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The Last Plague: Blight News

Update v0.4.23

Squashing a few issues that resulted from the big Unity upgrade a few days ago.

Unfortunately it seems like the game won't work properly anymore on Windows 7 thanks to the recent Unity update. The game can no longer list files in a directory on the file system, so getting a list of saved games to be able to load isn't possible anymore. An alert popup mentioning this fact was added at the start of the game if you run the game in Windows 7. While the game never officially supported Windows 7, it's unfortunate that it's broken now after working fine for so long, will look into fixing this at some point. Apologies for the inconvenience.

All Changes:
  • Fix missing specular highlights (shiny reflection of the sun) on the surface of the water
  • Fix so that SSAO works again after being broken in the previous update
  • Fix a few uncaught exceptions
  • Added alert popup when the game is launched in Windows 7, as being able to load games won't be possible anymore for the time being

Update v0.4.22

Pushing out a fairly large internal upgrade update as work continues on The Story Update behind the scenes. Wanted to isolate any issues with the upgrade now before the huge story update comes out, and hopefully can squash some very rare instances of crashes at the same time (and not introduce more)

Given the far reaching nature of the changes, there may be some unforeseen bugs or crashes with this update! Please don't hesitate to report any issues you see. Thanks!

All Changes:
  • Upgrade Unity version from 2021.1.4f1 to 2021.2.3f1
  • Update serialization framework to hopefully fix some very rare save/load breakages
  • Remove "Craft With..." context menu action from non-player inventory slots (ex. fire pit or wooden chest) to prevent getting into an inconsistent state where the crafting list wouldn't see your personal inventory or tools

Update v0.4.21

Quick update to fix an issue around crafting introduced in the previous update. Thanks for the reports!

All Changes:
  • Fix issue where reloading a save while ingame would cause crafting to not work properly afterwards, until the whole game is restarted
  • Fix harvesting queue not continuing properly if an item decays as it is being harvested
  • Add two new key binds for normal and fast forwarded time that work when the speedup UI is shown

Update v0.4.20

New features! Finally addressing some feedback around having to wait for progress bars a bit too much. A new time control popup will appear at the bottom of the screen when harvesting or crafting, allowing you to speed up time as the interaction happens. While this makes the action go by quicker, the world also is sped up, so you have to take this into consideration. Time will automatically go back to normal if a hostile creature gets close.

A frequently requested ability to queue up harvesting actions for dead creatures has also been added to the game, complementing the above mentioned speedup mechanic nicely.

Happy Halloween!



All Changes:
  • New time speedup popup UI when crafting or harvesting from a creature. The last speed used is saved for future interactions
  • Queuing ability for all of the harvesting options for dead creatures
  • New optional rotate camera left/right key bind options, for those that want to use keys to rotate the camera instead of holding a button and moving the mouse
  • Passive creatures no longer ignore you (and get too close) if you are interacting with something
  • Boost nutritional value of sausages
  • Raw animal fat and intestines now also are slightly diseased with Blight

Update v0.4.19

Another small update with a few bugfixes

All Changes:
  • Fix issue where your character would freeze up if you click hostile creatures immediately after killing them
  • Fix race condition around double-clicking and dragging an item at the same time, causing the item to move to a different inventory but with its properties wiped out and becoming "NaN" (not a number).
  • If highlighted object labels are toggled, hide them when UI is shown so text is easier to read
  • Fix issue where a corrupted save prevents the whole game from starting up. Still need to harden the saving process so corrupted saves on crashes/power loss are prevented
  • Fix minor terrain height calculation issue introduced recently that would make objects not snap to terrain that well when being placed