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The Last Plague: Blight News

Update v0.9.3

A small set of fixes this time to address some recent bug reports, a larger update with new camera controls will come out mid next week! Thanks for playing the game everyone!

Fixes:
  • Fixed oleander burn pile's clearing being reset after a few days. Now if the center of the cloud is cleared, the cloud will slowly start shrinking every day after
  • Fixed glass bottle position when placed on the ground
  • Fixed clay brick kiln items getting wet in the rain even if covered by a roof
  • Fixed bones not being placeable in the fire pit's drying area
  • Fixed error loop relating to digging and water updates that could cause performance degradation
  • Fixed tilling soil not working for co-op joining players
  • Fully fix decontamination percentage not showing up for co-op joining players
  • Added recipe for copper ingot & tin ore pieces to make bronze


Balance:
  • Greatly increased decontamination rate for all food
  • Reduced requirements for oleander burn pile blueprint and slime oil oleander leaf crafting recipe


Other changes:
  • Fungus placement in Blight clouds is now clustered in the center to give a better visual cue on where to target the clearing
  • Blighted fungus is no longer selectable since the item isn't used in the game yet
  • Increased small bone stack size to 4
  • Allowed berries and pine nuts to be decontaminated
  • Prevent auto-pickup from picking up placed items like rabbit snares or clay molds

Update v0.9.2

Time for another set of fixes and balance changes! Big thanks to everyone reporting issues you're seeing on the forums and in Discord. Appreciate your patience as the game experience is nailed down!

Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update.

Fixes:
  • Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases
  • Fixed co-op client players not being able to use rafts properly in certain network conditions
  • Fixed co-op client players not seeing plant growth properties and stats
  • Fixed co-op client players not seeing decontamination stats for decontaminated food items
  • Fixed crushed silver ore not being able to be used as a cooking ingredient
  • Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save
  • Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave
  • Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall
  • Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded
  • Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces
  • Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update
  • Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors
  • Fixed translations for the wait for contact tasks
  • Allowed rain water along with potable water for fungicide crafting recipe
  • Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand
  • Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag
  • Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory
  • Fixed raw wolf meat cooking into boar meat
  • Allowed jerky to be decontaminated
  • Fixed item/stockpile placement starting and stopping instantly due to bad distance checking
  • Fixed fungicide recipe not being locked before the relevant letter explains it


Balance:
  • Reduced Blight cloud growth
  • Increased chance of multiple mushroom growth after a growing cycle
  • Reduced dehydration rate of all plants
  • Increased most plant and herb generation in the world
  • Pine cones are now contaminated like plants (sorry!)


Other changes:
  • In-game news section no longer shows non-Steam community news
  • Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some cases
  • Added CJK fallback fonts for players wanting to use those characters in game names and other places
  • Allow collision with player character when placing items or buildings
  • Increased fuel requirements for tinder/kindling to get round numbers of the required materials again after the increased fuel amounts from the previous update

Uncompromising wilderness survival game The Last Plague: Blight now in Early Access

Original Studios just launched The Last Plague: Blight, an uncompromising wilderness survival game based on a more realistic set of game mechanics.

Read the full article here: https://www.gamingonlinux.com/2024/10/uncompromising-wilderness-survival-game-the-last-plague-blight-now-in-early-access

Update v0.9.1

First update post Early Access release! Thank you so much everyone for checking out the game and sharing your feedback! The response to the game's release has been way bigger than I ever imagined. I know that a few things are still rough and there are a lot of balance and fixes needed, as well as a few new QoL features, rest assured that I will try to address everything as fast as I can.

This first update focuses on a bunch of fixes and balances changes, but work continues on controller support behind the scenes and should hopefully be coming in the next week or two. I also have heard your feedback regarding the camera, I know it's not ideal for a lot of people and I will fix it finally with a new optional mode in the controls.

Fixes:
  • Fixed duplicate crystal gathering task appearing after dropping off crystals or silver. This was due to an oversight around opening/closing the relevant letter more than once
  • Hopefully fixed the two monitor window issue by setting the game to use Fullscreen Window mode by default instead of Exclusive Fullscreen
  • Fixed cases where silver wasn't present on the island by also generating it in caves. Any island caves you may have explored will be regenerated automatically after this update
  • Fixed queued crafting recipes resetting the container that is chosen for the output, ex. crushing berries into one bowl won't switch to another after the first completes
  • Fixed player rotation being tilted when getting up from bedroll causing loads of the autosave to have a weird camera setup on the character
  • Fixed wheelbarrow and hand cart disappearing and/or becoming un-interactable when dragged into a cave
  • Fixed extra construction materials being lost when using the "add from inventory" button to add remaining materials in certain cases
  • Prevented auto-save on wakeup if your character dies due to poison or other cause
  • Fixed distance check code to avoid construction interaction stopping instantly just as it starts
  • Bears can no longer consume closed containers like clay pots or glass bottles
  • Fixed wooden chest/workbench collision with floors


Balance:
  • Greatly reduced requirements for various stick shelter pieces
  • Increased tin ore rock generation chance
  • Increased ginseng plant generation chance
  • Increased fuel amount for almost all wooden items


Other changes:
  • Confined cursor the game window in windowed mode
  • Added "N" to red part of the compass needle to make it more clear that it's north
  • Reduced shadow distance and reworked shadow rendering to reduce amount of flickering close up, due to the sun changing angle every frame
  • Reduced default amount of chunk messages sent per frame to hopefully avoid initial issues with players joining in co-op on slow host connections or performance

The Last Plague: Blight officially enters Early Access!

After 5+ years of non-stop work, the time has finally come for the game to launch into Early Access! The game is priced at $16.99 USD with a 10% launch discount, converted into regional currencies through Steam's recommended pricing.

It's been a wild ride building this game out over the years and I am eternally grateful to everyone that has participated in the journey with their testing, feedback and support at some point along the way. While the game has reached a solid milestone in terms of content, this is only the beginning. So much more is still coming to the game, and if you've been around at least some of the time in the past few years, you know that I stop at nothing to get new features, enhancements and fixes out as fast as possible.

Thanks again for all the amazing feedback over the years, you have helped the game become what it is today. I have so many suggestions written down still, I will continue going through it all during the next few weeks and months.

My immediate goals are to finish up the character customization feature and add full controller support, as well as adding new languages such as Spanish and Brazilian Portuguese. For more of the roadmap, check out the roadmap forum post here: https://steamcommunity.com/app/1564600/discussions/0/2961670721755834442/