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Vivid Knight News

Patch 1.1.15

[h3]Update[/h3]
- Added Witch’s Maze VII
- Adjusted the yellow symbol upward.
- Adjusted the following monsters to prevent them from activating - - their skills too often
 Armor Bear
 Earth Spirit
 Ghost
 Gentledevil

[h3]Bug Fix[/h3]
- Fixed mistranslated text.

Patch 1.1.14

- Added the "Alchemist Lock" function to the Kingdom Grimoire.
- Upgraded the yellow symbol.
- Adjusted Citrine Gold Star skill upward.
- Adjusted the skill of Garnet.

Patch 1.1.13

- Fixed to open the map while selecting on the stairs.
- Changed the ability of Meteorite Sword.
- Decreased the cool time of Meteorite Sword.
- Upward revision of ice ball
- Reduced the cool time of the Dragon Arrow.
- Decreased the cool time of Frenzy Potion

Patch 1.1.12

[h3]Update[/h3]
- Upgraded the symbol "Wheel of Fortune".
- The defense of the Morion Gold Star has been raised.
- Increased the amount of Carats earned by boss monsters in the following dungeons
Ancient Lab
Witch’s Maze
- Lowered the jeweler update cost for the following dungeons
Cave of Beginnings
Hermit's Domain
Starlight Corridor
Ancient Lab
Witch’s Maze

Patch 1.1.11

[h3]Update[/h3]
- Added symbol information to each accessory on the result screen.
- Improved Gem visibility when sealing Gems.
- The "Boss Defeat Reward" given at the start of the game has been changed to a "Boss Achievement Reward". The "Boss Defeat Reward" given at the start of the game has been changed to a "Boss Arrival Reward" so that you can get the reward even if you don't win the boss.
- Changed the "Mana Reduction Event" so that it only appears once on each floor.
- Corrected the explanation text of (Heavy Technique).
- Changed the rarity appearance rate of the jeweler in the Ancient Lab and the
traveling jeweler
- Changed the rarity appearance rate of the jeweler in the Witch's Maze and the traveling jeweler.
- Revised the defense and magic defense of the gold unit gold star upward.
- Changed the condition text of Witch's Maze 2.