1. Five Nations
  2. News

Five Nations News

Five Nations Release v1.1.1

New features

- Steam Achievements for Chapter 2 and for the Prequel
- Preview of saved games
- Autosave (2 slots, saved in every 5 minutes)

Performance optimization

- The game audio consumes less memory

Bug fixes

- Fleet including welder cannot attack

Balancing

Reduced the difficulty of the following missions (significant change in Story mod, slight change in Hard Mode):
- Chapter 1 Mission 5 "Convoy to Salvation"
- Chapter 2 Mission 12 "Death Blow"

Note: the changes above are applied to the demo version as well

Five Nations Patch v1.1.0

New features

- Steam achievements for Skirmish and for all missions in Chapter 1
- Profile data and saved games are no longer stored in Chrome profile but as plain text on the disk
- Translation of the interface and subtitles to Brazilian Portuguese
- In the Skirmish the AI builds its second mining station next to Helium-3 and the construction of the third mining station is delayed.

Bug fixes

- Saving games should not crash anymore due to Chrome profile 5MB quota

Under the hood

- Engine change from NW.js to Electron which hopefully helps in future performance optimization and bug fixes.
- Steam integration via Greenworks
- Game assets moved to "resources\app\.webpack\renderer\main_window\assets"
- Profil info, saved games and logs can be found in: "%APPDATA%\SilverForge\FiveNations"

Minor patch and End of Year 2021 summary

A minor patch has been deployed:
- fixed the issue that dialogs are not displayed on custom maps or when a hero unit has been lost during the campaign
- the AI builds now defense buildings around it's mining station

As this year ends please find our summary about year 2021 development:
- We managed to release the full version of game on Steam on the 4th of May.
- 5 major updates since then, some of the most noteworthy changes: full HD and 2k resolution support, translation to Russian, Korean, Chinese and Hungarian, subgroups, spell auto-casting, Deathmatch and Observer mode
- Cannot share sales data here, but the Steam game hub has ~2100 followers: https://steamdb.info/app/1565670/graphs/
- There is still an up-to-date demo where potential customers can try the game for free without buying it.

Outlook for 2022:
- Our major goals are performance optimization, fixing the audio related crash bug and integration to Steam services.
- We do not consider the game as complete without the Multi Player, which is a huge endeavor and we will see how far we can get with in the next year

Many thanks for your support again both on Steam, Discord, YT or in any other forums and we wish you a happy new year as well!

Spooktober Deal - Five Nations, 33% OFF

Save 33% on Five Nations - Offer ends 2 November.

Five Nations Patch v1.0.5

New features

- Caster units do not move closer to the enemies but they keep 360 range long distance
- Federation St. George can produce Hurricanes
- Sylon Eclipse can produce Spears
- Athrael Mothership can produce Intruders
- AI builds defense buildings around mining stations
- AI prioritize metal mining when possible

Performance

- Audio system overhauled so that the game requires significantly less memory and hopefully some of the CTD issues are solved

UI and content

- Sharper text and textures in various menus (main menu, ingame menu, map editor)
- Extra hints on loading screens
- Race specific game summary screens
- Indication of Zhogarn withered buildings
- Indication of fighters assigned to carriers

Bug fixes

- cannot cast spell multiple times on the same entity (resulting more efficient auto-casting)
- Sylon Assimilator does not try to assimilate an already assimilated unit
- Zhogarn Gastric Evolution research fixed
- First produced unit is displayed correctly in Game Summary when the game was loaded

Balancing

[h2]Federation[/h2]
- Hailstorm costs -50 Metal, -5 sec production time
- Hailstorm's ASR Missile deals -5 dmg to shield / missile
- Dresda - cooldown -10
- Icarus armor decreased to 2, hull to 300
- Icarus costs -50 Metal

[h2]Athrael[/h2]
- Flanker lose its ability to attack fighters
- Lancet lose its shield but gained +20 hull
- Warpglider's Warp bolt deals -5 dmg to shield

[h2]Sylon[/h2]
- Spear lose its ability to hit instantly the target (in unupgraded version)
- Spear upgrade grants the Spear to it instantly the target but not grants ignore armor ability
- Spear needs +10 energy and +3 building time for production
- Caldron do not require Defensive Server to build
- Hauler armor decreased to 2, hull to 250
- Hauler costs -50 Metal

[h2]Thorun[/h2]
- Extractor construction changes reverted - it can be built in the Capitol again
- Extractor suffers only 25% speed reduction while carrying resources instead of 50%
- Flagship gained 200 power capacity because it's Antimatter Beam needs 25 power / shot
- Flagship speed increased to 50 from 40
- Flagship Metal costs -100, energy costs -100, construction time -10 sec, supply requirement -2
- Flagship hangar capacity decreased to 5 from 8
- Marauder costs +20 Metal
- Predator have -5 Hull
- Zoner armor decreased to 2, hull to 200
- Zoner costs -50 Metal

[h2]Zhogarn[/h2]
- Decay now has a weapon
- Ventator armor reduced to 2 from 5
- Rictus damage reduced by 20% - it deals 16 damage against hull and 6 damage against shield
- Mind damage to shield reduced from 15 to 10, range reduced by 20
- Mind costs +20 Metal and +20 Helium-3