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VR HOT News

Now in Public Beta only: VR HOT 0.10.0

[p]Hi friends,[/p][p]for those who aren't familiar with our Beta procedure, please read the following explanations. For everyone else, feel free to jump to the next column.[/p][p][/p][p]We started rolling out BETA versions of our game first, followed by the regular update 1-2 weeks later. If you're interested in participating as a beta user, simply head over to your Steam library, click the cog wheel, select "Properties" > "Betas" and choose "public-beta" from the drop-down menu.[/p][p]If you prefer to wait for the regular update, there's no need to do anything but sit tight, as it will be coming soon.[/p][p][/p][p]For those interested in exploring the world of VR HOT beyond Steam (General News, our Patreon page with the Quest version and AI features, etc.), make sure to join our Discord server \[HERE] or check out our Patreon \[HERE]![/p][p][/p][p]Path Tracing (Experimental)
Push visuals to the next level with experimental path tracing support, available only on high-end PCs (≥ RTX 4070 in VR). For the best experience, we recommend enabling DLSS.[/p][p][/p][p]HottieCards with Positional Data
HottieCards are now even more powerful: in addition to storing appearance, clothing, and biographical details, they also save a Hottie’s exact position in the scene and body posture.[/p][p][/p][p]New Animation System with additional Animations
We have switched to a new animation system to support future upgrades and improvements. Alongside this change, we’ve added a variety of new animations - particularly focused on intercourse - to enrich interactions and increase variety.[/p][p][/p][p]Stable Editing
Certain sliders previously caused Hotties to “jump” during changes. They will now remain perfectly still while you edit.[/p][p][/p][p]Refined Animations
We’ve begun reworking our animations to make them more fluid, elegant, and life-like. This update includes the first of these enhanced animations.[/p][p][/p][p]Wet Skin Look
Skin now reacts to wetness in a more natural and realistic way, moving away from the glossy “plastic” look of earlier versions.[/p][p][/p][p]Eye Contact
Eye contact behavior is more precise, consistent, and responsive to your settings.[/p][p][/p][p]As always, this update includes numerous bug fixes and more improvements, check out the full list of updates below![/p][p][/p][p]Take care
VR HOT[/p][p][/p][p]https://discord.gg/jKEUSYPkKW[/p][p]Discord for PC (HottieCards, Support, etc.)[/p][p][/p][p]https://www.vr-hot.com[/p][p]Website (incl. FAQs)[/p][p][/p][p]https://linktr.ee/vr_hot[/p][p]FOLLOW US![/p][p][/p][p][/p][h3]Full list:[/h3][p][/p][p]New[/p]
  • [p]Path Tracing (Experimental) - Push visuals to the next level with experimental path tracing support, available only on high-end PCs (≥ RTX 4070 in VR). For the best experience, we recommend enabling DLSS.
    P.S.: Mirror doesn’t work with path tracing.[/p]
  • [p]HottieCards with positional data – HottieCards are now even more powerful: in addition to storing appearance, clothing, and biographical details, they also save a Hottie’s exact position in the scene and body posture.[/p]
  • [p]New Animation System with additional Animations - We added more animations, mostly for intercourse.[/p]
[p][/p][p]Improvements[/p]
  • [p]Stable Editing - Certain sliders previously caused Hotties to “jump” during changes. They will now remain perfectly still while you edit.[/p]
  • [p]Refined Animations - We’ve begun reworking our animations to make them more fluid, elegant, and life-like. This update includes the first of these enhanced animations.[/p]
  • [p]Wet Skin Look - Skin now looks more natural and realistic when wet, moving away from the glossy “plastic” look of earlier versions.[/p]
  • [p]Eye Contact - Eye contact behavior is more precise, consistent, and responsive to your settings.[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Animations - Animations for Missionary and Masturbating work again.[/p]
[p][/p][p]Known Issues:[/p]
  • [p]Menus covering stuff (hands, etc.) (with upscaling)[/p]
  • [p]Mesh Artifacts in male Hotties and Player Bodies (Highly detailed Hotties)[/p]
  • [p]On „Tropical Island“: Artifacts at the Edge of FOV with „GI Character Only“[/p]
[p][/p][p]As always, we appreciate your feedback and encourage you to share your thoughts in our Steam forums or on Discord. Enjoy the game![/p]

Update 0.9.19

Hi friends,

for those interested in exploring the world of VR HOT beyond Steam (General News, our Patreon page with the VR HOT for Quest version and AI features, etc.), make sure to join our Discord server HERE or check out our Patreon page HERE!


This update brings a mix of practical improvements and cutting-edge features to enhance both performance and usability. One of the most noticeable changes is the new Player Calibration system. Previously complex and finicky, adjusting your virtual body to match your real-world proportions is now a lot easier and far more accurate.

We’ve also made substantial progress in player body control. Movements are now more stable and consistent, significantly reducing glitches and improving overall immersion. In line with this, we’ve removed the old “Dynamic” Player Position system and introduced a new default body handling method that is more predictable and less prone to issues.

A small but important control change: the default controller mapping for locomotion has been updated, with left and right controls swapped. If this doesn't suit your preference, you can easily adjust it via Main Menu > Settings > Controls.

For those on high-end hardware (4070 should be fine), we’re introducing experimental raytracing support. While still in early stages, this feature brings more realistic lighting and reflections to the experience—pushing visual fidelity to the next level.

Finally, we’ve resolved a long-standing issue with the SteamVR Tracker. It's now functioning reliably again, restoring full compatibility and improving tracking stability for SteamVR users.

As always, this update includes numerous bug fixes and more improvements, check out the full list of updates below!

Take care
VR HOT


Discord for PC (HottieCards, Support, etc.)
Website (incl. FAQs)
FOLLOW US!


Full list:

New
* Player Calibration - Adjusting the virtual body to match your real one is now easier than ever, thanks to a new calibration system.
* Raytracing (Experimental) - Experience cutting-edge visuals with experimental raytracing support—available only on high-end PCs (>= 4070).
* Lips / Jaw Physics – No more awkward clipping! Lips and jaws now use colliders, resulting in far more realistic facial movement and interaction.
* HD Skins – Introducing three new high-definition skin options, including hi-res versions. These stunning visuals require about 1 GB of additional VRAM.
* More Male Hottie Sliders – Further customize your ideal hottie with new sliders for torso length, leg length, and arm length.
* Skin Transmission – The skin now reacts more realistically to light - subtle translucency effects like sunlight shining through outer ears are now visible, adding depth and realism.

Improvements
* Player Body Control – More stable, more consistent.
* Cloth Simulation – Fabric movement has been improved and stabilized.
* Less Crashes caused by Physics – Fewer crashes related to physics systems. Who doesn't love a more stable game?
* Better and faster STT – Speech recognition is now significantly faster and more accurate.
* GI (Global Illumination) - Now also working with semi-transparent materials (cloth, body hair, water).
* DLSS - update to 3.7.20 (better looking + performing, especially in lower settings)
* Male Shoulder Joints – Shoulder movement looks more natural.
* Hottie Elbow Rotation - Elbows now deform less, maintaining a more accurate and attractive appearance.
* Hair Performance – Most hairstyles perform better now.
* Switch from Handtracking to Controllers – Switching from hand tracking to controllers is now more seamless and intuitive.
* Hair Quality – Hair rendering at a distance and in indirect lighting is improved, especially in the “Very High” setting.
* Eye Contact - Characters now switch between eye contact and looking away more naturally.
* Body Hair Rendering - Looking overall nicer now.
* Vagina / Anus Animation - More realistic behavior.
* Self-shadow Quality - Well, just looking better now.

Changes
* Default Controller Mapping – Left and right controls for locomotion have been swapped by default.
* Removal of “Dynamic” Player Position – The default behavior of the player body has changed to reduce issues with body handling.
* Skin Specular Removed – Skin blush effects are now calculated automatically for a more natural appearance.
* Unity 6 Upgrade – We’ve upgraded to Unity 6. This is a major engine update, but you won’t notice much—it’s mostly under the hood.
* HottieCard Creation Overhaul – Another behind-the-scenes change with no visible difference to the user.

Bug Fixes
* SteamVR Tracker - is now functioning properly again.
* Tearline Glowing in Mirror
* Arm & Leg Shape Changes not correct - this fix might to lead to slightly different looking legs or arms on some existing Hotties.
* Male Hotties - alignments not saving and loading correctly.
* On „Tropical Island“ - Artifacts at the Edge of FOV with „GI Character Only“

Known Issues
* Menus covering stuff (hands, etc.) (with upscaling)
* Mesh Artifacts in male Hotties and Player Bodies (Highly detailed Hotties)

As always, we appreciate your feedback and encourage you to share your thoughts in our Steam forums or on Discord. Enjoy the game!

Poll: Have you tried the toy sync?

Hi friends,

first of all, thanks again to everyone participating in our polls, this gives us really helpful info to develop a better game for you!

Today, we’d like to know if you're using the toy sync feature in VR HOT?

Let us know about your experiences in the comments!

Please click HERE to participate. Thank you so much for your help!

Take care,
VR HOT

Discord for PC (HottieCards, Support, etc.)
Website (FAQs, Video Tutorials, etc.)
FOLLOW US!

Now in Public Beta only: VR HOT 0.9.19

Hi friends,

for those who aren't familiar with our Beta procedure, please read the following explanations. For everyone else, feel free to jump to the next column.

We started rolling out BETA versions of our game first, followed by the regular update 1-2 weeks later. If you're interested in participating as a beta user, simply head over to your Steam library, click the cog wheel, select "Properties" > "Betas" and choose "public-beta" from the drop-down menu.
If you prefer to wait for the regular update, there's no need to do anything but sit tight, as it will be coming soon.


For those interested in exploring the world of VR HOT beyond Steam (General News, our Patreon page with the Quest version and AI features, etc.), make sure to join our Discord server [HERE] or check out our Patreon [HERE]!


This update brings a mix of practical improvements and cutting-edge features to enhance both performance and usability. One of the most noticeable changes is the new Player Calibration system. Previously complex and finicky, adjusting your virtual body to match your real-world proportions is now a lot easier and far more accurate.

We’ve also made substantial progress in player body control. Movements are now more stable and consistent, significantly reducing glitches and improving overall immersion. In line with this, we’ve removed the old “Dynamic” Player Position system and introduced a new default body handling method that is more predictable and less prone to issues.

A small but important control change: the default controller mapping for locomotion has been updated, with left and right controls swapped. If this doesn't suit your preference, you can easily adjust it via Main Menu > Settings > Controls.

For those on high-end hardware (4070 should be fine), we’re introducing experimental raytracing support. While still in early stages, this feature brings more realistic lighting and reflections to the experience—pushing visual fidelity to the next level.

Also new in this update: Lips and Jaw Physics. No more awkward clipping—lips and jaws now use colliders, resulting in far more realistic facial movement and interaction. Please let us know if this fix leads to different looking Hotties!

As always, this update includes numerous bug fixes and more improvements, check out the full list of updates below!

Take care
VR HOT


Discord for PC (HottieCards, Support, etc.)
Website (incl. FAQs)
LINKTREE



Full list:

New
* Player Calibration - Adjusting the virtual body to match your real one is now easier than ever, thanks to a new calibration system.
* Raytracing (Experimental) - Experience cutting-edge visuals with experimental raytracing support—available only on high-end PCs (>= 4070).
* Lips / Jaw Physics – No more awkward clipping! Lips and jaws now use colliders, resulting in far more realistic facial movement and interaction.
* HD Skins – Introducing three new high-definition skin options, including hi-res versions. These stunning visuals require about 1 GB of additional VRAM.
* More Male Hottie Sliders – Further customize your ideal hottie with new sliders for torso length, leg length, and arm length.
* Skin Transmission – The skin now reacts more realistically to light - subtle translucency effects like sunlight shining through outer ears are now visible, adding depth and realism.

Improvements
* Player Body Control – More stable, more consistent.
* Cloth Simulation – Fabric movement has been improved and stabilized.
* Less Crashes caused by Physics – Fewer crashes related to physics systems. Who doesn't love a more stable game?
* Faster STT – Speech recognition is now significantly faster and more responsive.
* Male Shoulder Joints – Shoulder movement looks more natural.
* Hottie Elbow Rotation - Elbows now deform less, maintaining a more accurate and attractive appearance.
* Hair Performance – Most hairstyles perform better now.
* Switch from Handtracking to Controllers – Switching from hand tracking to controllers is now more seamless and intuitive.
* Hair Quality – Hair rendering at a distance and in indirect lighting is improved, especially in the “Very High” setting.
* Eye Contact - Characters now switch between eye contact and looking away more naturally.
* Body Hair Rendering - Looking overall nicer now.
* Vagina / Anus Animation - More realistic behavior.
* Self-shadow Quality - Well, just looking better now.

Changes
* Default Controller Mapping – Left and right controls for locomotion have been swapped by default.
* Removal of “Dynamic” Player Position – The default behavior of the player body has changed to reduce issues with body handling.
* Skin Specular Removed – Skin blush effects are now calculated automatically for a more natural appearance.
* Unity 6 Upgrade – We’ve upgraded to Unity 6. This is a major engine update, but you won’t notice much—it’s mostly under the hood.
* HottieCard Creation – Another behind-the-scenes which should not lead to visible differences to the user.

Bug Fixes
* SteamVR Tracker - is now functioning properly again.
* Tearline Glowing in Mirror
* Arm & Leg Shape Changes not correct - this fix might to lead to slightly different looking legs or arms on some existing Hotties

Known Issues
* Menus covering stuff (hands, etc.) (with upscaling)
* Mesh Artifacts in male Hotties and Player Bodies (Highly detailed Hotties)
* On „Tropical Island“: Artifacts at the Edge of FOV with „GI Character Only“

As always, we appreciate your feedback and encourage you to share your thoughts in our Steam forums or on Discord (https://discord.gg/jKEUSYPkKW). Enjoy the game!

Poll: Are you still using Force Grab?

Hi friends,

first of all, thanks again to everyone participating in our polls, this gives us really helpful info to develop a better game for you!

Today, we’d like to know if you're still using "Force Grab" in VR HOT?

Please click HERE to participate. Thank you so much for your help!

Take care,
VR HOT

Discord for PC (HottieCards, Support, etc.)
Website (FAQs, Video Tutorials, etc.)
FOLLOW US!