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The Last Plague: Blight News

Update v0.5.4

Some more QoL improvements and fixes!

Balance:
  • Reduced evaporation of placed jugs and pots
Fixes:
  • Fix items like steel blades to no longer require heating for non-forging recipes like putting together the blade and handle for an axe
  • Fix so that double clicking a filled container while holding a large two handed item doesn't move it to inventory (and lose contents), instead will drop the large item and move the container into your hands
  • Fix so that dragging and dropping two filled containers between hands and cooking surface will properly swap them now instead of moving one of them to inventory and losing contents
  • Rework pickup process to ensure that all handheld items will be unequipped automatically if picking up a placed pot with water from the ground
  • Fix "[LMB] Place down" not working for held large items in "Hold key to enable Attack Mode" control style
Other changes:
  • Prioritize equipped tools as the first selected tool in the crafting list, rather than items in the main inventory
  • No longer sort recipes to the top that have all ingredients but not the required workbench active
  • Properly sort the filled-container based recipes higher if ingredients are present
  • Animal remains tweaked and now properly align with the ground

Update v0.5.3

Playtest build updated!

More features, balance changes and bug fixes! Keep that feedback coming

Balance:
  • Jerky improved more: lower amount of blight, higher resulting condition when smoked, and slower decay. But Jerky now has negative thirst replenishment to help balance out the above, similar to cured sausages
  • Slightly increase effectiveness of hatchet, bronze and steel axes against trees
  • Molten bronze that hardens now only loses 5% of its mass instead of 20%
Fixes:
  • Fix steel blades getting flawed quality steel instead of a limit to condition when forged
  • Fix issue where holding the alternate interaction input (default: left alt) while clicking in a building's UI such as the crucible furnace will cause the character to start taking the furnace apart while the UI is still open
  • Fix so that attempting to run while carrying a large and heavy object like a log no longer drains stamina faster since there is no speed increase
Features:
  • Steel blades and tool heads can now be forged back into steel chunks after being heated
  • Added new crafting recipe: pine branch gives a stick and 3 pine leaves
Other changes:
  • Rework crafting list output amounts to be more clear how many items will be created at a glance
  • Change sand footsteps look
  • Add better looking dirt footsteps texture
  • Change up mosquito sound behavior and amount of blight from bites

Update v0.5.2

Playtest build updated!

A few more balance and bug fixes to tighten up the gameplay experience!

Balance:
  • Jerky hunger replenishment lowered and given slight negative thirst replenishment
  • Increased effectiveness of small stone and flint as a hammer
  • Increased generation of long sticks in forests
  • Reduced evaporation rates of jug and pot
  • Reduced starting blight infection amounts of all creatures
  • Various building build times changed to provide a more consistent experience based on how big they are physically
Fixes:
  • Meat strips now properly require the smoke rack to be smoked, no longer gets smoked in the ingredients section of the fire pit (or other heated inventories)
  • Fix contamination not being preserved when grinding meat or cutting it into slices, as well as when slices of meat are fully smoked into jerky
  • Fix weird issue where crafting list buttons disappear in certain UI scale modes and 4K+ resolutions
  • Fix up the cut-off main menu in ultra-widescreen setups by changing the UI resolution based scaling to be height based instead of width based
  • Fix right-click -> "drink all" not working with the equipped bowl/container at the bottom of the screen beside the stat bars
  • Fix issue where fire pit and fuel wouldn't be affected by the rain if close enough to a lean-to
Features:
  • Backpacks can be placed on the ground now to act as a storage area like the crate and chests
  • Held containers like the jug can now be poured directly into the soaking basin using the alternate interaction (default: left alt) without having to go through the UI
Other changes:
  • Flip yes/no buttons on all dialogs to be more consistent with common UX patterns. Buttons made more clear at a glance by changing yes/no to "action" and cancel.

Update v0.5.1

Playtest updated!

Fixing a few issues introduced in the previous update, and some much needed balance changes. Thanks for all your reports!

Balance:
  • Slightly increased the generation chance of ginseng and all the various mushrooms
  • Reduced the amount of poison from spotted red mushroom soup
  • Slightly reduced the amount of Blight from contaminated coyote and wolf meat
  • Slightly increased the amount of hunger replenishment from fresh coyote meat
  • Fixed cooked sausages having almost no Blight


Fixes:
  • Fix issue where certain saves would suddenly not be loadable with a "Could not load game" message
  • Fix so that the "[LMB] Place down" when holding logs will actually work now under click-to-move control mode, if the cursor is close to your character
  • Fix various font outlines when using the Russian language setting so that things are much easier to read against the the terrain
  • Tweak first task description in the "More realistic" mode to make it more clear that the home village is inaccessible
  • Fix the home village and region names not showing up in the task descriptions after loading a save
  • Fix chamomile flowers not properly switching to dry version when reaching 100% dryness while on the ground, and not in your inventory
  • Fix collision issue with lean-to when lying down on the bedroll, now the character properly animates onto the bedroll under the lean-to
  • Fix crafting list so that the selected required tool is properly preserved if you move it around in your inventory
  • Fix creature harvesting to be the proper times, they were made a lot slower by accident in the last update
  • Fix game breakage when crafting an equippable item (like a jug) while both hands are taken up by two separate items
  • Fix a few Russian translation mistakes


Other changes:
  • Allow bear meat to be cut up into a bunch of meat strips

The Story Update v0.5.0

After many months of work, the time has finally come for the release of the next huge content update for Blight. Currently only live on the Playtest build of the game. Hit "Request Access" on the Steam page or join the Discord server to get more priority access!

The Story Update

The main goal for the update was to start expanding on the limited story of the game and give the game some directionality. Making it so that there is more of a purpose and a path that should be clear and interesting enough to take. While a bit of this has been added in the update, it's becoming clear how much more the game still needs in order to become truly special.

A ton of other cool and interesting features have also been added to the game to make the journey along the new path exciting. A lot of existing mechanics have changed, and a lot of new ones have been added, making the experience a bit different than it was before. I hope people are excited with all the new features and the way the game is evolving.

[h2]Main Features[/h2]
  • Completely reworked world generation - incorporating new road and village generation for a more varied and interesting world
  • New locations to discover - resource rich areas and swampland
  • Completely reworked map to show the above new features and locations, along with a much better look & feel
  • New dialog system for interacting with NPCs
  • Ability to put your own labels on the map
  • Initial ranged weapons - throwable stones and spears
  • Shields for use in combat
  • A whole bunch of new resources to find in various places in the world
  • Repairing items
  • New buildable hand cart for hauling many heavy items longer distances
  • Localization system and an initial translation of the game to Russian
  • New water reflection graphics setting
  • Bunch of new items, recipes, and buildings to create
  • New clay items and pottery kiln for hardening them
  • Compass for navigation in the "more realistic" mode - requires a lot of patience and attention but very rewarding
  • Grass slowly turning to dirt as you run around in camp
  • And a ton of other small features and improvements

There have been a lot of various performance improvements to the game since the last update, but also things are are a bit resource intensive in other places. The new water reflections being one of the main features in that regard.

[h2]Known Issues[/h2]
  • Saving and loading in Windows 7 is still not fully supported yet sadly, but this will be fixed soon enough
  • The Mac version still seems to have higher instances of complete crashes of the game. Appears to be more of a core Unity issue unfortunately, will hopefully resolve this at some point
  • The Russian translations are a first draft and will have a bunch of mistakes, this will be an ongoing process to tighten them up. The village, region and sea names on the map aren't localized yet but this will be fixed soon