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The Last Plague: Blight News

Update v0.4.5

A much requested autosave feature is now in the game, and a new utility table to help organize your clay molds and other objects better!



All changes:
  • Autosave that happens every few minutes of real time, configurable in gameplay settings, defaults to 5 minutes
  • New utility table with ability to place objects on top of it. This functionality isn't in for cabin floors yet but will come soon
  • Fix character rotation bug when moving to highlighted object above or below the character
  • Better pickup interaction handling for objects not on the ground (ex. on cabin tables or utility table), with new standing pickup animation
  • More animal fat and intestines spawned for dead creatures
  • Max stack sizes increased for a whole bunch of items, especially plant-based ones
  • Way more sticks generated from felled trees
  • Ability to pour to/from clay jug placed on the ground and handheld container like a bowl or waterskin
  • Fix shade canopy not protecting the fire pit from getting wet from the rain
  • Further reduce hostile creatures in days 4+ to be less crazy

Blight Next Fest Demo Livestream!

Going to be streaming the game and answering any questions on October 2nd!

Update v0.4.4

All changes:
  • New default control style where player character faces towards movement direction rather than the mouse cursor. Can be changed back to the old way in the settings
  • Completely reworked new game experience that starts earlier in the day, reworks a bunch of the starting tasks, and introduces more things before the first night for a more varied gameplay introduction
  • Slightly more water left after boiling
  • A few minor bugfixes here and there

Update v0.4.3

Small balance update

All changes:
  • Balance wolf strength, move their first appearance to be later in the game
  • Fix bug where creatures were accidentally spawned outside loaded chunks
  • Fill & Equip item actions now work properly from other inventories like the fire pit
  • Properly despawn creatures during day/night transition when player is asleep, preventing last-minute rabbit chases that wake you up
  • Proper energy decrease rate to make sure you are tired enough for the 2nd night
  • Warning color indicator in bedroll UI when sunrise will be more than an hour after waking up

Update v0.4.2

All changes:
  • Crafting menu now sorts so that things that can be created are always at the top, followed by things with ingredients missing below
  • Fix bug where dragging heavily stacked fuel items out of the fire pit and dropping them would end up losing some amount of items
  • Shift and Control keys to split items when dragging now respected by double click movement as well
  • Add new alpha feedback survey link
  • Change energy depletion rate so that you should be tired enough to sleep the full 8 hours when the next night comes
  • Coyotes now run away more
  • Hostile creatures spawn further away so they don't all surround you at all times later in the game
  • Hostile creature spawn rates changed a bit, balancing out difficulty later on