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Five Nations News

Minor patch and End of Year 2021 summary

A minor patch has been deployed:
- fixed the issue that dialogs are not displayed on custom maps or when a hero unit has been lost during the campaign
- the AI builds now defense buildings around it's mining station

As this year ends please find our summary about year 2021 development:
- We managed to release the full version of game on Steam on the 4th of May.
- 5 major updates since then, some of the most noteworthy changes: full HD and 2k resolution support, translation to Russian, Korean, Chinese and Hungarian, subgroups, spell auto-casting, Deathmatch and Observer mode
- Cannot share sales data here, but the Steam game hub has ~2100 followers: https://steamdb.info/app/1565670/graphs/
- There is still an up-to-date demo where potential customers can try the game for free without buying it.

Outlook for 2022:
- Our major goals are performance optimization, fixing the audio related crash bug and integration to Steam services.
- We do not consider the game as complete without the Multi Player, which is a huge endeavor and we will see how far we can get with in the next year

Many thanks for your support again both on Steam, Discord, YT or in any other forums and we wish you a happy new year as well!

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Five Nations Patch v1.0.5

New features

- Caster units do not move closer to the enemies but they keep 360 range long distance
- Federation St. George can produce Hurricanes
- Sylon Eclipse can produce Spears
- Athrael Mothership can produce Intruders
- AI builds defense buildings around mining stations
- AI prioritize metal mining when possible

Performance

- Audio system overhauled so that the game requires significantly less memory and hopefully some of the CTD issues are solved

UI and content

- Sharper text and textures in various menus (main menu, ingame menu, map editor)
- Extra hints on loading screens
- Race specific game summary screens
- Indication of Zhogarn withered buildings
- Indication of fighters assigned to carriers

Bug fixes

- cannot cast spell multiple times on the same entity (resulting more efficient auto-casting)
- Sylon Assimilator does not try to assimilate an already assimilated unit
- Zhogarn Gastric Evolution research fixed
- First produced unit is displayed correctly in Game Summary when the game was loaded

Balancing

[h2]Federation[/h2]
- Hailstorm costs -50 Metal, -5 sec production time
- Hailstorm's ASR Missile deals -5 dmg to shield / missile
- Dresda - cooldown -10
- Icarus armor decreased to 2, hull to 300
- Icarus costs -50 Metal

[h2]Athrael[/h2]
- Flanker lose its ability to attack fighters
- Lancet lose its shield but gained +20 hull
- Warpglider's Warp bolt deals -5 dmg to shield

[h2]Sylon[/h2]
- Spear lose its ability to hit instantly the target (in unupgraded version)
- Spear upgrade grants the Spear to it instantly the target but not grants ignore armor ability
- Spear needs +10 energy and +3 building time for production
- Caldron do not require Defensive Server to build
- Hauler armor decreased to 2, hull to 250
- Hauler costs -50 Metal

[h2]Thorun[/h2]
- Extractor construction changes reverted - it can be built in the Capitol again
- Extractor suffers only 25% speed reduction while carrying resources instead of 50%
- Flagship gained 200 power capacity because it's Antimatter Beam needs 25 power / shot
- Flagship speed increased to 50 from 40
- Flagship Metal costs -100, energy costs -100, construction time -10 sec, supply requirement -2
- Flagship hangar capacity decreased to 5 from 8
- Marauder costs +20 Metal
- Predator have -5 Hull
- Zoner armor decreased to 2, hull to 200
- Zoner costs -50 Metal

[h2]Zhogarn[/h2]
- Decay now has a weapon
- Ventator armor reduced to 2 from 5
- Rictus damage reduced by 20% - it deals 16 damage against hull and 6 damage against shield
- Mind damage to shield reduced from 15 to 10, range reduced by 20
- Mind costs +20 Metal and +20 Helium-3

Five Nations 1.0.4 Major Update

New features

- subgroups in unit selection can be changed by TAB so that spells and abilities can be used without changing the unit selection
- auto-casting by right clicking on some of the spell buttons
- smart spell caster selection: when multiple units are selected only one unit casts the spell
- the redesigned HUD does not hides the right hand side of the map (the player can slightly scroll out of the map)
- the current unit selection saved when saving the game
- the AI uses more spells (eg. assimilation, restoration, exploratory bay, ...)
- EMP effect, Teredo swarm, Tractor system and Zhogarn Overseer's sticky phlegm reveals the cloaked entities until the effect is active
- Zhogarn units seem to be more alive by turning around while idling

New content

- translation of the interface and subtitles to Chinese, Hungarian, Korean and Russian
- new loading screens
- +1 additional music / faction

Bug fixes

- the AI still controls the assimilated units
- not all selection circles are displayed when selecting more than 24 units
- selection indicators do not display on some units in the group of over 24.
- weapons - with ignore armor ability - do not properly affect entities with shield
- multiselected buildings under construction can produce units
- playing menu music causes the game to crash

Balancing and config

[h2]General[/h2]
- more effective carriers - fighters controlled by the carriers suffers 50% less damage - Charybdis' Spikeworm excluded
- Projectiles do not collide with Special type units like Leech mine, Moored mine, Spawn, Ovum, Explorer, etc. if the Special type unit is not selected as a target.

[h2]Athrael[/h2]
- Clairvoyant -40 Shield
- Clairvoyant's neutron torpedo -15 damage to Shield
- Clairvoyant's lost her Sensor ability
- Clairvoyant's costs +50 Helium-3
- Explorers are now constructed at the Cabal instead at the Central Pyramid
- Gathering are now constructed at the Haven instead at the Cabal and need no additional tech station
- Theocrat construction time decreased to 45
- Flanker's Warp ray weapon -2 damage against fighters, cooldown is increased from 75 to 100
- Harbinger in "Stealth mode" gains regeneration

[h2]Federation[/h2]
- Joseon gains the EMP Strike spell
- St. George attack range -40
- Joseon construction time decreased to 45
- Deep Space Lab. now costs 100 Metal, 250 Energy and 200 Tachyon
- Fusion Reactor now costs 100 Energy instead of 250

[h2]Sylon[/h2]
- Eclipse attack range -40
- Absorber gained Weapon
- Mask gained a new ability to Blind the enemies
- Assimilator construction time decreased to 45
- Mask now constructed at the Drone Facility instead of the Automaton Plant
- Caldron now constructed at the Automaton Plant instead of the Drone Facility
- Eclipse now unlocked by the Quantum Core
- Shade production do not need Quantum Core
- Nano Probes research is now migrated to Defensive Server
- Intelligence research is now migrated to Array

[h2]Thorun[/h2]
- The construction of the Senate now requires only Hall
- Flagship attack range -40
- Assault Predator upgrade is now migrated to the Anvil
- Assault Marauder costs -50 metal
- Extractors are now constructed at the Material Silo instead at the Capitol
- Raider gained +20 speed
- Grinders require Anvil to produce
- Havocs don't require Anvil to produce
- Havoc lose the ability to attack Fighters
- Foundry -50 Metal
- Welder and Extractor construction time -2 sec
- Breaker construction time decreased to 45
- Devastator upgrades are now migrated to Senate from the Skycourt
- Skycourt costs 150 Tachyon instead of 200 Helium-3
- HET Thruster research now costs 150 Helium-3 instead of 150 Tachyon
- Vanguard now constructed at the Foundry instead of the Siege Yard
- Corsair now constructed at the Siege Yard instead of the Hall

[h2]Zhogarn[/h2]
- Decay construction time decreased to 30
- Ruptor construction time decreased to 30
- Elasmoruptor construction time decreased to 30
- Alpha gains +10 speed and need 30 Metal, 50 Energy less for production
- Spawn creation time -4 sec
- Charybdis attack range -40
- Venator initial damage to hull -6 with +1 / level

Happy Independence Day

We wish you happy Independence Day with this video about Humanity fighting against the alien invaders! The video shows the Federation vs Athrael matchup in the Death Match game mode (faster build time and unlimited resources).

As a side note we are still working on the spell casting and other QoL features as part of the next patch which can be expected in the upcoming weeks.

[previewyoutube][/previewyoutube]