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Vivid Knight News

Patch 1.1.20

[h3]Update:[/h3]
- Adjusted the defense and magic defense of the [Boss] Magitech Golem.
- Changed the monsters that appear with the [Boss] Magitech Golem after Witch’s Maze5.
- Adjusted the following monsters' skills so that they do not activate too often.
[Monster]Light Spirit
[Monster]Sootsprite
[Monster]Succubus
[Boss]Magitech Golem

[h3]Bug Fix:[/h3]
-Organize a party with "units that died from mana damage while moving". After that, fixed a bug that made it impossible to proceed under certain conditions when fighting.

Patch 1.1.19

- Upwardly revised the symbol of justice.
- Upgraded the skills of the twinblade knight ro.
- Upgraded the status of the handmaiden morion.
- Upgraded the defense and magic defense of the bronze unit gold star.
- Silver unit gold star defense and magic defense have been raised.
- Adjusted the [BOSS] Jewelcrab skill so that it no longer activates too often.
- Adjusted the renewal cost of the Jewel Shop in the Witch’s Maze.
- Added bosses from Witch’s Maze5 and later to the Field Guide.
- Adjusted the minimum and maximum values of keen obtained from monsters in Witch’s Maze7.

Patch 1.1.18

- Changed Chief Butler Flint skills.
- Changed Chief Butler Flint symbol from "Sun" to "Chariot".
- Changed the symbol of the King's Archer from "Tower" to "Sun".
- Changed Archer Captain Jaspa symbol from "Chariot" to "Tower".
- Reduced the cool time of the All-Out Megaphone ​from 10 to 7

Patch 1.1.17

- Adjusted the layout of the alchemist screen.

Patch 1.1.16

- Changed the effect of the pink symbol.
- Changed the skill of Longing Padparadscha.
- Changed Alchemist Pinto skill.
- Changed Warrior Nun Siris skill.
- Changed Warrior Nun Siris ​status.