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Performance Overhaul, Revamped Aesthetic

Major Update 1.3: Performance Boost & Revamped Aesthetic


[h2] Post-Processing [/h2]
Locations now have a simulated measure of GLOOM and HEAT, both of which impact location look and feel. Darker darks, less flat looking generally, greater lighting clarity.

Here's a 20 second video showing some selected before and after shots:

https://youtu.be/qTnMnxkpbsc

The GLOOM setting can be adjusted. Look under Settings > Display > More



Set GLOOM to 0% to get back to the 'classic' look (i.e. how things looked before this update). Or increase it for a more moody vibe.

[h2] Performance [/h2]
A tonne of unexciting under-the-hood changes to render frames faster. Pretty decent result - on an NVidia GTX 1070 (the min recommended spec) seeing a +50%-ish framerate improvement.

An important first-step towards console ports.

And should mean a much better experience playing on Steam Deck.

[h2] Other Changes [/h2]
  • Change: Throw, Drop actions are now rebindable
  • Change: Texture streaming now supported - means much better visuals at LO quality
  • Change: Made drawers easier to open
  • Change: Slightly tuned down the rate at which BOTHER accrues at higher difficulties
  • Fix: Pup-with-disk-looking-at-Bug interaction prompt, broke something in last patch
  • Fix: You could get stuck on top of the cute lift in Legacy Systems (because no HOP available from there)
  • Fix: Merging Station prevent physics objects falling under the station stairs in some situations
  • Fix: Merging Station Train audio was clicking / weird
  • Fix: DADs were 'slipping' while being printed
  • Fix: A few Turkish translation fix-ups


[h2] Hot-Fix v1.3.1 [/h2]
  • Fix: TripWires don't come back on by themselves once switched off


[h2] Hot-Fix v1.3.2 [/h2]
  • Fix: Broken prompts In non-English version


[h2] Hot-Fix v1.3.3 [/h2]
  • Fix: Ensure door lock state can't get out of sync with door open state