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Patch 1.2.4.0 release notes

Dear All,
Happy to announce the new release 1.2.4.0 which significantly improves the memory management of the game and eliminates most of the memory leaks that were causing the game to crash after loading or starting missions several times.

Patch 1.2.3.0 release notes

Dear All,
Happy to announce the new release 1.2.3.0 making the Heroes mod part of the official release.

Heroes mod (free)

By enabling this mod hero units can be revived during the campaign instead of losing the mission instantly. In skirmish the Human player can also build hero units. This mod can turned of in the launcher screen if player wants to instantly lose the mission at hero loss or does not want hero units in skirmish.

Changes

- The Fairplay AI mod is renamed to Delta AI mod and difficulty settings are readded (applying resource and production speed handicap).

Bug fixes

- fixed a black screen bug happening when the game is loaded when playing Chapter 3 Mission 10 - No longer slaves
- fix to reduce memory consumption when entering into the main menu

Patch 1.2.1.0 release notes

Dear All,
Happy to announce the new release 1.2.1.0 containing the Fairplay AI (Phase 1), new features, bug fixes and many more!

Special thanks to DeltaCadimus for making the Fairplay AI mod! Another special thanks to Lobo for the thorough testing and thanks to everyone helping the development with any feedback or suggestions!

Fairplay AI new official, free Mod (Phase 1)




- Changing the AI build orders to make the skirmish games more challenging without cheating. Works with both Vanilla and Renegades Expansion.
- Currently only one difficulty (AI - Advanced) is available. Additional difficulties will be added in Phase 2.
- Additional commands added, see: https://five-nations.fandom.com/wiki/Build_orders
- The AI can rebuild their bases using an MCV when their main base building is destroyed.

New features

- dashed line pointing to the production rally point


- new ingame options added to show/hide the clock
- hotkey indicators on the buttons themselves


- extra health bar options (Normal, Selected, Damaged, Always)
- define control group hotkeys in json
- hotkey profiles: Classic, WASD scroll, Grid layout and Custom


- due to the new Grid layout many control button icons moved to the 3rd row
- highlight insufficient resources in tooltips
- hotkeys for researches
- cargo ships can be produced by mining stations as well

Content changes

- a new Renegades skirmish map by DeltaCadimus: (2) RGS - Requiem Aeternam

Bug fixes

- Renegades: Rectors automatically got absorptive plating
- Charybdis' Spikeworms took longer to attack with after upgrade
- AI overproducing cargo ships
- show federation background loading screen for random race
- fix cargo production icon placement in mining stations for Sylon and Thorun
- removed the logic which converted old save games (prior to 1.1.0.0 version) to new ones which caused occasional startup crashes

Balancing changes
- reduce or remove supply cost of MCVs (eg. Federation Kutuzov): AI has a better chance to rebuild their lost HQ
- add cargo ship production to mining stations too: reduce the disadvantage of cargo-based races who need to suspend production of workers when in need of a cargo
- Thorun Probe (created by Vanguard): increase the lifespan from 20 to 40: otherwise they die very quickly
- Zhogarn Mite: increase Hull from 35 to 50, increase healing from 70 to 90: make it more appealing, and also utilize the AI to use them
- Zhogarn Orm: reduce tachyon cost from 150 to 125, increase Hull from 150 to 175, increase speed from 50 to 60 => making it more appealing
- Federation Rustom: reduce the Katar UAV capacity from 3 to 2 AND improve UAVs stat => they make the battlefield cluttered and also leading to performance problems
- Katar UAV: Hull increase from 35 to 40, Shield increase from 0 to 10, using Iklwa Laser instead of Tactical Laser (increasing damage from 6 to 8)
- Whip UAV: Hull increase from 35 to 40, Shield increase from 0 to 10
- Federation Orca: decrease damage from 30 to 26: they became quite OP compared to other ships in the same class (and cost)
- Mastodon Reactor: decrease speed upgrade from 80% to 60% => cargos seem hilariously fast compared to their look and role
- Zhogarn spawn: metal cost reduced from 30 to 25, energy increase from 10 to 15, speed increased from 55 to 60

Beta testing branch with Fairplay AI

Some development is going on in the background. With the help of @DeltaCadimus the AI is getting a significant overhaul as part of a new mod called "Fairplay AI". It's still in development but the most recent version can be checked out on the Beta branch (for Federation and Sylon AI). A notable improvement is the (Federation) AI's ability to rebuild their lost mainbase. You can also check the code of the added AI logic if interested:
Steam\steamapps\common\Five Nations\resources\app.webpack\renderer\main_window\assets\dlc\fairplay-ai\datas\ai\

On top of these the Fandom page of the Renegades expansion is getting updated, many thanks for @tristantandberg working on this: https://five-nations.fandom.com/wiki/Zahak


Five Nations - Renegades is now available!

Attention, Admirals,


We're thrilled to announce a significant achievement in our debut game's journey: the release of the Renegades update!



Dive into this expansion centered around the Twilight Sector, introducing a new anomaly and the Zahak race, a looming threat set to engulf the sector in chaos. As alliances crumble and the specter of civil war looms, will you seize command to quell the impending turmoil and restore harmony?



In a world where grand empires flaunt their crowns, an underdog realm awaits its chance to rise. Prepare for an immersive odyssey with the Five Nations Renegades DLC. Amidst the fog of war and escalating enmity, an unprecedented anomaly casts a shadow. As age-old alliances fracture and former powers collapse, who will rise against the gathering peril to reinstate order?



Unveil secrets, form allegiances, and lead the charge to safeguard the Five Nations' destiny. Can you decipher the enigma and carve a brighter path for the future? Seize the moment, for time is of the essence.



[h2]What awaits you in the Renegades expansion?[/h2]

  • New Skirmish Maps - Enjoy playing against the AI on new maps.
  • New Sector - Discover the mysterious Twilight Realm, an immersive new world to explore.
  • New Heroes Arise - Meet unique heroes with distinct abilities, backstories, and ambitions.
  • Expanded Arsenal - Access 76 new units and stations to diversify strategies and adapt to any situation.
  • New Faction - Play as the formidable Zahak faction, with secret weapons and unconventional warfare.
  • Enhanced Enemy AI - The new upgraded AI leads makes battles even more realistic and exciting.
  • Weapons of Unprecedented Power - Arm yourself with devastating new weapons for thrilling tactical options.
  • New Technologies - Upgrade your fleets with 31 new research options among the 6 races.
  • New Abilities - Wield awe-inspiring spells and abilities to amaze allies and confound enemies.


[h3]Get you own copy here[/h3]