valid spots[/p]
  • [p]Fixed plant rope having a condition that is normally never observed but would be set to a low value when recovering certain medical items. This would result in further crafted items like clothing having equally low condition[/p]
  • [p]Fixed inventory controls hint popup being stuck on screen if you have the inventory open when dying[/p]
  • [p]Fixed the medium-tier disinfectant's name so it's distinguishable from the strongest disinfectant[/p]
  • [p]Fixed the "transfer all" context menu action not being available when interacting with a backpack placed on the ground[/p]
  • [p]Fixed sleep window showing a large negative value for remaining fuel time when lying down near the cloaked figure's camp fire pit[/p]
  • [p]Fixed lumber stockpile not stacking properly when there are enough lumber in the stockpile[/p]
  • [p]Fixed stockpile layout of large stones and sticks to prevent floating[/p]
  • [p]Fixed buildings like chests placed on multi-level floors not properly connecting to the floor. Now these buildings will properly hide when selecting a lower floor to show, and will be destroyed when the floor is destroyed rather than remaining floating in the air[/p]
  • [p]Fixed instances of "floating" grass appearing the world when moving around the world quickly and/or with a slower computer that takes longer to generate all the grasses properly[/p]
  • [p]Fixed certain building pieces like posts disappearing when built (but still interactable) in locations with very steep terrain (they were being tagged as being in the cave level in these cases so they would never be seen aboveground)[/p]
[p]Additions[/p]
  • [p]Added new injury type: lacerations. They are a more serious bleeding injury that require more urgent care[/p]
  • [p]Added new injury type: concussions. These are applied after taking heavy damage and affect your energy, potentially causing a loss of consciousness [/p]
[p]Balance[/p]
  • [p]Greatly reduced garlic bulb/clove decay rate[/p]
  • [p]Greatly increased durability of shovels and iron-tipped shovels. Existing shovels will be updated if they are close to 100% condition[/p]
[p]Other changes[/p]
  • [p]Increased visibility of selected/hovered dropdown list items[/p]
  • [p]Added a warning when moving a lit torch to a slot that would extinguish it[/p]

Update v0.11.4

[p]Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates.[/p][p][/p][p][/p][p][/p][p][/p][p]Fixes:[/p]
  • [p]Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement[/p]
  • [p]Fixed item and building placement not taking the current visible floor into account, making the green placement outline snap to a higher floor than you were on[/p]
  • [p]Fixed raft collision calculation so that climbing on top of the raft out of the water is now possible in more cases[/p]
  • [p]Fixed cases where some planted mushrooms would decay and disappear due to entering a new growth stage that places them slightly out of the trigger range of the roof above[/p]
  • [p]Fixed bad calculation for the player character's active floor that would cause the 1st floor to be triggered when standing on the 2nd floor[/p]
  • [p]Fixed bad distance calculation that would prevent stick rafters from being placed between very far apart (but still valid) stick posts[/p]
  • [p]Fixed new games having a bunch of dried out plants in the starting area due to a bad temperature check in the first frame of the game[/p]
  • [p]Fixed leaves not disappearing for co-op joining players when trees are felled[/p]
  • [p]Dragging to medical items with controller no longer breaks health menu state[/p]
  • [p]Clove poultice no longer infinitely duplicates itself when used[/p]
  • [p]Knives no longer give a strange failure message when attempting to treat leeches through the item context menu[/p]
  • [p]Fixed "press key for attack mode" setting not preventing attacks when clicking on terrain[/p]
  • [p]Fixed "no injuries" text not disappearing when an injury appears in the health menu UI[/p]
  • [p]Fixed a bunch of internal errors that could slow down performance[/p]
[p]Additions[/p]
  • [p]Added door that can be placed in doorways[/p]
  • [p]Added new "close" interaction for doors and gates that will close them automatically without needing to push them closed physically[/p]
  • [p]Added straight stairs piece that aligns to the middle of beams, making stairs-to-doorway setups better[/p]
  • [p]Added "inner corner lumber rafters" that can connect 3 higher points with one lower point to make a corner roof piece[/p]
  • [p]Added stockpile support for lumber[/p]
  • [p]Injury UI now shows progress bar based on medical action progress[/p]
  • [p]Health information that was only viewable through tooltips is now viewable on controller[/p]
[p]Balance[/p]
  • [p]Reworked hostile creature spawning to have a shorter default delay (5 minutes -> 2 minutes), and extra logic to prioritize spawning hostile creatures if all have despawned due to the player walking around the world quickly[/p]
  • [p]Increased injury treatment rate and medical item effectiveness during sleep[/p]
  • [p]Decreased injury dirtiness accumulation during sleep[/p]
[p]Other changes[/p]
  • [p]Changed clay bowl making task so it can be skipped[/p]
  • [p]Placing walls now stretches the mesh along the same vertical level instead of snapping to terrain further away from the camera[/p]
  • [p]Added ability to burn spent pine leaf bandages[/p]
  • [p]Added a change to the current shown floor when placing a roof above the floor you are on so that the new roof will immediately be interactable[/p]

Hotfix v0.11.3

[p]Quick fix for a new bug preventing you from exiting to the main menu in certain cases[/p][p][/p][p]Fixes[/p]
  • [p]Fixed exiting to main menu breaking the game state when you have an injury-related tutorial task active[/p]
  • [p]Fixed a bunch of internal errors breaking injury processing if the game is loaded in a potential corrupted state[/p]

Update v0.11.2

[p]Got a ton of new fixes, quality of life changes and various other improvements in this update for everyone, thanks to all the great feedback and bug reporting![/p][p][/p][p]Fixes[/p]
  • [p]Fixed terrain flattening for building pieces tearing a hole in the terrain at chunk borders[/p]
  • [p]Fixed foundation sole plate pieces not being rotatable[/p]
  • [p]Fixed unbuilt building pieces losing their terrain flattening status on game load[/p]
  • [p]Prevented the ability to place & attach shelter building pieces to other unbuilt pieces - ex. placing a lumber post on top of an unbuilt foundation sole plate[/p]
  • [p]Fixed hand/carrying position for a few items[/p]
  • [p]Fixed player corpses appearing as standing after a game reload[/p]
  • [p]Fixed German translation for metalworking tasks mentioning mud brick kiln instead of clay brick kiln[/p]
  • [p]Fixed stone floor not snapping to sole plates like plank floors[/p]
  • [p]Fixed missing icons for poultice substances[/p]
  • [p]Fixed lumber beam placement on 2nd floor (or any "new" floor) not being interactable until reload[/p]
  • [p]Fixed non player related injuries (ex. for creatures) showing up as on-screen messages[/p]
  • [p]Fixed issue where dragging potable water to dirtied wound in UI wasn't considered a valid action - apologies to those who were confused by this inconsistency[/p]
  • [p]Creatures no longer receive fall damage related fractures to avoid an accumulation of creature corpses in the world[/p]
  • [p]Body location infection percentages are now saved properly and aren't reset after a game load[/p]
  • [p]Stackable treatment items can no longer be stacked while applied to an injury[/p]
  • [p]Applied treatment items can no longer be used to heal an untreated injury via the heal button[/p]
  • [p]Fixed hardened pine resin not appearing correctly for co-op players[/p]
  • [p]Fixed a bunch of internal exceptions that may be reducing performance[/p]
[p]Balance[/p]
  • [p]Reduced construction material requirements for new lumber-based shelter pieces[/p]
  • [p]Greatly increased clove plant generation chance[/p]
  • [p]Reduced dirt collection and sanitation loss rates of injuries across the board[/p]
  • [p]Treated injuries collect dirt and grime at a slightly lower rate[/p]
  • [p]Small increases to sanitation per unit of water and poultices[/p]
  • [p]Sanitized injuries now heal faster[/p]
  • [p]Reduced sanitation rate of polypore bandage[/p]
  • [p]Slightly reduced cost of stick splint[/p]
  • [p]Increased leech damage[/p]
[p]Quality of life[/p]
  • [p]Fully treated injuries no longer collect dirt or increase bodily infection[/p]
  • [p]Sanitation action has been given a more pleasant sound[/p]
  • [p]New tooltips added to cleanliness and infection bars in injury UI to display current and max values[/p]
  • [p]Improved injury tutorial text to be more clear about the system's mechanics[/p]
  • [p]Switched injury heal button text to "recover item" once treatment is applied to make it clearer that the item can be retrieved after the item wears out or treatment completes[/p]
  • [p]Removed spotted red mushroom and tall white mushroom caps from polypore bandage crafting recipes[/p]
[p]Other changes[/p]
  • [p]Removed season progression restriction for new realistic mode games[/p]