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Shades Of Rayna News

Patch Notes 0.8.5.4




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Shades of Rayna Update 0.8.5.4

-Labyrinth is now more challenging and the chests in labyrinth now gives more rewards.
-Increased the keystone loot chance from Veteran, Elite and Boss enemies.
-Increased overall loot drop chance.
-Increased the drop chance of gear, relics and keystones.
-Switch the required count of Angelic and Exalted collect tasks on the Event Pass.
-Fixed the problem where High Stakes leaderboard didn't register correctly.

Patch Notes 0.8.5.3




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Shades of Rayna Update 0.8.5.3

-Fixed the High Stakes Token not saving problem.
-Current High Stakes offer now stays after closing the window.
-Gambit now has gold cost. Depending on the selected Gambit token, the gold cost increases.
-Fixed the problem where melee hits didn't work for portal activities and destructibles.
-Minimum High Stakes wins is now 0. Negative numbers would have just complicated the leaderboards.
-Decreased the defence of Bounty enemies.

Patch Notes 0.8.5 - High Stakes Season Event




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Shades of Rayna Update 0.8.5.0

High Stakes Season Event
The new season event has it's own activity in the game. It is only available for seasonal characters and it starts appearing in the maps in and after map level 40.

Main leaderboard of the season is High Stakes leaderboard. When you win a bet you get +1, when you lose -1. You might find yourself in negative numbers on the leaderboards. Even if you have negative number, if you're the #1, you'll win the season and get special banner and name color on leaaderboards.

The season also has an Event Pass. Complete the tasks and earn rewards!

The season will be active until April 22nd!

Classes
-All T10 Skill Relics are buffed.
-Increased the effect of applied damage from main damage stat to all skills of all classes.
-Outlaw's Barrelad skill now shoots 3 bullets.
-Reworked hit register system of Assassin's basic attack and some skills.
-Reworked hit register system of Warrior's basic attack and some skills.
-Fixed the problem where Assassin's Shadowfall skill was moving the character outside of the play area.

NPCs
-Researcher NPC quest's requirement count and reward count has been readjusted.
-Collector NPC quest's requirement count has been readjusted.
-Collector NPC reward gear and relic tier probability has been readjusted.
-Collecotr NPC quests now roll Tier 10 gear and relics as rewards.
-Collector, Bounty Hunter and Trader quest reward count now scale with difficulty.

Game
-Readjusted general loot drop calculation.
-Increase the loot count from map/base chests from 12 to 20.
-Fixed the problem where mouse cursor size didn't affect the cursor hit registeration.
-Increased Mayhem trap damage.
-Decreased the required counts of some Conquer Objectives.

Enemies
-Fixed the problem where all mob types gave same amount of exp.
-Bounty enemies now have more defence and health.