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The Last Plague: Blight News

Update v0.8.4

Another set of fixes and requested small features. Things are starting to get pretty solid!

Features:
  • Added sort button to your main inventory. For now it will always sort largest items at the top to smaller items at the bottom. Will continue to improve later


Other Changes:
  • Added a cap to tinder and kindling slots for fire pits and other fuel burning structures. Note: only fuel burning structures built after this update will have this feature
  • Made wind ambient sound much quieter
  • Made UI button sound quieter and added new sound for main menu buttons
  • Removed requirement to be close when placing stockpiles or shelter posts as the placing process automatically moves you closer regardless
  • Added chromatic aberration toggle in graphics settings


Fixes:
  • Fixed animation getting stuck if crafting a queue of recipes with different animations associated (ex. ripping up dogbane followed by smashing a large stone)
  • Reworked digging and terrain gathering (ex. dirt or clay) to avoid expensive pathfinding updates that could lead to a full game crash. Please let me know if you still see crashes!
  • Fixed rain still affecting you and items in caves
  • Fixed error when assigning subsequent tasks after skipping the main camp set up tutorial task by sleeping early
  • Fixed missing localization for Quick slot 4 in controls settings


Balance:
  • Increased tin ore rock generation
  • Reduced materials required for stick walls and clay tile roof


Update v0.8.3

A few bug fixes and enhancements out today in this update. Appreciate your patience as the experience gets more and more polished!

Features:
  • New "drop item" key bind that defaults to the G key (unless you've already set it something else). It will drop the off-hand item first if present before the main hand item


Fixes:
  • Fixed extreme glow coming from objects like sand or bonemeal stockpiles
  • Fixed the "Add from inventory" button not working properly for certain structures like very tall roofs
  • Fixed stockpiles getting wet in the rain even when covered by a roof
  • Fixed clove plant dig up interaction to be L.Ctrl+LMB instead of just LMB
  • Fixed wolf disappearing when at a certain not too far distance
  • Fixed invalid "last harvested date" value in the plant UI if you dug up and replanted a wild plant before gathering from it
  • Fixed plants not growing properly if dug up without gathering first and then being replanted
  • Fixed fermentation of berry juice taking longer than it takes to decay within a covered jar
  • Fixed crafting recipes that require containers to mix liquids in not properly refreshing when selecting a different container


Other changes:
  • Digging up plants will alter the terrain texture below them
  • Added stockpile support for pine cones and empty pine cones
  • Mud mortar takes a bit longer to craft

Update v0.8.2

Small update to fix a few reported issues, really appreciate the reports!

Fixes:
  • Fixed missing quick slot 4 bind option in controls settings
  • Fixed issue where crafting output items could end up in invalid spots overlapping other items or appear off the edge of the inventory itself
  • Fixed tiled inventory placement via mouse being off on ultra widescreen displays
  • Added missing wood stopper crafting recipe
  • Fixed wrong stack size for bonemeal and hardened bronze items

Hotfix v0.8.1

Small update to fix a few issues around the crafting menu. Thanks for checking out the game!

Fixes:
  • Fixed the crafting menu becoming unresponsive or corrupted when it is opened with certain items in your inventory like berries

Update v0.8.0 and new demo for Tiny Teams 2024

Releasing a major update for the demo for the Tiny Teams Festival! A ton of new features and enhancements have been added to the game since the last demo. Check out the list of new things below:

New Features:
  • New grid inventory system that gives every item a width and height in your bag to allow for a greater variety of carrying capacity. Along with this, all items can be hand-held now for even more carrying capacity
  • Basic farming - you can uproot most plants you encounter in the game in order to re-plant them at your camp. Plants take a while to grow and close monitoring for moisture, fertilization and sunlight is key
  • Caves - generate all across the land and contain ores and other resources that will be useful in your survival
  • Rafts - you can now construct rafts to be able to quickly navigate on rivers and across bodies of water
  • Food preservation - food and liquids can be stored in sealed containers to help preserve them for longer periods of time
  • Fermentation - ability to make vinegar from spoiled foods as a new ingredient and resource
  • Decontamination - limited ability to decontaminate various foods from the Blight using vinegar and other resources. More advanced ingredients that tie into the story are coming for the early access release
  • Fire starting - finally a more real-to-life system for starting fires with tinder and kindling instead of just clicking a button
  • New creatures - deer and boars now appear in the wilderness for you to hunt
  • New creature pathfinding system helps them avoid obstacles much better than before
  • Graphical overhaul - a lot of effort was put into making the game shine a lot more. Adaptive exposure has been added to lighten or darken things depending on how bright or dark the overall scene is, for example entering and exiting dark caves
  • World generation overhaul - new terrain generation features give the world more variety and makes things feel more real


Hope you enjoy!