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Mori Carta News

6-1-23 Hotfix

Scholar:
Review had its rarity increased to Epic and several changes across its tiers. The first and second tier each yield one less energy on reshuffle, the final tier yields 2 less and now exhausts.

Trickster:
Ace of Strength had its might gain increased from 2 -> 3
Acrobatics had its right side energy increased from 0 -> 1
Adrenaline now has one dodge on the right
Alchemist now adds Moss Pills on exhaust on the left
Binge has been changed to be slow by default and life steal instead of healing
Blade has its damage on the right reduced from 2 -> 1 and gained 1 healing
Blade Flurry now adds one blade on the left
Called Shot has its energy cost removed
Cover Your Tracks now discards one on the left
Dead On had its damage reduced from 10 -> 7
Expose had its right side energy cost increased from 0 -> 1
Fan of Blades had its right side energy cost removed
Hidden Shiv had its right side energy increased from 0 -> 1
Jagged Bag had its energy cost removed, now adds one blade on the left and three blade on the right
Killing Time is now quick by default
King Maker was redesigned in to a Seven/Ace design
King’s Coin had its riposte value on the left reduced from 3 -> 2
Mirror Strike damage reduced from 3 -> 2
Moss Pill was removed and Elixir was renamed to Moss Pill
Mossy Distillation had its energy cost removed but now adds 5 -> 3 cards
Ornate Arms is now centered and has no energy cost
Phantom Edge has been redesigned, it’s left side now give 2 might and exhausts, while it’s right side has two 0 damage symbols and one might symbol
Serrated Smile now adds a Deflect on the left
Stockpile now exhausts at the final tier
Trophy Case energy cost reduced from 6 -> 3
Untouchable had the symbols removed from its left side

Druid:
Centered Subdue damage reduced from 4 -> 3
Cycle of Violence energy cost reduced from 4 -> 3

Atoned:
Depression block gain reduced from 18 -> 10
Faithless Gains is now quick by default but has a centered 50/50 wheel of 1 energy gain on swipe on either left or right
Fear block gain reduced from 6 -> 5, and enemy block gain reduced from 6 -> 5
Intolerance enemy block gain reduced from 18 -> 10
Sanctuary block gain on swipe reduced from 4 -> 2

Lore Update Patch

Greeting and salutations everyone!

We’re back with a patch! Hooray for content! Today we’re going to be adding in a large batch of flavor text for the cards! The team has had many a conversation about “What happened to the Fool after the prologue?” or “What exactly does the Atoned have ‘Faith’ in?” And we want to encourage our players to share in the story of Mori Carta.

Our goal with this patch is to lay the groundwork for some lore and get it in front you. As we are in Early Access we are always growing the game in new and exciting ways to put the best game on your computer. But we can’t water all these growing opportunities alone, for them to bear fruit we ask the community “how are we doing?”

You will notice that we attempted to continue with our idea that all text is written in a variety of poetic styles. Which ones make you laugh? Which ones make you sad? Which ones make you wonder? We don’t expect each of the poems to be a home run but we hope that they will add that extra bit of flavor for those who like that taste.

The flavor texts will help set the tone for the story of Mori Carta going forward, so expect to see more down the road. We want to give more definition to the companion quests, so that a player will understand why they’re hanging out with Poppet. We want to explore more about the 4 (soon to be 5) classes, as well as the Fool. So this is not the end!

Thank you for checking out Mori Carta, and for reading this post.

Until next time!
Seth “SingingSwordsman” Cornwall & The Nevergreen Team

P.S. We did the thing! We talked again, and so soon! Huzzah!

Hey, Hi, Hello!

Hey there everyone!

It’s been a minute since we were able to sit down and chat. So come on over! Grab a drink! I made cookies!.. Oh? You say that things are going great for you? Well, that is great indeed! I’m so happy that you are living your best life.

Me? Well, I’d have to say that I am also living my best life with the team at Nevergreen Games. We have been building up some big things over here, and that’s actually something I wanted to talk to you about.

First of all, we haven’t been talking as much and honestly? I feel really bad because it’s my fault. I enjoy when we get to hangout and play games together, and I want to be better about communicating that. So here I am! Communicating. How about that?

Now, we have been really doing some soul searching as a company. What’s the structure? Where does the money come from? When is Mori Carta “done?” What comes next? A lot of these conversations are ongoing and will never truly have an answer, but that’s part of the fun of it I guess. We get to share in it together as a team and a community. This has been heavy on our minds because we want to be confident in the things we share.

We also have been working on story and lore for the game, predominantly in the form of flavor text! We think this is one of the best ways for players to interface with the lore without detracting from the core gameplay loop. Writing will continue to be done in a poetic style with each class having a different poetry style attributed to it! We’re looking forward to getting this first pass of story content in your hands and let you learn a bit more about the world of Mori Carta.

A little bit further down the road we are looking at how we present the core loop to the player. When you play the game we want you to feel a bit more like you're in the world, and that your actions are part of it. Look forward to some cool changes to the Event Screen, which we’ll let you know about soon.

I’ve rambled enough for now, thanks a lot for listening to me. You’re a great listener ^_^ I think I’ve said it before, but I’ll say it again: let’s do this more often!

Cheers,
Seth “SingingSwordsman” Cornwall & the Nevergreen Games Team

P.S. If you haven't already check us out on Discord!

Update 0.2.4

Path 0.2.4


Hey there Mori Cartians!

SingingSwordsman and the Nevergreen Games team here, back with some bright and fresh changes to your new favorite deck builder. We wound up accumulating quite a few awesome changes to the balance, design, and look of Mori Carta and there’s a lot to be excited about.

I do want to take a minute at the start here to apologize to you, the community. The live build that was available before this patch brought changes to the way rewards are given to the player. While we believe in the overall design of the change, the balance and implementation of these rewards were not ok. Players were receiving greatly diminished returns, resulting in weaker decks and a considerably more punishing experience. We are very sorry for this error, and for how long it took us to fix this.

We have adjusted the reward levels to be just right. Not too little or too much, but just right… we hope! Of course we will keep an eye on community feedback and our own internal testing to make sure we get this right. Because rewards are what is fun about deck builders, you are trying to build a deck after all!

Let’s go through all the changes. Here’s the patch notes:

Design:
  • Might and Resilience both had their functionality changed. Now they will tick down every time they are used. Notably, this changes the interactivity with “on Swipe” and “Trigger” effects so that might will not be applied on play, instead it will be added on swipe and then reduced by one. These changes were put in as a balancing factor. We were constantly torn between the varying levels of might and resilience. This will allow us to be a little bit more generous with them and we will be keeping an eye on its balance moving forward.
  • The reward flow has been rearranged. The player will be asked what reward they wish to receive before fighting an enemy, and then receive that reward upon defeating them. When the reward is offered you can sometimes choose to fight an elite for greater rewards.
  • Elite and Boss fights are indicated on the reward selection screen. Elite cards have a silver card back and bosses a gold card back.
  • New reward options in the “Defensive” and “Offensive” shops.
  • The echo enemies have been changed to elite status from normal.


Art:
  • We mentioned the enemy card backs above, but there’s also one for normal enemies with a cool little monster guy. There are also new card backs for each of the classes! Which one is your favorite?
  • An animation was added when your block is reduced to zero.
  • The position of the Dodge and Faith counters, for Trickster and Atoned respectively, have been moved above the card wells. Similar to the Druid’s resonate tracker.
  • Elite enemies, as well as cards marked with a gold gemstone, have had their trim upgraded to a new shiny and scary appearance to show how mean they really are.
  • Wind Devil and Court of Storms have had their art updated.


[h2]Card Balance[/h2]

Legacy:
  • A Smile (and “A Grimace” on the Smiling Echo) was nerfed to from 4 -> 3 damage


Scholar:
  • Dancing Flames was removed from the pool


Trickster:
  • Ace of Sovereignty was added at the epic level
  • Big Bag had its energy cost reduce from 10 -> 7 and the number of Blades added from 15 -> 10
  • Blade Flurry was changed: pay 4 to gain a on swipe right trigger that adds a blade
  • Arrows has been changed to add 1 discard on the left side
  • Lunge was removed from the pool
  • Alchemist had it effect on the left changed to add a Elixir on exhaust, and the right side now costs 5 energy


Druid:
  • Cairn Clearing was changed to add two Mother’s Protection for 2 energy, but then downgrades to Carve Into Stone which upgrade back up into Cairn Clearing for 3 energy. Clever players may want to consider the implications of this change.
  • Ravage was changed in a similar fashion
  • Tribal Rite was added to the pool
  • Cracked Horn was removed from the pool
  • Mursa the Cub was added to the pool
  • Rich Soil was removed from the pool
  • Mother’s Embrace had its sides flipped so that the add card is now on the right side
  • Wolf Pack had its sides flipped so that the add card is now on the right side and the might is on the left side
  • Allstone origination has its sides flipped so that 3 Allstones are added on the right side and 1 Nullstone is added on the left side
  • Overgrowth has its left side changed to blank
  • Equilibrium was changed to be a one time trigger effect that heals and adds a Conflict on deal damage
  • Druid’s Garb was added to the epic pool
  • Reciprocity was removed from the Druid and added to the Possessed


Atoned:
  • Sanctify was removed
  • Added Prophetic Prediction
  • Added Prophetic Pyre
  • Added Renounce
  • Divine Decisions had its add card adjusted:
  • Divine Bolt exhaust on the left, faith based damage on the right
  • Divine Deflection, faith based block on the left, exhaust on the right
  • Exculpatory Tale’s had its add card adjusted:
  • Divine Barrier, exhaust on the left, faith based block on the right
  • Entropic Dissolution, 4 block on the left, exhaust on the right
  • Cautionary Tale had its add card adjusted:
  • Divine Bolt, exhaust on the left, faith based damage on the right
  • Entropic Burn, 4 damage on the left, exhaust on the right
  • Entropic Offering had its add card adjusted:
  • Remove All Doubt, exhaust on the left, pay X for X block on the right
  • Remove All Doubters, pay X for X damage on the left, exhaust on the right
  • Thirst had its add cards adjusted:
  • Slake, gain 4 energy on the left, exhaust on the right
  • Aesecticism, exhaust on the left, pay X to gain energy equal to faith on the right
  • Shield of the Redeemed had its energy cost increased from 2 -> 3
  • Emberwing’s Aid had its energy cost increased from 2 -> 5
  • Sinner’s Bonds had its rarity increased to rare
  • Ascension had its energy costs changed to 3 -> 5 -> 7
  • Empower was changed to add a wheel of faith based damage or armor on the left, and cost 8 on the right
  • Conflagration had its energy cost was increased from 4 -> 5
  • Cower was adjusted to break your block, effectively setting your block to 15
  • Talon’s Thrum was renamed to Fists of Faith
  • Fists of Faith was renamed to Crusader’s Strike
  • Midnight Commune was redesigned as an Epic card that adds Initiates on Exhaust
  • Call and Response was changed to 6 damage on both sides
  • Fickle Flight was change to 6 block on both sides
  • Assign Identity had its rarity increased to rare
  • Retribution was removed from the game
  • Reckoning was changed to deal faith wound instead of adding a Retribution
  • The Pawned Trinket chain now deals faith wound on the right instead of adding a retribution
  • Day III now deals faith based wound instead of adding a Retribution
  • Vindicated Violence was removed from the pool
  • Build the Temple was changed to 2 block on swipe and 2 wound on swipe permanent from 1 respectively
  • Denial was moved to rare
  • Prophetic Pyre had exhaust added to the right side
  • Convergent Affirmation had its name changes to Convergent Affinity
  • Convergent Denial had its name changes to Convergent Affirmation


Woof. That’s a change list. And we are excited for the changes this will bring! Let us know here on Steam or on our Discord. We’d love to hear from you!

Once again we apologize for the delay in response to an unfortunate play state. Thanks for reading and we’ll talk to you soon!

Cheers,
The Nevergreen Games Team

Hotfix 0.2.3

Adjusted some values for the reward system.
  • Players should no longer see minimum rewards against elite enemies.
  • Healing will be offered at higher rates when the player is lower on health.
  • Reward values are more balanced.