You can join Discord server here.Shades of Rayna Update 0.9.0.0
Depths Season EventThe new event is Depths Season Event. Its main focus is the new location: Depths of Mayhem.
The event has an event pass and 24 challenges. There is no cosmetic reward with this event.
Main leaderboard of the event is total gold looted. Who loots the more gold will win the season at the end of it on 13th of October.
Ultimate Balance Overhaul-Enemy damage, defence, health values are readjusted. The jump on enemy stats with each level is now decreased. The progression will feel much better.
-Skills now get more damage from main damage stat. That's why skill damages and cooldowns are readjusted. Also main damage stat of some classes.
-Radial damages are overhauled. Sometimes the radial damage didn't hit all enemies in the area. It's working correctly now.
-All skill areas are increased.
-T4, T7 Basic Applier relics are now combined into a single relic called "Basic Elemental Applier".
-T4, T7 Status Inflict relics are now combined into a single relic called: "Elemental Status Chancer".
-T2, T5, T8 Res Boost relics are now combined into a single relic called: "Elemental Resistance Boost".
-T2, T5, T8 Damage type relics are now combined into a single relic called: "Elemental Damage Boost".
-T8 elemental resist relics now give +12, instead of +8.
-T10 elemental damage relics now give +30, instead of +20.
-T10 elemental resist relics now give +30, instead of 10.
-T10 Trinity resistance relic now gives +16 each, instead of +8.
-T10 elemental damage booster relics are now combined into a single relic called "Basic Elemental Applier Booster I-II".
-T4, T9 Skill Damage Type Applier relics are now combined into a single relic which applies all damage types to that skill.
-T4 skill damage type applier relic chance is now 20% instead of 45%.
-T9 skill damage type applier relic chance is now 40% instead of 75%.
-T1, T2, T3 skill damage and cooldown relics are combined into relics called: "Skill Damage Boost" and "Skill Cooldown Boost".
-Decreased the cost of passive skills.
-Active skills now all cost the same but the cost increases after each active skill acquisition.
-DoT skill damages are reworked. They are more effective now.
-Cooldown decrease relics are added. Skill cooldowns are increased now but there are cooldown decrease relics which will decrease the cooldown while playing with different actions.
Legend Items / Depths of Mayhem-The tier after exalted items are added. Legend items can be dropped after and on difficulty 100. Each legend items has 10 levels. Positive stats increase, negative stats decrease with each level.
-You can level up legend items on Depths of Mayhem. When you kill the Depths boss, Doombringer, it drops the anvil for you upgrade legend items.
-At every level up, the level up succession chance drops. If you fail to upgrade a legend item, it's level drops to 1.
-There are materials which you can prevent this level drop or increase the succession chance. These materials drop on and after difficulty 100.
-You can enter Depths of Mayhem via Rift Gate with Depths Rift Stone.
-Depths of Mayhem is fixed difficulty 100 but the boss Doombringer has increased chance to drop Legend items and materials.
Legend upgrading is not in the game yet. You can save the rift stones until it's added.Loadouts-Loadout system is added. You can set up 5 loadouts and easily equip them on gear screen.
Other Changes-Ranger's basic arrow damage gets halved after every pierce.
-Conquer Objectives now give completion rewards.
-The effect of pets are increased.
-Increase the damage of Champion bosses.
-Decrease the attack time of the skills of Champion bosses.
-One skill of each Champion boss deal high damage now.
-Dragons have increased health like Champion Bosses now.
-Added keyboard buttons to screen buttons, such as gear, inventory etc.
-Increased the crystal requirement of all crafts.
-Increased the reward count on Craft Materials node on Conquer layouts from 30 to 60.
-Decreased the reward count on Map Mods node on Conquer layouts from 30 to 15.
-Decreased the reward count on Maps node on Conquer layouts from 30 to 10.
-Decreased the reward count on Random Gear node on Conquer layouts from 30 to 20.
-Decreased the reward count on Random Relic node on Conquer layouts from 30 to 20.
-Increased the experience needed for leveling up after every 100th level.
-New map skill is added: Magnet: When activated, all loot on the ground fly towards you.