Update 0.2.4
Path 0.2.4
Hey there Mori Cartians!
SingingSwordsman and the Nevergreen Games team here, back with some bright and fresh changes to your new favorite deck builder. We wound up accumulating quite a few awesome changes to the balance, design, and look of Mori Carta and there’s a lot to be excited about.
I do want to take a minute at the start here to apologize to you, the community. The live build that was available before this patch brought changes to the way rewards are given to the player. While we believe in the overall design of the change, the balance and implementation of these rewards were not ok. Players were receiving greatly diminished returns, resulting in weaker decks and a considerably more punishing experience. We are very sorry for this error, and for how long it took us to fix this.
We have adjusted the reward levels to be just right. Not too little or too much, but just right… we hope! Of course we will keep an eye on community feedback and our own internal testing to make sure we get this right. Because rewards are what is fun about deck builders, you are trying to build a deck after all!
Let’s go through all the changes. Here’s the patch notes:
Design:
- Might and Resilience both had their functionality changed. Now they will tick down every time they are used. Notably, this changes the interactivity with “on Swipe” and “Trigger” effects so that might will not be applied on play, instead it will be added on swipe and then reduced by one. These changes were put in as a balancing factor. We were constantly torn between the varying levels of might and resilience. This will allow us to be a little bit more generous with them and we will be keeping an eye on its balance moving forward.
- The reward flow has been rearranged. The player will be asked what reward they wish to receive before fighting an enemy, and then receive that reward upon defeating them. When the reward is offered you can sometimes choose to fight an elite for greater rewards.
- Elite and Boss fights are indicated on the reward selection screen. Elite cards have a silver card back and bosses a gold card back.
- New reward options in the “Defensive” and “Offensive” shops.
- The echo enemies have been changed to elite status from normal.
Art:
- We mentioned the enemy card backs above, but there’s also one for normal enemies with a cool little monster guy. There are also new card backs for each of the classes! Which one is your favorite?
- An animation was added when your block is reduced to zero.
- The position of the Dodge and Faith counters, for Trickster and Atoned respectively, have been moved above the card wells. Similar to the Druid’s resonate tracker.
- Elite enemies, as well as cards marked with a gold gemstone, have had their trim upgraded to a new shiny and scary appearance to show how mean they really are.
- Wind Devil and Court of Storms have had their art updated.
[h2]Card Balance[/h2]
Legacy:
- A Smile (and “A Grimace” on the Smiling Echo) was nerfed to from 4 -> 3 damage
Scholar:
- Dancing Flames was removed from the pool
Trickster:
- Ace of Sovereignty was added at the epic level
- Big Bag had its energy cost reduce from 10 -> 7 and the number of Blades added from 15 -> 10
- Blade Flurry was changed: pay 4 to gain a on swipe right trigger that adds a blade
- Arrows has been changed to add 1 discard on the left side
- Lunge was removed from the pool
- Alchemist had it effect on the left changed to add a Elixir on exhaust, and the right side now costs 5 energy
Druid:
- Cairn Clearing was changed to add two Mother’s Protection for 2 energy, but then downgrades to Carve Into Stone which upgrade back up into Cairn Clearing for 3 energy. Clever players may want to consider the implications of this change.
- Ravage was changed in a similar fashion
- Tribal Rite was added to the pool
- Cracked Horn was removed from the pool
- Mursa the Cub was added to the pool
- Rich Soil was removed from the pool
- Mother’s Embrace had its sides flipped so that the add card is now on the right side
- Wolf Pack had its sides flipped so that the add card is now on the right side and the might is on the left side
- Allstone origination has its sides flipped so that 3 Allstones are added on the right side and 1 Nullstone is added on the left side
- Overgrowth has its left side changed to blank
- Equilibrium was changed to be a one time trigger effect that heals and adds a Conflict on deal damage
- Druid’s Garb was added to the epic pool
- Reciprocity was removed from the Druid and added to the Possessed
Atoned:
- Sanctify was removed
- Added Prophetic Prediction
- Added Prophetic Pyre
- Added Renounce
- Divine Decisions had its add card adjusted:
- Divine Bolt exhaust on the left, faith based damage on the right
- Divine Deflection, faith based block on the left, exhaust on the right
- Exculpatory Tale’s had its add card adjusted:
- Divine Barrier, exhaust on the left, faith based block on the right
- Entropic Dissolution, 4 block on the left, exhaust on the right
- Cautionary Tale had its add card adjusted:
- Divine Bolt, exhaust on the left, faith based damage on the right
- Entropic Burn, 4 damage on the left, exhaust on the right
- Entropic Offering had its add card adjusted:
- Remove All Doubt, exhaust on the left, pay X for X block on the right
- Remove All Doubters, pay X for X damage on the left, exhaust on the right
- Thirst had its add cards adjusted:
- Slake, gain 4 energy on the left, exhaust on the right
- Aesecticism, exhaust on the left, pay X to gain energy equal to faith on the right
- Shield of the Redeemed had its energy cost increased from 2 -> 3
- Emberwing’s Aid had its energy cost increased from 2 -> 5
- Sinner’s Bonds had its rarity increased to rare
- Ascension had its energy costs changed to 3 -> 5 -> 7
- Empower was changed to add a wheel of faith based damage or armor on the left, and cost 8 on the right
- Conflagration had its energy cost was increased from 4 -> 5
- Cower was adjusted to break your block, effectively setting your block to 15
- Talon’s Thrum was renamed to Fists of Faith
- Fists of Faith was renamed to Crusader’s Strike
- Midnight Commune was redesigned as an Epic card that adds Initiates on Exhaust
- Call and Response was changed to 6 damage on both sides
- Fickle Flight was change to 6 block on both sides
- Assign Identity had its rarity increased to rare
- Retribution was removed from the game
- Reckoning was changed to deal faith wound instead of adding a Retribution
- The Pawned Trinket chain now deals faith wound on the right instead of adding a retribution
- Day III now deals faith based wound instead of adding a Retribution
- Vindicated Violence was removed from the pool
- Build the Temple was changed to 2 block on swipe and 2 wound on swipe permanent from 1 respectively
- Denial was moved to rare
- Prophetic Pyre had exhaust added to the right side
- Convergent Affirmation had its name changes to Convergent Affinity
- Convergent Denial had its name changes to Convergent Affirmation
Woof. That’s a change list. And we are excited for the changes this will bring! Let us know here on Steam or on our Discord. We’d love to hear from you!
Once again we apologize for the delay in response to an unfortunate play state. Thanks for reading and we’ll talk to you soon!
Cheers,
The Nevergreen Games Team