Update v0.11.6
[p]Further fixes and improvements in this update! Things are starting to look a lot more solid. I've noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience![/p][p][/p][p]Fixes[/p]
- [p]Fixed fish that die in inventory losing their blight infection level[/p]
- [p]Fixed fish dying as soon as they are dropped[/p]
- [p]Fixed fish meat harvested from alive fish not being 100% condition[/p]
- [p]Fixed missing localization for body part buttons in the health status window[/p]
- [p]Fixed text in the buttons on each injury UI element overflowing the button bounds in certain languages[/p]
- [p]Fixed triangular walls not being able to connect with the bottom point of inner corner lumber rafters[/p]
- [p]Fixed the "transfer all" item action not respecting construction material requirement limits (would transfer more items than required for a building, potentially losing the extra items)[/p]
- [p]Fixed covered clay jar contents getting wet when held or dropped on the ground (not placed)[/p]
- [p]Fixed "add materials" button for building upgrades (ex. raft -> raft with storage) not doing anything due to a wrong calculation of current materials on the building[/p]
- [p]Fixed thick log -> short plank recipe not producing the stated amount of short planks (increase from 8 to 12)[/p]
- [p]Fixed "planted" versions of certain plants (with 4 stakes around them) being spawned randomly in the world[/p]
- [p]Fixed missing icon for melted pine resin in the journal catalogue[/p]
- [p]Added search functionality to journal catalogue[/p]
- [p]Gameplay time text for saves is no longer capped to "100+" hours[/p]
- [p]Reworked placement of short planks sawed out of logs and thick logs to look nicer[/p]