2025 Roadmap!
Hey everyone, thanks so much for all your support and feedback since the game's EA release a few months back. Seeing the enthusiasm for the game and its future has been amazing to see. I know a lot of you have been eagerly awaiting updates and a more detailed roadmap showing exactly what's to come, and I've finally been able to put together something that has a bit more structure to it. These are all estimates of course and things may be accomplished earlier or later in some cases. Check it out:
[h3]Q1 (Jan - March)[/h3]
[h3]Q2 (April - June)[/h3]
[h3]Q3 (July - Sept)[/h3]
[h3]Q4 (Oct - Dec)[/h3]
There will be a lot of other miscellaneous content and features added throughout the year as time allows, and some features will be expanded upon later in the year after their initial implementation. Some of these smaller features include: item rotation in inventories, better combat system, reworked cooking system with better ingredient management, new biome areas and terrain features, mod support, and expanded map area.
The completion of this roadmap will bring the game a lot closer to a full 1.0 version state, so expect news of that closer to the start of 2026!
Thanks again for checking out The Last Plague: Blight and I hope this roadmap helps build excitement for what's to come.
[h3]Q1 (Jan - March)[/h3]
- Character customization - male/female characters with some basic customization options (more advanced will come later)
- Game customization - customize game settings for new games like world Blight levels, enemy counts/behavior, etc.
- Fishing - starting with fishing traps first followed by actual fishing with rods
- More items, buildings, weapons - bows & arrows, hoe, flint/bronze tool heads & blades, melee mode for spear, traps, etc.
[h3]Q2 (April - June)[/h3]
- Injury/wound system - bleeding/bandaging, localized damage, infections, etc.
- More advanced building system - large wooden posts/beams, multiple levels, fireplaces, stairs, etc.
- Weather/seasons - temperature & clothing, snow, expanded food preservation for winter
[h3]Q3 (July - Sept)[/h3]
- Skills/proficiency system - get better at certain tasks over time through repetition
- Other survivors/NPCs - find isolated survivors and their campsites, trade or fight
- Glass blowing - create glass objects, windows, etc. using things like slag from metalworking
[h3]Q4 (Oct - Dec)[/h3]
- Story continuation - with all the above features in place, continue the story and seek the cure by collaborating with other survivors for various resources, clear out the infection in villages with their help, and start resettling villages
- Animal husbandry - taming and breeding animals
There will be a lot of other miscellaneous content and features added throughout the year as time allows, and some features will be expanded upon later in the year after their initial implementation. Some of these smaller features include: item rotation in inventories, better combat system, reworked cooking system with better ingredient management, new biome areas and terrain features, mod support, and expanded map area.
The completion of this roadmap will bring the game a lot closer to a full 1.0 version state, so expect news of that closer to the start of 2026!
Thanks again for checking out The Last Plague: Blight and I hope this roadmap helps build excitement for what's to come.