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You can join Discord server here.[/p][p][/p][p]Shades of Rayna Update 0.9.4.0.0[/p][p][/p][p]
Achievements[/p][p]Steam achievements can be earned now.[/p][p][/p][p]
Hardcore[/p][p]You can create Hardcore characters now. These characters will be removed upon death. Hardcore leaderboards are seperate from regular leaderboards.[/p][p][/p][p]
Haunted Grounds[/p][p]New mode is added to Rift Gate. It's a game mode that has 4 haunted spawners which spawn pumpkin enemies based on your damage. Defeated pumpkins will drop tokens. You can use these tokens to get rewards at the shop after all 4 spawners are defeated.[/p][p][/p][p]
Labyrinth Enhancers[/p][p]You can now unlock enhancers on labyrinth unlocks. At the start of labyrinth runs, you can amplify the run by selecting mods, which have both a good stat and a bad stat. You can unlock enhancers up to 5.[/p][p][/p][p]
Tempered and Uber Bosses[/p][p]Tempered and Uber keystones are added to the game. Champion bosses have tempered versions, Doombringer and Witch have Uber versions. There are also new conquer objectives for tempered and uber bosses. Tempered is difficulty 150, Uber is 200.[/p][p][/p][p]
Game Modes[/p][p]-Returning to base from a conquer map will now set that node as failed in the layout.[/p][p]-Custom Keystones now have regular conquer nodes.[/p][p]-Mayhem Keystone layouts are now created with 5 default map mods. You can change with your selected ones.[/p][p]-Labyrinth starting node count is now 5.[/p][p]-Improved Shielder, Energy, Triforce and Allower mode in Labyrinth.[/p][p]-Increased Allower's radius in Labyrinth.[/p][p]-Increased the points Allower, Energy and Triforce give.[/p][p]-Underworld Modifiers will be given at default after the base difficulty is 30.[/p][p]-Adjusted some of the lab tasks and their rewards.[/p][p]-Dark Lands doesn't have orbs as rewards anymore.[/p][p][/p][p]
Ranger[/p][p]-'Speed Up' passive, which increases basic arrow speed, has been changed to
Windrush :[/p][p]"
Every time you hit enemies, you stack Windrush, which increases your movement speed by 1% (Max: 15%). You lose 5 stacks when you get hit"[/p][p]
-'Another One' passive, which lets you shoot 2 basic attack arrows, has been changed to
Evasion :[/p][p]"
Every kill gives 2% chance to evade attacks, up to 70%. You lose 20% chance if you get hit"[/p][p]
-'Fly Through' passive, which makes basic attack arrows pierce, has been changed to
Volley :[/p][p]"
Every damaged enemy fills up Volley bar. When maxed, a volley of arrows get shot in front of you, each pierces one enemy"[/p][p][/p][p]
Warrior[/p][p]-'Scatter' passive is not tied to basic attack anymore:[/p][p]"
At every 10th kill, with 25% chance, you spread small axe fragments around you"[/p][p][/p][p]
Mage[/p][p]
-'Boom It' passve, which makes the basic attack deal area damage, has been changed to
Echo :[/p][p]"
Your 25th hit to enemies will leave a damage area under the last hit enemy"[/p][p]
-'Reduce' passive, which decreases skill cooldowns, has been changed to
Orbital :[/p][p]"
At every 10th kill, with 35% chance, rotating orbs spawn around you"[/p][p][/p][p]
Assassin[/p][p]
-'Twin Strike' passive, now in effect for all skills, not just basic attack :[/p][p]"
You will strike twice at your 25th hit"[/p][p][/p][p]
Outlaw[/p][p]-'Minade' passive, which leaves mines when you dodge, has been changed. Now it's in effect with all attacks:[/p][p]"
At every 25th hit, with 35% chance, a bomb spawns on top of the enemy"[/p][p]-'Expullet' passive, which makes basic attack bullets explode, has been changed to
Deflect :[/p][p]"
Every kill gives 2% chance to deflect attacks with bombs around you, up to 60%. You lose 20% chance with each deflect"[/p][p]-Increased Deadeye's damage.[/p][p][/p][p]
Enemies[/p][p]-Enemy mode active times are increased and their cooldowns are decreased.[/p][p]-Increased the chance of enemies having mods.[/p][p]-Balanced enemy health and damage.[/p][p]-Added new attack moves to Doombringer and Witch.[/p][p]-Improved the attack moves of champion bosses.[/p][p]-Status effects don't work on major bosses now. Also don't work on tempered bosses.[/p][p][/p][p]
Gameplay[/p][p]-Researcher, Collector, Bounty Hunter and Trader now give extra witch hunt progression. Getting all extras shortens the campaign by 1 map region.[/p][p]-Fixed the problem that mayhem traps spawning in the air.[/p][p]-Increased mayhem trap count by 1 after difficulty 50, 100 and 150.[/p][p]-Increased mayhem trap spawn chance from 50% to 75% after difficulty 100.[/p][p]-You can now use skills while keeping the button pressed down.[/p][p]-Max difficulty is now 200.[/p][p]-Steal passive skill is now in effect for all active skills as well.[/p][p]-Blind and Stun enemy mods are now default modes, instead of only underworld modifiers.[/p][p]-Increased Challenger reward counts.[/p][p]-Decreased Anniversary Shop reward costs.[/p][p]-Decreased Skill Point Shop reward costs.[/p][p]-Materials now drop as stacks, depending on the difficulty. Including research and collector quest materials.[/p][p]-Decrease the area of Status Spreader.[/p][p]-Stun, Blind, Fear immunity and recovery relics combined into one relic and the stats are increased.[/p][p]-Increased the required gold and skill point to unlock passive skills.[/p][p]-Grand Relics now drop as orbs. You can either select 3 stats out of 15 to form your own relic or get a random one from the orbs.[/p][p]-Added 2 new relics: Clasm which makes basic attacks make explosion and Dotta which adds dot's skills' damage to per second damage and makes base damage 0.[/p][p][/p]