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Patch Notes v1.2.7

Patch Notes v1.2.7


[h3]Grab Toggle[/h3]

Instead of holding the left mouse button down (or RB with controller) to grab and carry stuff, it's now a toggle, just like in all the other games.



It comes with its own audio and visual FX to help convey the idea that carried object behaviour remains physics driven (unlike most other games) and responds to bumps and scrapes and yes can still blow up in your bug face if you're not careful.

[h3]Game Controller Look Acceleration[/h3]

Game Controller revision: The last patch (v1.2.6) opted all gamepad users in to 'look acceleration' because wrongly assumed everyone would want that.



So there's now an option for it, and it's OFF by default.

Unfortunately this means there may be a few of you who when they get this update wonder why the game controller feels so different suddenly - to fix that head to Settings > Controls > Game Controller and enable Look Acceleration to get back to the feel of the last patch.

[h3]Other Fixes[/h3]
  • Fix: Game Controller menu navigation wasn't working if you were disembodied
  • Fix: Drill wasn't retracting gracefully when switching to the Grabber
  • Fix: Parasite was immune to damage in the Parasite replay mission

Patch Notes v1.2.6

Patch Notes v1.2.6


[h3]Game Controller Improvements[/h3]
  • Introducing two new game controller aim assistance options (look under Settings > Controls > Game Controller)



    Interact - If enabled, helps make interactions such as collecting juice and selecting small buttons a little easier by making the interactable object slightly 'sticky'

    Combat - if enabled, your aim 'locks on' to sentient robots once you've got them in your sights

    They're OFF by default i.e. you need to visit this screen and enable the options if you want them.

    [Note: These settings apply to game controller input only, mouse/keyboard input not affected.]

  • 'Look acceleration' now applied to game controller RS input so that fine and coarse adjustments should both now feel better. You may need to adjust the stick sensitivity (Settings > Controls > Mouse/Stick) to get the feel that suits you.
  • More consistent navigation in menus in terms of which elements get the focus
  • One can now select the Discord button in main menu with game controller


[h3]Other Bits[/h3]
  • New: You can now collect multiple juice and batteries with a single interaction - hold down the use key and all nearby collectables will suck up.
  • Grabber rotate - made it more responsive (rotates the object faster)
  • Improvement: Bug arm is now a bit smarter and tries to get out of the way when collecting from openable crates (only if no tool equipped!)
  • Fix: A few instances of speech audio were restarting on pause/resume






Patch Notes v1.2.5

Patch Notes v1.2.5
  • Another day, another hotfix: Downloaded DADs were falling through the floor.

Patch Notes v1.2.4

Patch Notes v1.2.4
  • The tooltips / explanatory text had stopped showing up when looking at the difficulty settings screen when hovering over the options with the mouse - this is a hotfix for that. The Missions/Choose Gear screen was similarly affected.
  • At least one Executor deployment was shouting too loudly due to being in the wrong audio mixer group.