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Ctrl Alt Ego News

Patch Notes v1.3.5

Patch Notes v1.3.5
  • Fix: MUM was occasionally thinking she was being obstructed by herself
  • Change: "Can be used as a torch" added to Download upgrade description
  • Improvement: Tweak lighting in the storage area above loading bay 1 at the Freight Workshop
  • Improvement: Tweak lighting in the pup vents behind the Simplex at CRS Engineering
  • No change: Checked in all kinds of ways that anti-aliasing is definitely definitely definitely working so I still don't know why people keep telling me it isn't

Patch Notes v1.3.4

Patch Notes v1.3.4


If you're wondering where the notes for v1.3.1 thru v1.3.3 are, they were logged as hot-fixes to the major v1.3 patch - scroll to the bottom here

[h3]Here's what changed in this patch:[/h3]
  • Change: Download tool now persists current selection between uses
  • Fix: Grenade wasn't rotating in your 'hand'
  • Fix: A light was poorly configured in the Prelude

Performance Overhaul, Revamped Aesthetic

Major Update 1.3: Performance Boost & Revamped Aesthetic


[h2] Post-Processing [/h2]
Locations now have a simulated measure of GLOOM and HEAT, both of which impact location look and feel. Darker darks, less flat looking generally, greater lighting clarity.

Here's a 20 second video showing some selected before and after shots:

https://youtu.be/qTnMnxkpbsc

The GLOOM setting can be adjusted. Look under Settings > Display > More



Set GLOOM to 0% to get back to the 'classic' look (i.e. how things looked before this update). Or increase it for a more moody vibe.

[h2] Performance [/h2]
A tonne of unexciting under-the-hood changes to render frames faster. Pretty decent result - on an NVidia GTX 1070 (the min recommended spec) seeing a +50%-ish framerate improvement.

An important first-step towards console ports.

And should mean a much better experience playing on Steam Deck.

[h2] Other Changes [/h2]
  • Change: Throw, Drop actions are now rebindable
  • Change: Texture streaming now supported - means much better visuals at LO quality
  • Change: Made drawers easier to open
  • Change: Slightly tuned down the rate at which BOTHER accrues at higher difficulties
  • Fix: Pup-with-disk-looking-at-Bug interaction prompt, broke something in last patch
  • Fix: You could get stuck on top of the cute lift in Legacy Systems (because no HOP available from there)
  • Fix: Merging Station prevent physics objects falling under the station stairs in some situations
  • Fix: Merging Station Train audio was clicking / weird
  • Fix: DADs were 'slipping' while being printed
  • Fix: A few Turkish translation fix-ups


[h2] Hot-Fix v1.3.1 [/h2]
  • Fix: TripWires don't come back on by themselves once switched off


[h2] Hot-Fix v1.3.2 [/h2]
  • Fix: Broken prompts In non-English version


[h2] Hot-Fix v1.3.3 [/h2]
  • Fix: Ensure door lock state can't get out of sync with door open state

Ctrl Alt Ego is a stealth game (if you want it to be)

Stealth in Ctrl Alt Ego is born out of the following core premises:
  1. Stealth games are essentially problem-solving games
  2. The thing that makes stealth games interesting is what happens when stealth goes wrong
  3. There's no right way and there's no wrong way, there's only your way

[previewyoutube][/previewyoutube]
Put it all together, blend traditional stealth mechanics with Ctrl Alt Ego's innovations, and you end up with a game where the focus is on being stealthy (or not) in creative ways - ways you will not have encountered before.

There's a beefy DEMO here on Steam if you'd like a taste of the game's distinct vibe!

Patch Notes v1.2.10

Patch Notes v1.2.10


[h3]Pup Power[/h3]

Pup bark (bach) gains an extra function... the sheer sonic force of the bach can now give objects a little jolt.

[previewyoutube][/previewyoutube]

[h3]Other Fixes[/h3]
  • Fix/Change: Matey Boy recharger bots can now charge Pups when they're inside the little cages
  • Fix: Slight visual glitch with Pup camera seeing its own eye when turning fast
  • Tweak: Ceiling lights in Conscious Robot Services residential better shadows from the evil eyes
  • Fix (hope): Added some safety colliders around Freight Workshop to prevent pups falling off the map
  • Fix: There were a few DAD broken piece instances in Freight Workshop that needed updating (they weren't responding correctly to physics)
  • A few Turkish translation fix-ups