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The Last Plague: Blight News

Update v0.5.7

Playtest updated!

A few more fixes and balance updates

Balance:
  • Greatly reduced evaporation rates of clay pot & jug, but also reduced their rain collection rates as well
  • Slightly reduced amount of infection of all creatures, with a greater drop for rabbits so they still remain a viable meat source a few days into the game
Fixes:
  • Fixed issue around not being able to use the "z" key for input mapping
  • Prevented ability to swap an item in your inventory into a clay mold slot after the bronze is done hardening
  • Fixed empty condition bar and wrong storage bar color when dragging items
  • Smelting down worn bronze blades no longer preserves the condition in the resulting molten bronze, allowing you to properly re-smelt a new blade up to 70% condition
  • Fixed rabbit snare from being able to "trap" dead rabbits, this resolves the "trapped creature" label for snares with seemingly no trapped creatures inside and no way to remove the status
Other changes:
  • Lying down on the ground is prevented if you are standing over water
  • Player actions menu now moved to the center of the screen


Update v0.5.6

Some fixes and a new ability to lie down on the ground to sleep, but with less energy replenishment!

Features:
  • New player actions menu (default key: P) with just one option so far: Lie down. You can use this to sleep and regain up to 70% energy if you get lost and don't have a bedroll
Fixes:
  • Fix lying down breaking and not showing sleep UI if there is a limestone burn pile active and ignited somewhere
  • Fix silent exception when a backpack is on a hand cart and it starts raining
  • Fix ability to repeatedly trigger ranged attack animation with no remaining ammo if clicking quickly after throwing last item
  • Fix exception when swapping an item with a required tool that is currently selected in the crafting list
  • Fix rare missing stockpile item issue when returning to camp
  • Fix random large inventory slot UI issue
  • Fix next sunrise time calculation not always being correct (will now properly show large amounts like 23 hours until next sunrise)
Other changes:
  • Stick fence and stone wall can now be placed in shallow water
  • Hostile creatures now attempt to avoid the player in deep water
  • Lying down now doubles stamina regeneration
  • Added clarifying info to charcoal pile tutorial task around using the build menu to place it

Update v0.5.5

Playtest build updated! Continuing to slowly add people that requested access on the store page.

A few changes to make the starting experience a bit more clear, along with a few fixes and whatnot. Thanks for all the great feedback!

Balance:
  • Slightly increased generation of clay resources, as well as the amount of clay gathered from each resource
  • Rotten meat fire fuel amounts now more consistent across all types of meat
  • Slightly increased fuel amounts of many burnable items such as sticks and planks
Fixes:
  • Fix Utility Table missing collision when placed down with partial materials present
  • Fix rotten meat strips not burnable in the fire
  • Fix collision of clay ingot mold and clay pot so they can be properly placed on the utility table
  • Fix terrain detail generation (ex. grass, uninteractable bushes) to not be randomly changed every time you load a game
  • Fix so that evaporation happens before rain is added so that there is no more flicker of interaction when hovering over a container
  • Fix "infinite rain water" bug when emptying a container into another
  • Fix so that bears only eat the soup in a container and not the whole container itself. The container will be dropped on the ground now for more of a cue that a bear was present
  • Fix so that creatures consuming carcasses properly converts the carcass to bones if all items are eaten
  • Fix missing localization for "or" text shown in hints for inputs that have multiple keys
Other changes:
  • Add different colors to container storage bars with yellow-green representing blighted water, orange representing molten metal, and the default blue for drinkable water
  • Add new task, reworded the stone bowl task, and added a new hint to make it even more clear that a small stone can be used as a hammer

Update v0.5.4

Some more QoL improvements and fixes!

Balance:
  • Reduced evaporation of placed jugs and pots
Fixes:
  • Fix items like steel blades to no longer require heating for non-forging recipes like putting together the blade and handle for an axe
  • Fix so that double clicking a filled container while holding a large two handed item doesn't move it to inventory (and lose contents), instead will drop the large item and move the container into your hands
  • Fix so that dragging and dropping two filled containers between hands and cooking surface will properly swap them now instead of moving one of them to inventory and losing contents
  • Rework pickup process to ensure that all handheld items will be unequipped automatically if picking up a placed pot with water from the ground
  • Fix "[LMB] Place down" not working for held large items in "Hold key to enable Attack Mode" control style
Other changes:
  • Prioritize equipped tools as the first selected tool in the crafting list, rather than items in the main inventory
  • No longer sort recipes to the top that have all ingredients but not the required workbench active
  • Properly sort the filled-container based recipes higher if ingredients are present
  • Animal remains tweaked and now properly align with the ground

Update v0.5.3

Playtest build updated!

More features, balance changes and bug fixes! Keep that feedback coming

Balance:
  • Jerky improved more: lower amount of blight, higher resulting condition when smoked, and slower decay. But Jerky now has negative thirst replenishment to help balance out the above, similar to cured sausages
  • Slightly increase effectiveness of hatchet, bronze and steel axes against trees
  • Molten bronze that hardens now only loses 5% of its mass instead of 20%
Fixes:
  • Fix steel blades getting flawed quality steel instead of a limit to condition when forged
  • Fix issue where holding the alternate interaction input (default: left alt) while clicking in a building's UI such as the crucible furnace will cause the character to start taking the furnace apart while the UI is still open
  • Fix so that attempting to run while carrying a large and heavy object like a log no longer drains stamina faster since there is no speed increase
Features:
  • Steel blades and tool heads can now be forged back into steel chunks after being heated
  • Added new crafting recipe: pine branch gives a stick and 3 pine leaves
Other changes:
  • Rework crafting list output amounts to be more clear how many items will be created at a glance
  • Change sand footsteps look
  • Add better looking dirt footsteps texture
  • Change up mosquito sound behavior and amount of blight from bites