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OneShot: Fading Memory News

1.2.1a

Hello Fading Memory enjoyers!

We've rolled out a small yet important patch which disables the demos feature under normal conditions, and tells the user not to use the feature if they did manage to open it up.
The reason for that is two fold:
a) The feature is not yet complete, and is missing some important fixes
b) Playing a demo you got from someone else is a security risk we did not initially anticipate

Demos will remain unavailable under normal conditions until these points are resolved.

In the meantime, have some eye candy to speculate over what's to come in the next content update:

Update 1.2.1

Hello OSFM enjoyers, we have some good news and some bad news

Starting with the bad news, we're forced to halt Linux support for the time being as it's proven to be extremely troublesome, being the sole reason we've not pushed the update we've been promising to push for the past month or so.
The reasoning behind this decision is that it's better to push out content on one platform than stagnate as everyone waits for Linux support to be fixed.

As for the good news, we're finally pushing out that update!
And while it's mostly just bug and consistency fixes, pushing this finally allows us to continue working on content.

And let us tease you a little with what's to come before we dive into the list of fixes:



And now for the wall of changes:
+ Removed frame skip
+ Optimized heavy and frequent iterations
+ Reflection optimizations
+ Attempted to improve performance with concurrency
+ Slight bitmap cache optimization
+ Removed some unused RMXP features
+ Added an in-game music player item
+ Made the manufactory entrance a little more obvious
+ Large crystals are no longer paper thin
+ Reworked settings to use ini files
+ Deleted old maps
+ Settings menu is no longer disabled like other menus
+ Game auto-saves after getting gas
+ GETOUTOFMYHEADGETOUTOUTGETOUTOUTOFMYHEADGETOUT
+ Visual fixes in the vanilla tower
+ Visual improvements in some Solstice areas
+ Adjusted crystal mines surface waves SFX volume and pitch to make more sense
+ Menderbot now walks out of elevators instead of just standing there
+ Gasbot terminal now gets visible labels after a certain event
+ Small power generator now appears broken when it should
+ Door blocked by rubble now actually has rubble in it
+ You can now always sleep in the bed
+ Added a message informing the player that Wayland is not supported
+ Changed `Exit` to `Close` in settings menu
+ Added a unique jingle for leaving the island with Rowbot
+ Small generator has an actual solar panel now
+ Change the "Need help?" prompt for the bottle to happen after the 3rd closing instead of the 1st
+ Moved `noreport` and `nopopup` to `%appdata%`
+ Slightly adjusted the world machine dialogue boxes
+ Can no longer toggle languages in the settings menu (Sorry, but we're not in a state to support translations yet)

+ Fixed Gasbot soft locking the game under certain circumstances
+ Fixed audio emitters not updating during dialogue
+ Fixed light maps not working
+ Fixed crash handler choking on non-UTF8 timezone names
+ Fixed Menderbot telepathically communicating with Niko in the elevator
+ Fixed boxes triggering elevators
+ Fixed Niko not repeating the scary mines dialogue when relevant
+ Fixed Niko not mentioning a lantern is off
+ Fixed mod start house stairs looking weird
+ Fixed reflection in countdown room
+ Fixed mines ambience playing in the Refuge office entrance
+ Fixed minor graphic bug on catwalk near the Refuge elevator
+ Fixed Menderbot staying at the top of the lighthouse when he shouldn't
+ Fixed invisible block in lab
+ Fixed 'Mednderbot' and 'Mednderbot3' typos
+ Fixed disappearing gates
+ Fixed full screen setting displaying incorrect value
+ Fixed full screen hotkey not updating settings
+ Fixed crash report toggle permission issues crashing the game
+ Fixed gravel pile shadow blocking paths
+ Fixed walking through some walls
+ Fixed Darklight (for real this time I promise)
+ Fixed replaying the dream sequence and creating a Niko clone
+ Fixed some Menderbot dialogue oversights
+ Fixed instances of George 2 and Silverpoint missing a face sprite in vanilla on Linux machines
+ Fixed held items appearing during dream sequences
+ Attempted to fix Menderbot disappearing in elevators
+ Fixed April Fools event crashing when trying to play "beep.ogg"
+ Fixed first interaction with Rowbot when Menderbot is in the party messing up elevator dialogue
+ Fixed photo item staying in hand after giving it to Menderbot
+ Fixed lock box resetting music

+ A LOT more typo and minor graphical fixes

Luminous Levels... Part 2...?

Preface

First, we would like to apologize for not releasing patches for the critical bugs.
We've mishandled things in the development process, putting ourselves in a situation where we couldn't release anything without causing further issues while working on this content update.
Thankfully that's behind us now, and we'll know how to avoid such predicaments in the future.

And now for the good news!
The crystal caves have been overhauled to address the negative feedback they received.
No longer will you be walking too much through empty hallways and getting lost!
Majority of the dialogue has been changed too, from object descriptions to character interactions, so be sure to interact with E V E R Y T H I N G! ːos_nikoː
And we won't spoil much, but there are some unconventional secrets to be discovered...

We're eager to hear your feedback, from spilling error, to mechanical improvement suggestions!

Changelog

[h2]Non-spoilery changes:[/h2]
+ A lot of technical improvements and additions to allow easier creation of a better experience
+ The game now tells you which files are missing when transitioning maps instead of when moving
+ The game won't tell you a file is missing if it already told you about it
+ Fixed stray Niko text box for ... dialogue
+ Fixed a missing text box for ... dialogue
+ Fixed disappearing sun glow in basement
+ Fixed mineshaft transitioning into a void for a few moments
+ Fixed some transitions in the mines
+ Fixed collision overlay working outside of debug mode
+ Fixed Menderbot haunting the elevator
+ Fixed moving while a menu is open
+ Fixed some stairs
+ Fixed some odd follower behaviors
+ Elevator rides are more fun with friends
+ Removed follower collision, and the option to enable it
+ A lot of dialogue changes and additions
[h2]Spoilery changes[/h2]
it's better if you see for yourself i swear





There's a lot of cool new stuff in this, and we hope you all enjoy it!

ːos_pancakesː

Mod's Birthday - AMA

It's the Mod's birthday tomorrow!
So, in celebration, we're hosting an AMA tomorrow!
You can swing by our discord, the steam broadcast, or Pancakes' twitch to participate.

Small Bugfixes - Encoding Fixes

[h2]Fixes[/h2]
  1. Fix encoding crash

[h2]Features[/h2]
  • Add 15 puzzle easter egg