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  3. Enemy Intent Patch

Enemy Intent Patch

Our intention from the inception of Mori Carta is to make a deckbuilding game that is tough but fair to the player. We are constantly listening to our players to gauge how fair the game is, and we understand that there are many times in which the RNG feels unfair. We are taking steps to fix this so runs don't end simply with a bad roll. This update is the first step in a series of updates we intend to roll out over the coming months. We hope that this and the following updates will move the game in the direction of being more fair to the player.

This update may seem small, but it should give the player a key piece of information to make strategic decisions.
-When the next card is an enemy card, the card back on the deck at the bottom will show the enemy card back, so players will know that the next card is an enemy card.

Additional updates
-Fixed an issue with localization. Only English should be available now.
-Made Crash, Wreck, and Roil slow. (These mostly appear for the water enemy cards in the prologue. This should make this section of the prologue more predictable.)

Thank you for your patience and feedback. We hope to make Mori Carta as fair and fun as possible, and we couldn't do it without your help.
-Reggi, your friendly neighborhood programmer