Patch Jan 15th 2026
- Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
- Fixed several cases where goaltenders could become stuck or end up out of position
- Adjusted various goaltender stats
- Rebalanced the checking formula, as body checking was harder than intended in some situations
- Trio Squad – Reward selection is now offered to all 3 players instead of just 1
- Increased Maurice Cassoulet’s Speed stat
- Renamed difficulty levels to Rookie, Pro, and Veteran
- Added stats and abilities to some Benchwarmer players
We truly appreciate your feedback and will continue improving all necessary aspects of the game.
We are also aware that some recent updates may have caused issues with certain game files. If you are experiencing problems or are unable to properly receive an update, we recommend performing a clean reinstall. We are actively working on a permanent solution and will share more information as soon as possible.
Update January 15th 2026We are
actively monitoring player feedback, run results, and overall statistics, and will continue making dynamic adjustments across many aspects of the game especially the
DIFFICULTY LEVELS. Don’t hesitate to join our Discord server to share clips and feedback!
[h3]Rest assured, we’ll keep pushing updates as we iterate on feedback. Thank you for your patience and for helping us improve the game![/h3]
Known Issues & Topics Currently Under Discussion:
- Difficulty Balance
Difficulty Levels 1 and 2 are currently under review, as they may be slightly more challenging than in previous updates.
- Campaign Team Adjustments
Some players on campaign teams will have their attributes revisited, as they may be performing a bit too strongly in certain cases.
- Squad Player Stat Adjustments
Some recent rebalancing may have been too aggressive. We are looking into increasing certain stats across select players.
- Performance issues on portable devices
- Instances of inconsistent AI or Goalies
Some bugs have already been addressed, with more fixes on the way. To help us better identify remaining issues, we’d really appreciate clips showcasing anything that feels inconsistent. These can be shared directly with us on Discord.
[h3]
Link to the Steam Community Hub Feedback Thread[/h3]
[h3]
Discord Community Server[/h3]
[h3]
Hello everyone and Happy New Year 2026![/h3]
We’re excited to bring you another
update to the Campaign 2.0 Beta Branch! Your feedback has been a huge help in shaping this update, and we’ll be sharing some interesting numbers and stats at the end of the update post. For now, here’s what you can expect in this patch:
Developer Update & 2026 Plans
Gameplay Updates (AI, Goaltenders, UI/UX, Balance, Bug Fixes, etc.)
Campaign 2.0 – Global Player Statistics
Community Q&A

[h3]
2026 Plans[/h3]
As we’re now in 2026, we can officially say that this year will be Tape to Tape’s launch year!While this milestone comes with a lot of work, we still plan to keep players updated as much as possible and may continue updating the Beta branch to support testing and feedback. However, we do not expect to add any new major content
(such as squads or features) before the 1.0 launch. We want players to discover a wide range of new features all at once when the game officially releases.
Most of the core content is now complete, and our focus has shifted to
balancing and polishing the game before we’re ready to stamp Tape to Tape with its official release seal. Expect significant improvements and refinements across the UI, UX, visuals, and audio experience. Our team is hard at work ensuring that the additional content and features feel satisfying and support many different ways to play and beat the game.
Our final major hurdle is
console porting, which we’re actively working on. We’ll share more updates on that as soon as we can!
IMPORTANTTo trigger the game update, a full Steam restart may be required. Also, make sure to properly switch to the Beta branch by selecting the demo-0.2 branch in the Betas section of the game’s properties.
[h3]
Gameplay Updates[/h3]
While some new content has been added to the game, most of the major work in this update focused on improvements to the AI and goaltenders. As always, we’ll continue monitoring feedback, and we encourage players to join our Discord community and share clips of any notable moments especially situations where goalies may feel unfair or where the AI could perform better.
Please note that the following updates are not final and may change, be rebalanced, or be reworked as we gather feedback and data from players. The number of available squads will remain capped at four, with no additional unlocks planned before launch.
Gameplay
- Minor squad rebalancing changes
- Added another batch of new Relics and Power-ups
- Rewards are now tracked to ensure Power-ups and Relics you haven’t seen yet are more likely to appear
- Added new Chaos Event power-ups to the pool
- The Prisonners are now an alternate Act 1 boss, replacing Hockey FC
- Hockey FC is now an Act 2 Elite Team
- Shooting Stars are now an Act 2 Elite Team
- The Princess is now an Act 3 Elite Team
- Injury system rebalanced – the Fragile mechanic is now more visible and manageable
- Player selection algorithm improvements
- Shot accuracy system overhaul – fewer shots miss wide; lower-accuracy shots are more likely to result in easy saves, while high-accuracy shots hit target zones more often and with greater precision
- Point Sniper – Shot Power bonus replaced with a chance to trigger a critical shot
- Player skating improvements – better steering, turning, and responsiveness to micro-movements
- Reworked Magnet power-up functionality, as it could previously disrupt plays or potential goals
- Adjustments to the Grapple power-up
- Mjolnir hammer throw speed reduced
- Mega Rebound bounciness reduced
- Mega Lob power-up improvements
- Increased cooldowns on multiple abilities for balance
- Relic Freezer can no longer freeze cursed relics
- Campaign – slightly easier to maintain puck control when staggered on Expert difficulty
- The option to change lines during a period has been removed; lines can now only be changed between periods
- Play Now – goalies are slightly harder on all difficulties
- Play Now – the following teams have been reworked with new relics and power-ups: Montreal, Detroit, Chicago, New York, Toronto, and Boston. We’d love feedback on balance, as we’ll be updating the remaining teams with small identities to make Play Now teams more fun and distinctive.

[h3]
AI & Goaltenders Updates[/h3]
A lot of the feedback has been about the AI and goaltenders, and we hear you. We’re actively working on fixes, reworking formulas, and testing improvements but nothing is ever perfect. We strongly encourage players to share feedback, clips, or screenshots whenever something feels unfair or could be improved. This helps us better understand specific situations and address them when needed.Elite campaign teams now use new AI behaviors inspired by real hockey strategies, such as crash-the-net pressure, tight protect-the-net defense, or aggressive man-to-man coverage. These are not full realistic simulations. The game is fast, chaotic, and exaggerated by design, and the AI operates within those constraints.
These strategies come with deliberate strengths and weaknesses. Some behaviors are intentionally simplified or exploitable by design, allowing elite teams to feel distinct while still giving players room to adapt and punish mistakes.
For now, these strategy-driven AIs are exclusive to certain campaign opponents. Applying them to player-controlled teams would require significant additional design, technical work, and balancing, and is something we may explore in the future but not in the short term.AI Changes
- Campaign teams now feature different playstyles (man-to-man coverage, aggressive crash-the-net, defensive protect-the-net, etc.)
- Defensemen now return to defensive positions more reliably
- Breakouts – AI now uses multiple strategies when transitioning to offense
- Pass reception improvements – AI positions more effectively to receive passes in all zones
- Puck pursuit improvements – more aggressive and intelligent puck-chasing behavior
- Improved defensive play and formations when playing with or against 3–4 player teams
- When stickless, AI now prioritizes picking up a stick – fixed cases where AI failed to retrieve dropped sticks
- Various minor AI adjustments
Goalie Changes
- Complete goalie save formula overhaul – positioning, puck tracking, shot calculation, rebound control and recovery, follow-ups, animations, and bug fixes
- Goalie skill stats rebalanced
- Skater prediction algorithm improved (affecting goalie positioning)
- Goalies now cover the puck more often; harder shots have a higher chance of producing rebounds
- Desperate saves (dives, pad-stackers) can now trigger on low save-chance shots
- Improved performance while enraged
- Fixed edge cases where goalies failed to pick up the puck
- Campaign – opponent goalie difficulty now scales by act (stronger in Acts 2 and 3)
- Goalie Throwstick animation speed increased; projectile speed reduced for balance and timing is more randomized
System Updates
- UI & UIX – new screens, transitions, visuals, and more (many elements still WIP)
- Tiebreaker / Shootout options removed – now selectable directly in Play Now only
- Anthems can now be reliably skipped
- Added and fixed multiple VFX for power-ups and status effects
- Area-of-effect abilities now display a visual radius
- Animation rework – shooting, passing, backhand shots, knockouts, stick throws, and more
- Puck customization with home team logos and colors
- New stick skins added to match certain power-ups (Safe Bounce, Rebound Magnet)
- New SFX and improvements to existing sounds
- Improved controller assignment and fixes for Steam Remote Play and Local Co-Op
- Render scale option added to graphics settings
- Player name indicator toggle added
- Various graphics quality improvements
- Various replay system improvements
[h3]
Community Q&A[/h3]
Hockey FC Boss: Petition to remove this bossWe didn’t remove it, but Hockey FC is now an Act 2 Elite Team.
Are we going to get new squads to unlock?No new squads are planned for now. However, an additional squad will be unlockable once the game officially launches.
What happens to achievements and progression from Early Access?Achievements will be reset and replaced with a large number of brand-new ones. Only progression from the Campaign 2.0 Beta will carry over. The Early Access branch will be retired.
The AI cheats and there’s a lot of rubber-banding.The only intentional cheating comes from the Referee’s team shenanigans. That said, we understand frustrating moments can happen. Continued tuning of the AI and goaltenders is ongoing, and the work is never truly done. Sometimes, goalies are simply meant to be scored on—but we’re always exploring ways to reduce the feeling of being “cheated.”
Additional modes and features?We’ll explore additional modes and features post-launch, with more updates planned after version 1.0.
Fights?Yes it’s coming. Just not quite ready yet.
Online?No online mode is planned, but Steam Remote Play is available.
[h3]
Campaign 2.0 Stats[/h3]
Here are some stats since the launch of the Campaign 2.0 Beta! Before we dive into the bigger breakdown, here are a few highlights:
Total games played: 595,705
Overall win rate: 88.0%
Total shots taken: 6,115,664
Most goals scored against the Golfers: 71 (71–1 win)
Most shots in a single game: 113 (113–39)
And finally, a special shoutout to one particularly wild game against Hockey FC... the final score was a 24–19 win!
ACT 1 – Clear Rate: 65.3%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Spartans (Optional)
104646–4866
109512
95.6%
Elite
2
Meatballs
40917–4517
45434
90.1%
Elite
3
The Officials
30927–4142
35069
88.2%
Boss
4
Greasy Lettuce
39850–5479
45329
87.9%
Elite
5
Top Cheese
38978–6621
45599
85.5%
Elite
6
Hockey FC
29927–5154
35081
85.3%
Boss
7
Calaveras
37922–7510
45432
83.5%
Elite
ACT 2 – Clear Rate: 60.9%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Crusaders
23301–3492
26793
87.0%
Elite
2
Cup Cultists
34165–5633
39798
85.8%
Boss
3
Prisoners
21746–4001
25747
84.5%
Elite
4
Mountaineers
22117–4285
26402
83.8%
Elite
5
Princess
21509–4790
26299
81.8%
Elite
ACT 3 – Clear Rate: 65.5%
Rank
Team Name
W–L Record
Games
Win %
Type
1
Tycoons
19279–1569
20848
92.5%
Elite
2
Shooting Stars
18084–1915
19999
90.4%
Elite
3
Team Canada
19073–2843
21916
87.0%
Elite
4
Golfers
21133–4982
26115
80.9%
Boss
General Manager Picks
Choice
Pick Rate
Times Chosen
Times Appeared
Gawain Guretski
70.2%
4841
6893
Clarabelle Boogins
67.9%
4618
6804
Rory McShaggy
58.6%
2723
4648
Prince Tristan Arthur XIV
53.6%
3722
6940
Chloe Crockett
49.3%
3440
6976
Nigel Flincher
48.7%
3363
6911
Kent Levaylapuck
48.3%
3334
6900
Zinedine Zidanejad
48.3%
3310
6854
Sergei Lancelov
47.6%
2192
4601
Clive Chickensneeze
47.6%
2734
5740
Clementine McShaggy
45.8%
3145
6871
Gedeon Lamoustache
39.7%
2756
6944
Jimothy Bowel
32.1%
2189
6810
Ozzie Oioioi
26.3%
1862
7073
Power-ups Pick Rates[expand]
Powerup Name
Pick Rate
Times Chosen
Times Offered
Excalibur Sword
69.7%
11419
16388
Flawless Feeder
65.2%
10769
16523
Spike Armor
64.4%
7293
11325
Inflated Ego
63.6%
10735
16867
Target Practice
59.2%
9792
16553
Power Transfer
58.9%
9693
16446
Impervious On Pass
57.7%
9538
16528
Bonecrusher
53.2%
8656
16262
Built Different
51.4%
5786
11253
Rebound Magnet
50.6%
8291
16382
Bullet Train
49.7%
8134
16367
Lightning Rod
49.2%
7987
16248
Growing Anger
48.5%
7910
16293
Bouncy Mcbounce
48.4%
7843
16193
Blue Line Turbo
48.1%
7966
16561
Enrage On Shot
47.7%
7707
16144
Puckless Rocket
47.1%
7479
15869
Number Chaser
46.9%
7592
16186
Puck Rocket
46.9%
7507
16018
Destroyer Shot
46.2%
7520
16274
Fast Shoulder
46.0%
7355
16003
Point Sniper
44.7%
7236
16172
Puck Hunter
44.5%
7261
16329
Breakaway Boost
44.3%
7322
16512
Bodycheck Aoe
40.4%
6537
16184
Charge Shot
39.6%
6427
16218
Offensive Bodycheck
39.4%
6408
16258
Reverse Windup
38.3%
6189
16156
Defensive Deflect
36.5%
5831
15955
Assist Domino
35.8%
5835
16284
Springboard
35.8%
5746
16042
Safe Bounce
35.1%
5550
15830
Silent Hero
32.9%
5312
16153
Random Ability
32.7%
5164
15805
Puck Puncher
32.1%
5149
16048
Slapshot Slowmo
31.1%
4961
15973
Heavy Helmet
30.7%
4896
15936
Always Rewarded
29.8%
4727
15888
Enrage Pokecheck
28.2%
4423
15706
Triple Twig
28.2%
4397
15615
Pass Puncher
28.1%
4473
15896
Mega Deflect
28.1%
4398
15661
Iron Helmet Galahad
26.6%
4186
15762
Retro Rocket
26.5%
4118
15514
Excalibur Armor
26.0%
4107
15791
Explosion Impact
25.1%
3979
15852
Sonic Interception
24.9%
3944
15852
Gamewinner Bonus
24.1%
3911
16225
Benchwarmer
21.6%
3404
15743
Backward Turbo
18.4%
2844
15426
Propeller Helmet
16.5%
2569
15593
[/expand]
Relics Pick Rate [expand]
Relic Name
Pick Rate
Times Chosen
Times Offered
Random Upgrade
62.5%
10481
16770
Fossilized Star
61.2%
8751
14310
Double Reward
60.2%
10055
16706
Jumbo Juice
58.4%
8302
14205
Green Marker
56.0%
7998
14283
Aromatic Timer
54.1%
2719
5026
Self Defense
52.9%
7687
14541
Holiest Grenade
52.1%
7520
14442
Express Delivery
51.0%
7333
14388
Critical Relic
48.1%
6953
14444
Practice Net
46.8%
7899
16881
Greasy Stick
44.9%
6624
14747
Polarized Glasses
44.5%
6465
14528
Shrink Serum Opponent
44.4%
7495
16894
Crash Test Dummy
40.4%
6911
17090
Can Of Worms
40.0%
5823
14544
Black Coffee
40.0%
6785
16963
Invisible Thread
39.9%
5871
14715
Lifeless Branch
39.6%
5811
14679
Blue Banana
39.0%
5510
14125
Mantis Shrimp
38.8%
5684
14641
Last Minute
38.5%
6532
16977
Sparkly Timer
37.8%
1988
5266
Glass Stick
36.5%
5361
14682
Snooze Alarm
33.4%
5044
15107
Third Period Warrior
33.0%
3184
9655
Relic Freezer
31.8%
5419
17029
Pitiless Timer
31.2%
1631
5224
Electrolytes
29.1%
2797
9599
Double Incision
28.7%
2788
9717
Weighted Die
26.7%
3945
14783
Enrage On Post
26.5%
3950
14893
Whistle Of Time Timer
26.4%
1366
5172
Lost Fungus
26.0%
3851
14825
Laser Pointer
25.9%
2505
9673
Rage Switch
25.4%
3768
14829
Tribal Mask V2
25.4%
3717
14660
Silky Mitts
24.0%
3570
14859
Greater Cooldown
23.6%
7269
30832
Shrimp Cocktail
23.5%
1227
5231
Lucky Molar
23.4%
3499
14936
Training Whistle
23.3%
3479
14924
Drawing Board
23.0%
3459
15041
Egg Shell Hands
22.9%
2221
9695
Participation Trophy
21.3%
3061
14341
Wasabi Paste
20.6%
3052
14795
Dentist Drill
17.5%
1718
9798
Random Abilities
17.5%
2965
16990
Shrimp Basket
17.2%
2539
14793
First Blood
16.5%
2847
17211
Macrocephalia
16.4%
2818
17133
Buzzer Beater Timer
14.9%
957
6414
Buzzer Beater
13.4%
1457
10890
Shrink Serum
9.0%
1342
14923
[/expand]
Hope you enjoyed the stats! We will definitely share more in future posts!
Looking forward to hearing your feedback on this new patch, see you soon!
- The Tape To Tape Team