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The Last Plague: Blight News

2025 Roadmap!

Hey everyone, thanks so much for all your support and feedback since the game's EA release a few months back. Seeing the enthusiasm for the game and its future has been amazing to see. I know a lot of you have been eagerly awaiting updates and a more detailed roadmap showing exactly what's to come, and I've finally been able to put together something that has a bit more structure to it. These are all estimates of course and things may be accomplished earlier or later in some cases. Check it out:

[h3]Q1 (Jan - March)[/h3]
  • Character customization - male/female characters with some basic customization options (more advanced will come later)
  • Game customization - customize game settings for new games like world Blight levels, enemy counts/behavior, etc.
  • Fishing - starting with fishing traps first followed by actual fishing with rods
  • More items, buildings, weapons - bows & arrows, hoe, flint/bronze tool heads & blades, melee mode for spear, traps, etc.


[h3]Q2 (April - June)[/h3]
  • Injury/wound system - bleeding/bandaging, localized damage, infections, etc.
  • More advanced building system - large wooden posts/beams, multiple levels, fireplaces, stairs, etc.
  • Weather/seasons - temperature & clothing, snow, expanded food preservation for winter


[h3]Q3 (July - Sept)[/h3]
  • Skills/proficiency system - get better at certain tasks over time through repetition
  • Other survivors/NPCs - find isolated survivors and their campsites, trade or fight
  • Glass blowing - create glass objects, windows, etc. using things like slag from metalworking


[h3]Q4 (Oct - Dec)[/h3]
  • Story continuation - with all the above features in place, continue the story and seek the cure by collaborating with other survivors for various resources, clear out the infection in villages with their help, and start resettling villages
  • Animal husbandry - taming and breeding animals


There will be a lot of other miscellaneous content and features added throughout the year as time allows, and some features will be expanded upon later in the year after their initial implementation. Some of these smaller features include: item rotation in inventories, better combat system, reworked cooking system with better ingredient management, new biome areas and terrain features, mod support, and expanded map area.

The completion of this roadmap will bring the game a lot closer to a full 1.0 version state, so expect news of that closer to the start of 2026!

Thanks again for checking out The Last Plague: Blight and I hope this roadmap helps build excitement for what's to come.

Update v0.9.14

Happy new year everyone! Finally adding some more promised translations in this small update!

Took some time to recharge over the recent holiday period but work continues intensely going forward. A more detailed roadmap will be out in the next week, stay tuned! Appreciate your patience!

Additions:
  • Added Brazilian Portuguese, German and Spanish


Fixes:
  • Fixed inventory being unusable when you are targeted by a nearby hostile creature
  • When transferring liquids between containers, the default selected value will be the max amount to make this process smoother

Update v0.9.13

A smaller update addressing a few quality of life issues raised over the past while as we enter the holiday season. There has been a lot of feature work going on behind the scenes that isn't quite ready for release yet, and I can share more details about all of this soon. One of these is the character customization system with a much more finalized looking male character along with a new female character. German, Spanish and Brazilian Portuguese translations are in the works and will be ready in the next week or so.

I plan to send out a more detailed 2025 roadmap very soon with more concrete timelines of various features and content, so stay tuned! I know that the speed of feature/content addition has been very slow given the tiny size of the team and I apologize for that, but if you currently enjoy the game and the direction it's heading in, know that there is so much planned and that I will stop at nothing to get the game to the greatest it can be over the next few years.

Happy Holidays!

Additions:
  • Added an often-requested transfer amount popup when moving item stacks or filling containers. You can hold shift when dragging then releasing an item stack to another slot (or press Y on an XBox controller) to open a transfer amount popup that lets you fine tune how much to transfer. This is also shown when filling a container with another, allowing you to select the exact amount of liquid to transfer
  • Added a proper terrain levelling function to the shovel (default Ctrl + left click). An indicator will appear showing the height and range of the levelling process, and this indicator will snap to certain height steps to allow for more obvious terrain planning for your camp. Note that this feature won't work if the terrain difference is too steep, so add/remove dirt with the shovel first to be able to level things properly.
  • Added a way to snap shelter building pieces to a grid by holding Left Alt (or DPad left on controllers) to better layout your posts and walls. Let me know how this grid feels and if you'd like any changes!


Fixes:
  • Fixed queued crafting recipes with liquid outputs (ex. berry juice) continuing even if the destination container is full
  • Fixed language change not setting the new language in all places within the game, requiring a game restart
  • Fixed French translation issues and missing translations for French/Russian
  • Fixed errors when dragging a floor
  • Fixed PS5 select button glyph


Other changes:
  • Reworked floor placement process to be much less strict about how flat the terrain needs to be to avoid unneeded flattening with shovel after placement. Coupled with the new levelling feature done in advance, you should almost never need to flatten the ground to complete the floor
  • Terrain smoothing was moved from Ctrl+left click to Ctrl+right click to allow the new levelling feature to take priority. Smoothing has also been reworked to be much quicker and line up with the digging animation

Survival game The Last Plague: Blight adds controller support, great for Steam Deck

The Last Plague: Blight impressed me quite a lot with the initial Early Access release, and the developer has been doing some great updates to it recently.

Read the full article here: https://www.gamingonlinux.com/2024/11/survival-game-the-last-plague-blight-adds-controller-support-great-for-steam-deck

Update v0.9.12

Finishing up controller support with a new on-screen keyboard for the various text input spots in the game like map markers and co-op game names and passwords. Also adding a few further fixes for a few things introduced in the controller input like mousewheel over-sensitivity. As always, thanks for playing the game and giving feedback!

Additions:
  • Added on-screen keyboard for text input for non-Steam Deck controllers (Steam Deck was already using its built in keyboard system)
  • Added a new controller glyph dropdown setting to choose the glyphs you want to see if the game can't properly detect the controller you are using
  • Added stat bar labels to show their name and values when using any in-game menus with a controller


Fixes:
  • Fixed sensitivity of keyboard-based camera rotation
  • Fixed being unable to right click on the player icon to create a map marker
  • Fixed map zoom sensitivity via scrollwheel
  • Lowered the inventory controls help bar on 130%+ UI scale so it doesn't overlap any important UI elements like buttons
  • Fixed first combat hint showing "no input mapping" text when using a controller


Other changes:
  • Increased rain visibility when cloudy and at night