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Patch Notes 0.9.1.0

[img]{STEAM_CLAN_IMAGE}/40063979/e6eb4854c1393c4b67ae74e2bc88e5ebb50eca55.jpg[/img] https://discord.gg/Er3dXNj Shades of Rayna Update 0.9.1.0 Loadouts are disabled during this season event. Grand Relic salvage is disabled until the fix. Dark Lands -New endgame mode where you use a lantern to illuminate your surroundings and you use the power within that lantern to activate various activities to earn Item Chunks. -Item Chunks are used in the base to get various rewards. -Item Chunks are also used to improve your lantern and some parts of Dark Lands map. -There 4 unique bosses which only spawn on Dark Lands. -New pursue quest is added to unlock Dark Lands. Season Event Pass -There is a new event pass for this season with cosmetic rewards. -Decreased the requirement counts for some of the pass objectives. -Event pass is only available for seasonal characters. -Main season leaderboards is Chunks leaderboards. General -3 Outskirts mobs are changed visually, because they were causing stuttering on the map while spawning. That is fixed. -Event Pass requirement counts are decreased significantly for more than half of the challenges. -Status chancers' damage was physical damage. They now deal their respective element's damage. -On regular maps, enemies don't spawn at the back anymore. -Decreased High Stakes spawn rate from 15% to 8%. -Decreased Anniversary Event spawn rate from 15% to 10%. -Decreased Gambit shop spawn rate from 10% to 8%. -Increased the enemy count on portal activities. -Significantly increased the cooldown reduction on skill attribute upgrade. -Skills with active duration (Spread, Cutter, Rage, Condemn) now have their time added on their cooldown. So, in other words, their cooldown would not start until their time is off. -Increased Buy/Sell default renew time. -Decreased gold and crystal requirement count on gear and relic crafting. Enemies -Increased the elemental resist of enemies. -Significantly decreased the increase on enemy defence per difficulty. Conquer -Decreased the chance for conquer nodes to be 1 difficulty higher from 20% to 5%. -Conquer objectives now register on greater difficulties too. -Decreased the requirement counts of some of the objectives. -Decreased the spawn rate of special nodes. Underworld -Decrease the length of Underworld maps. Loot -Decreased the drop rate of gear and relics. -Increased the drop rate of Underworld Modifier Token, Buy/Sell Renew Token, Valuables and Craft Materials. -Decreased the drop rate of Legend items and Grand items except Obsidian. -Increased the drop rate of Tier 10 items. -Tier 10 set items can now drop on and after difficulty 4 (it was 6 before). -Decreased the chance of enemies drop loot from 12% to 8%. -Item orbs now drop both gear and relic. Ranger -Fixed a problem with Sticky Flames' area. -Increased Sticky Flames damage = x3 of Fire Arrow damage. -Increased Sticky Flames area from 400 to 600. -Increased Blazing Boom damage = x2 of Fire Arrow damage. -Increased Blazing Boom area from 300 to 400. -Increased Minespread damage = x2 of Spread damage. -Increased Bouncing Fists damage = same as Rain Arrow damage. -Increased Diverging Rain damage = same as Rain Arrow damage. -Increased Bombing Cut damage = x2.5 of Cutter damage. -Increased Cutting Edge damage = same as Cutter damage. -Increased Raining Thunder damage = same as Lightning Strike damage. -Increased Lightning Waves damage = same as Lightning Strike damage. -Increased Spilled Waste damage = x1.5 of Poison Circle Per Second damage. -Increased Poison Bubble damage = x2 of Poison Circle damage. -Increased Poison Bubble area from 400 to 600. -Increased Mad Chill damage = x3 of Chill damage. -Increased Frozen Meteors damage = x1.5 of Chill damage. -Increased Frozen Meteors area from 250 to 400. -Increased Piercing Needles damage = x3 of Rapid Shot damage. -Increased Rapid Fork damage = x3 of Rapid Shot damage. -Increased Unnecessary Blow Up damage = x2.5 of Blast damage. -Increased Shattered Mirrors damage = x3 of Crossfire damage. -Increased Shattered Mirrors area from 300 to 500. Warrior -Increased Axing Orbs damage = same as Throw damage. -Increased Falling Cut damage = same as Throw damage. -Incerased Slice Wave damage = x3 of Slice damage. -Increased Slicotate damage = x2 of Slice damage. -Increased Greedy Slammer damage = x2 of Ground Slam damage. -Increased Beating Ground damage = x1.5 of Ground Slam damage. -Increased Thunder Call damage = same as Thunder Strike damage. -Increased Thunderline damage = x2 of Thunder Strike damage. -Increased Toxing All damage = x1.5 of Toxic Hit Per Second damage. -Increased Toxic Scathe damage = same as Toxic Hit damage. -Increased Whirlteor damage = same as Whirlwind damage. -Increased Whirlteor area from 200 to 300. -Increased Vortex damage = same as Whirlwind damage. -Increased Freezoplosion damage = x2 of Glacial damage. -Increased Iced Axe damage = same as Glacial damage. -Increased Iced Axe area from 200 to 300. -Increased Raging Terror damage = same as main Attack stat. -Increased Broken Earth damage = x2 of Earthbreaker damage. -Increased Ancient Grounds damage = x3 of Earthbreaker damage. -Increased Earthbombinger damage = x2 of Earthbreaker damage. Mage -Increased Cosmica damage = x2 of Eruption damage. -Increased Shadow Spike damage = x1.5 of Black Smoke damage. -Increased Treboul damage = x2 of Tremor damage. -Increased Treboul area from 400 to 600. -Increased Tregour damage = x1.5 of Tremor damage. -Increased Selfshock damage = x3 of Thunderburst damage. -Increased Splitshock damage = x2 of Thunderburst damage. -Increased Explono damage = x3 of Inferno damage. -Increased Soiled Ground damage = x3 of Corruption damage. -Increased Crysment damage = x1.5 of Crystallize damage. -Increased Aquabomb damage = x3 of Splash damage. -Increased Splasik damage = x2 of Splash damage. -Increased Conboom damage = same as Condemn damage. -Increased Sonboom damage = same as Condemn damage. -Increased Underburst damage = x3 of Outburst damage. -Fixed the problem where Thunderburst didn't deal damage. Assassin -Increased Blood Surge damage = x3 of Sting damage. -Increased Blood Surge area from 500 to 600. -Increased Carnage damage = x3 of Sting damage. -Increased Blood Fangs damage = x2 of Throatcut damage. -Increased Blood Bombs damage = x3 of Throatcut damage. -Increased Blood Bomb area from 500 to 800. -Increased Spark Worms damage = x2 of Flash damage. -Increased Spark Bolt damage = x2 of Flash damage. -Increased Spark Bolt area from 200 to 400. -Increased Heated Rain damage = same as Scorch damage. -Increased Heated Rain area from 200 to 300. -Increased Blaze Burst damage = x3 of Scorch damage. -Increased Toxic Swarm damage = same as Toxife damage. -Increased Strike Blasts damage = x3 of Deadly Strike damage. -Increased Gloode damage = x3 of Deadly Strike damage. -Increased Aqucicle damage = same as Aqublast damage. -Increased Frosty Balls damage = x2 of Aqublast damage. -Increased Frosty Balls area from 300 to 400. -Increased Fallen Orbs damage = x3 of Shadowfall damage. -Increased Bladefall damage = same as Shadowfall damage. -Increased Hell Spikes damage = same as Massacre damage. -Increased Remnant damage = x2 of Massacre damage. Outlaw -Increased Barraboom damage = x2 of Barrelad damage. -Increased Consebarr damage = x3 of Barrelad damage. -Increased Bullet Mine damage = x2 of Rapid Gun damage. -Increased Encircle damage = x3 of Rapid Gun damage. -Increased Dynaboom damage = same as Dynamite damage. -Increased Dynadyn damage = x2 of Dynamite damage. -Increased Thunray damage = x2 of Thunderfall damage. -Increased HofPof damage = x2 of Hall of Fire damage. -Increased Noxior damage = x3 of Noxious Blast damage. -Increased Noxfield damage = x1.5 of Noxious Blast Per Sec damage. -Increased Bombardment damage = same as Bullet Rain damage. -Increased Frostbeat damage = same as Wheel of Frost damage. -Increased Bombardo damage = x2 of Tornado damage. -Increased Landing damage = x3 of Spiral damage. -Increased Tracebo damage = x2 of Spiral damage. Lasher -Added missing Shatter relics. -Increased Stumbare damage = same as Stumble damage. -Decreased Stumbare move speed from 300 to 200. It now does more damage. -Increased Whiponate damage = x3 of Stumble damage. -Increased Whiponate area from 400 to 500. -Increased Lazetch damage = x2 of Scratch damage. -Decreased Lazetch move speed from 1500 to 1000. It now does more damage. -Increased Raining Whips damage = x2 of Scratch damage. -Increased Raining Whips area from 250 to 300. -Increased Lashabomb damage = x1.5 of Lashblast damage. -Increased Lashabomb area from 150 to 200. -Increased Skybomb damage = x4 of Lashblast damage. -Increased Skybomb area from 400 to 600. -Increased Whipspear damage = x3 of Zapwhip damage. -Increased Lightning Field damage = same as Zapwhip damage. -Increased Torlash damage = x2 of Sear damage. -Increased Toxic Blast damage = x2 of Whirltox damage. -Increased Tentacles damage = same as Lilacurst damage. -Increased Ballicy damage = x3 of Shatter damage. -Increased Hailash damage = same as Shatter damage. -Increased Cutting Waves damage = x2 of Whiplash damage. -Increased Cutting Waves area. -Increased Whipstick damage = x2 of Whiplash damage. -Increased Whipspike damage = x3 of Zephyr damage. -Increased Whipspike area from 200 to 300. -Increased Fatal Zone damage = same as Zephyr damage.