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The Last Plague: Blight News

Update v0.4.9

A small update with a few fixes as work continues on the story update and Steam next fest demo

All Changes:
  • Fix super rare chunk generation issue, where 1-2 chunks will break while being generated and as a result show as giant holes in the terrain
  • Increase base size of UI
  • Add extra stone to cairn for an easier way to show a direction
  • Slightly increase cairn label visibility range
  • Add new hint at start of game to call out controls setting page
  • In click once interaction style, allow movement keys to cancel more interactions like creature harvesting
  • Add very simple rich presence feature for Steam (shown to your friends in their friends list) showing which day you've made it to



New rich presence text when playing the game:

Update v0.4.8

A few more quality of life changes based on some recent feedback! Now you can choose to click once to interact with objects rather than clicking and holding

All Changes:
  • New interaction style option in control settings: click once to interact. For players that simply want to click once instead of clicking and holding to pick up something or chop down a tree
  • Now possible to click/hold on water to auto-move towards it to interact like other objects
  • Completely new river generation algorithm that uses A* to prefer paths that have the lowest terrain elevation, should result in less "cliff" like riverbanks. Only present in new games
  • A sea is now generated in a random direction in new games. Preparing for the story update, which will include road and village generation, and a region map depicting all these new features
  • Compression disabled for game files - game now takes up around 3.2GB (vs. 1.8GB before), but future updates will hopefully be much smaller and no longer need a redownload of the majority of the data
  • Add error-checking around the game load process so that issues are caught and a warning box appears explaining the game can't be loaded, rather than an indefinite black screen
  • Fix issue in internal object position tracking where floating point precision issues would cause objects to be bucketed incorrectly in very rare cases
  • Increased hunger replenishment from meat, increased thirst replenishment from river/lake water and boiled water
  • Remove stacking from various forged tool blade and head items to prevent unintentional averaging down of stats

Update v0.4.7

Coyote numbers toned down a lot, and they now avoid lit fires!



All Changes:
  • Coyote numbers greatly reduced during first week
  • Reduce chance of hostile creatures approaching the player in camp
  • Coyotes avoid ignited fire pit during the day
  • Coyote aggression range and growling ranges made a bit more generous, increase growl volume
  • Fix player forged steel hammer not being able to take apart buildings
  • Reduce energy loss from chamomile tea
  • Fix capped stamina stat bar indicator missing when energy is low
  • Item consistency changes

Update v0.4.6

One last small update with a few fixes before work mainly switches over to the next large update: The Story Update.

All Changes:
  • Can place things on cabin floors properly now, including items and buildings. Soon you will be able to build your own wooden floors at camp
  • Fix so that large objects like the bedroll and buildings can't be placed on utility table
  • No kneeling animation when filling/emptying jug placed on utility table
  • Slightly boost amount of iron rocks generated
  • Slightly reduce amount of copper rocks generated

Update v0.4.5

A much requested autosave feature is now in the game, and a new utility table to help organize your clay molds and other objects better!



All changes:
  • Autosave that happens every few minutes of real time, configurable in gameplay settings, defaults to 5 minutes
  • New utility table with ability to place objects on top of it. This functionality isn't in for cabin floors yet but will come soon
  • Fix character rotation bug when moving to highlighted object above or below the character
  • Better pickup interaction handling for objects not on the ground (ex. on cabin tables or utility table), with new standing pickup animation
  • More animal fat and intestines spawned for dead creatures
  • Max stack sizes increased for a whole bunch of items, especially plant-based ones
  • Way more sticks generated from felled trees
  • Ability to pour to/from clay jug placed on the ground and handheld container like a bowl or waterskin
  • Fix shade canopy not protecting the fire pit from getting wet from the rain
  • Further reduce hostile creatures in days 4+ to be less crazy