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Patch Notes v1.3.16

But first, an announcement

Before I list the changes for this patch, let me first announce sneakily here that New Game Plus (NG+) is coming in a major update on 15th April. You'll get a new gravity manipulation ability, there's a new enemy variant, different enemy placements, at least one new shortcut/skips, some surprises along the way, and you can carry over your resources from any existing save.

Patch Notes v1.3.16
  • Fix issue whereby a previously serialized Bug that had since been reprinted could end up thinking it was still inside DAD
  • Fix: Correction to bug grab state across level loads - could end up in a state where it never cleared the grabbed thing
  • Fix: Egonomics - Exterior geometry was disabled in the Comms Tower section! Might have been broken since v1.3.0, oups.
  • Fix: The Cloud elevators were missing ceiling collider! Also probably broken since v1.3.0
  • Improvement: For ultra low VRAM PCs, the game will now run with a very low texture budget - meaning it will look very bad but at least it will run. Anything under 1GB VRAM is considered ultra-low. One player was able to complete the entire game with a mere 128MB VRAM.

Patch Size: 19 MB

Português!

Português!
  • NEW: Portuguese localization of the game is now available
  • NOVO: Ctrl Alt Ego já está disponível em português



    Navigate to Menu > Settings > Language to change language
Patch Notes v1.3.15
  • Fix: Persist grabber state so that items aren't dropped across level transitions i.e. no more accidentally blowing yourself when trying to carry an ether-canister across from one scene to another.
  • Fix: Fattened a few colliders around Freight Lift ceilings to reduce chance of physics glitching through them
  • Improvement: Particles now help highlight the collectable bug bits in The Assembler level (new subtle visual effect)


Patch Size: 31 MB

Deutsch!

Patch Notes v1.3.14
  • NEW: German localization of the game is now available.
  • NEU: Eine deutsche Übersetzung des Spiels ist jetzt verfügbar.



  • Fix: Adjusted a few things to try to prevent Bugs from escaping through the Freight Lift ceiling - you know... the one you're supposed to be riding responsibly.


Patch Size: 24 MB

Patch Notes v1.3.13

Patch Notes v1.3.13
  • NEW: While in ctrl of a Performance Monitor (Perf Mon - the big display screen that among other things tells you how many resources remain in the current area) - you can now hold the 'thrust' button (Spacebar on PC) to execute a scan to reveal the location of all remaining EGO points in the area.



    Quite a number of you have been asking for something along these lines. I'm resisting adding something that completely gives away EGO locations because there are one or two interesting cases that would be spoiled - so you still have to 'work' a bit to find them, but at least now you can get a clue about roughly where to go looking.

  • Fix: Added missing colliders to a specific section in the Launch Ctrl level
  • Fix: Added fatter colliders around some pipes in Launch Ctrl level to reduce chance of physics glitching through them
  • Fix: Prevent HOP to PUP in bug-box before bug-box has been opened.
  • Fix: A few typos corrected in the English version

Patch Size: 26 MB

Patch Notes v1.3.12

Patch Notes v1.3.12
  • Fix: Merging Station train - after another train derailment report, now done something to make bad derailments auto-re-rail.
  • Fix: If Parasite goes AWOL, bring it back
  • Fix: Camera nearclip artefacts were showing under some circumstances when very wide FOV setting used


Patch Size: 20MB just for you