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The Last Plague: Blight News

Update v0.9.2

Time for another set of fixes and balance changes! Big thanks to everyone reporting issues you're seeing on the forums and in Discord. Appreciate your patience as the game experience is nailed down!

Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update.

Fixes:
  • Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases
  • Fixed co-op client players not being able to use rafts properly in certain network conditions
  • Fixed co-op client players not seeing plant growth properties and stats
  • Fixed co-op client players not seeing decontamination stats for decontaminated food items
  • Fixed crushed silver ore not being able to be used as a cooking ingredient
  • Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save
  • Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave
  • Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall
  • Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded
  • Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces
  • Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update
  • Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors
  • Fixed translations for the wait for contact tasks
  • Allowed rain water along with potable water for fungicide crafting recipe
  • Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand
  • Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag
  • Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory
  • Fixed raw wolf meat cooking into boar meat
  • Allowed jerky to be decontaminated
  • Fixed item/stockpile placement starting and stopping instantly due to bad distance checking
  • Fixed fungicide recipe not being locked before the relevant letter explains it


Balance:
  • Reduced Blight cloud growth
  • Increased chance of multiple mushroom growth after a growing cycle
  • Reduced dehydration rate of all plants
  • Increased most plant and herb generation in the world
  • Pine cones are now contaminated like plants (sorry!)


Other changes:
  • In-game news section no longer shows non-Steam community news
  • Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some cases
  • Added CJK fallback fonts for players wanting to use those characters in game names and other places
  • Allow collision with player character when placing items or buildings
  • Increased fuel requirements for tinder/kindling to get round numbers of the required materials again after the increased fuel amounts from the previous update

Uncompromising wilderness survival game The Last Plague: Blight now in Early Access

Original Studios just launched The Last Plague: Blight, an uncompromising wilderness survival game based on a more realistic set of game mechanics.

Read the full article here: https://www.gamingonlinux.com/2024/10/uncompromising-wilderness-survival-game-the-last-plague-blight-now-in-early-access

Update v0.9.1

First update post Early Access release! Thank you so much everyone for checking out the game and sharing your feedback! The response to the game's release has been way bigger than I ever imagined. I know that a few things are still rough and there are a lot of balance and fixes needed, as well as a few new QoL features, rest assured that I will try to address everything as fast as I can.

This first update focuses on a bunch of fixes and balances changes, but work continues on controller support behind the scenes and should hopefully be coming in the next week or two. I also have heard your feedback regarding the camera, I know it's not ideal for a lot of people and I will fix it finally with a new optional mode in the controls.

Fixes:
  • Fixed duplicate crystal gathering task appearing after dropping off crystals or silver. This was due to an oversight around opening/closing the relevant letter more than once
  • Hopefully fixed the two monitor window issue by setting the game to use Fullscreen Window mode by default instead of Exclusive Fullscreen
  • Fixed cases where silver wasn't present on the island by also generating it in caves. Any island caves you may have explored will be regenerated automatically after this update
  • Fixed queued crafting recipes resetting the container that is chosen for the output, ex. crushing berries into one bowl won't switch to another after the first completes
  • Fixed player rotation being tilted when getting up from bedroll causing loads of the autosave to have a weird camera setup on the character
  • Fixed wheelbarrow and hand cart disappearing and/or becoming un-interactable when dragged into a cave
  • Fixed extra construction materials being lost when using the "add from inventory" button to add remaining materials in certain cases
  • Prevented auto-save on wakeup if your character dies due to poison or other cause
  • Fixed distance check code to avoid construction interaction stopping instantly just as it starts
  • Bears can no longer consume closed containers like clay pots or glass bottles
  • Fixed wooden chest/workbench collision with floors


Balance:
  • Greatly reduced requirements for various stick shelter pieces
  • Increased tin ore rock generation chance
  • Increased ginseng plant generation chance
  • Increased fuel amount for almost all wooden items


Other changes:
  • Confined cursor the game window in windowed mode
  • Added "N" to red part of the compass needle to make it more clear that it's north
  • Reduced shadow distance and reworked shadow rendering to reduce amount of flickering close up, due to the sun changing angle every frame
  • Reduced default amount of chunk messages sent per frame to hopefully avoid initial issues with players joining in co-op on slow host connections or performance

The Last Plague: Blight officially enters Early Access!

After 5+ years of non-stop work, the time has finally come for the game to launch into Early Access! The game is priced at $16.99 USD with a 10% launch discount, converted into regional currencies through Steam's recommended pricing.

It's been a wild ride building this game out over the years and I am eternally grateful to everyone that has participated in the journey with their testing, feedback and support at some point along the way. While the game has reached a solid milestone in terms of content, this is only the beginning. So much more is still coming to the game, and if you've been around at least some of the time in the past few years, you know that I stop at nothing to get new features, enhancements and fixes out as fast as possible.

Thanks again for all the amazing feedback over the years, you have helped the game become what it is today. I have so many suggestions written down still, I will continue going through it all during the next few weeks and months.

My immediate goals are to finish up the character customization feature and add full controller support, as well as adding new languages such as Spanish and Brazilian Portuguese. For more of the roadmap, check out the roadmap forum post here: https://steamcommunity.com/app/1564600/discussions/0/2961670721755834442/

Update v0.8.11

Hey everyone, pushing out probably the last update before the Early Access release. A few fixes, a new localization option: French, and one experimental new quality of life feature: auto pickup!

New Features:
  • Added new auto pickup feature (default key T) - holding this button will have your character automatically move towards nearby items in a small radius to pick them up, only if they can fit in your inventory. Note that the check for making sure they fit will ignore the normal pickup process of auto-unequipping held items to make space for large items like firewood. This works best for picking sticks/leaves from freshly felled trees
  • French localization option!
  • Remaining time display for fire pits and other similar structures is tinted red if it starts to get low for more obvious hint
  • Any damaged buildings will now show orange labels if using "show nearby items" to help identify which need repair more easily


Fixes:
  • Fixed issue where fire pit and other fuel burning structures would show extra phantom fuel time to add that doesn't reflect what items are in the fuel inventory area
  • Fixed missing OpenGL shaders on Linux. If you have issues running the game normally (which uses Vulkan by default), you can add the launch option "-force-opengl" in Steam to start the game in OpenGL
  • Better fix for your character starting and suddenly stopping the pickup process of certain items if you ran towards them
  • Add missing deer meat cooking recipes
  • Fixed chamomile flower collection task not counting dried chamomile flowers
  • Fixed rare error that could happen during autosaves that would corrupt the list of discovered items/buildings in your journal catalogue
  • Fixed a bunch of uncaught errors. Thanks to everyone who opted in to anonymous usage statistics! Has helped a lot to isolate a lot weird and rare issues


Balance:
  • Reduced late game hostile creature amounts, removed weaker hostile creatures entirely in the late game to avoid cluttering. This will mostly apply to games started after this update
  • Increased stack size of dogbane stems from 1 to 4


Other Changes:
  • Reworked settings UI rows to have more consistent sizing regardless of the text label's length in different languages
  • Increased saturation of the different item label categories to help make them stand out more: green for plants, brown for burnable objects like sticks, red for clay, and blue for ore rocks