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Malice & Greed News

The "Factions" Update is live!

Memory Leak & Bug Fixes


- A memory leak causing stability issues involving tooltips has been fixed.
- A bug causing the map to not reset fully has been fixed. If your map was slowly being filled with bloodstains, this will now be fixed.
- The overall stability of the game should be improved. If you run into new crashes, please upload your save file on Discord or Steam forums, and I can use it to fix the bug. (%appdata%\Godot\app_userdata\Malice & Greed)

Tooltip System Redesigned


Tooltips have been redesigned with a new format, making them much easier to read, and better preventing them from going offscreen. Event tooltips now have more information about what to expect when you enter them.



Battle Factions


There are now 7 different enemy factions that can show up as battles on the map. These function similarly to Common Battles, but only units in that faction will spawn.

This allows you to prepare more when planning what party build to make, and better choose what allies to take into battle to perform well against the enemy. Additionally, battles have been capped to a maximum of 7 modifiers, and the Emergency Boss limit reduced from 4 to 3.



Essence Skill Inspection


You can now view all of a unit's Essence skills when inspecting them.



New Items


Harbinger Fangs [Rare]
- Allies with Arcane Essence have Payback: Deal 1 Arcane Damage to all enemies, with Lifesteal.
*Payback activates when a unit is revived.


Measuring Tape [Rare]
- When an ally with Strength Essence spends 2 or more Crystals at once, remove a stack of all Debuffs on them for each Crystal spent.


Morphine Drip [Common]
- When an ally with 6 or more Arcane will take 2 or more damage, reduce the amount by 2, and they lose 1 Max HP.


Supersweet Candy [Common]
- When your teams round starts, allies gain HP equal to their negative Defense.


The Best Defense [Common]
- Damage dealt by allies with 6 or more max Strength is increased by their Defense.


Changed: Heist Plans [Common]
Old: The protagonist can pass for free.
New: Allies with 6 or more max Dexterity can pass for free.


Changed: Stacked Deck [Common]
Old: If no ally has cast a skill yet this round, allies can pass for free.
New: When a battle starts, Potentiate all allies with 6 or more max Technology.


Demonform Changes


Demonform's rather complex cost setup has been replaced with the following simplified system:



Builds with high amounts of potential can now sustain Demonform for significantly longer.

The 'Skill Mastery' Update

The 'Skill Mastery' Update!


MAJOR BUGFIX:
- A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.


Skill Mastery


You can now Master Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!

When you unlock a starting build, its skills are Mastered automatically, including its Rare skills.




Domain Battles


Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.







Bounties


Complete Bounties by defeating bosses on each starter build to earn more Blood Roses!




Awakenings


3 New Awakenings have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.



Extraction can be triggered on the enemy round by using Nines! This is currently the only way to do this, making it an Awakening-exclusive synergy.

Lethality can also gain extra value on the enemy round by using counterattack passives, or other triggered passive effects.

Miscellaneous

- Various bugfixes & audio / visual improvements.
- A variety of underperforming skills have been buffed.
- A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.

11 New Skills, Starter Builds Redesigned

11 New Skills!

Note: Protean Shot is not a protagonist-only skill like the others.



The starting builds have been redesigned, with each of them getting one of the Unique skills shown above, and some other skill changes.

Crash Fix

The crashes that started happening today related to claiming rewards are now fixed.

New Items & Void Rewards! Pixie Forest is here! Tough Tactics returns!

The Pixie Forest has been added, allowing you to modify your resistances during your run.



Combat Techniques now have their own pool of upgrades that can be offered to you through the Battle Arts option. More of these will be added in the near future.

Note: You can use combat techniques without breaking your Guard the way using a skill does - including True Strike.

EDIT: "Reinforce 2" now also has the ability "Using Skills no longer breaks your Guard."





Divine Purge now has 2 more upgrade options:




Tough Tactics is back! The new version of Tough Tactics will offer to sell you a Technique Upgrade, an Elite Skill, and a Rare Skill - but the first time you visit Tommy each run you can claim a Technique Upgrade & Elite skill for free!



A variety of new items have been added:

Arcade Token - Boss Item
Gain 7 Max HP, 2 random Potential, and a random Essence.

Black Mask - Boss Item
When your team's round starts, gain a Fading Crystal. You can no longer enter Demonform.

The Old Fog - Boss Item
When your team's round starts, gain a Fading Crystal, and all allies lose 5 HP.

Void Sphere - Boss Item
The first time an ally becomes a corpse each round, gain a Fading Crystal.

Electric Eye - Boss Item
The first time an enemy becomes a corpse each round, gain a Fading Crystal.

Double Helix - Legendary Item
Summoning allies is free.


Item Buffs:

- Steel Toe Boot changed from Common Item to Boss Item, now inflicts 3 Maim instead of 1.

- Wolf Head changed from Common Item to Rare Item, now applies 3 Enrage instead of 1.

- Severed Head now Potentiates 2 times per kill instead of 1.

- Refined Crystal now adds 2 Crystals on the first round instead of 1.

- Tesseract now brings you to a minimum of 4 Crystals instead of 2. Self-freeze builds, go crazy.

- Jordan Crystal now increases all Potentials by 2 instead of 1.

- Crash Dummy now gives you 2 free escapes instead of 1.

- Intimidating Mask now destroys 2 enemy crystals instead of 1.

- Voodoo Doll now inflicts 7 HP loss instead of 5.

- Firework now also adds Cull 15 to your first hit.

- Tactician's Map now applies Guard to all allies when the battle starts.

- Poison Arrow no longer activates when an ally uses a Hunt Skill. It now activates when an ally deals 13 or more damage, and it now also gives that damage Hunt.


Recategorized Items:

- Cursed Horn moved from Boss Item to Common Item.

- Reinforced Plating moved from Common Item to Rare Item.

- Laser Claw moved from Legendary Item to Boss Item.

- Hunter's Mark moved from Boss Item to Legendary Item.

- Crystal Ball moved from Boss Item to Rare Item.

- Filter Mask moved from Rare Item to Boss Item.


The Island Fort Event has been buffed:
The upgrades now add a Legendary Item and an Essence into the available reward choices.