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Galaxy Pass Station News

Our game is now on Steam Deck!

We are very happy to share with you the news that Steam administration has granted our game the status of compatibility with the Steam Deck handheld console.



How did this happen? We didn't officially submit such a request, Steam brought our game to our attention on its own. One morning, I woke up one fine morning and started checking my email, where there was an email saying that Steam had checked our game on Steam Deck. This lifted my spirits for the day!



[h2]How does the game run on Steam Deck?[/h2]
It runs quite well and stable. Despite not having game controller support yet, it's a pleasure to play on Steam Deck. Why? We've added our own official layout for the Steam Deck controller by assigning various game functionality to the keys.

Small text
Steam has given us the status that we have small text. However, unless you have vision problems, you will see everything written in the game just fine. Steam wants us to increase the text by 20-30%, and this is quite a difficult task for us. It's very difficult to fit all the text in a game like ours if it's going to be huge.

Displaying indicators not related to Steam Deck
This is not any particular problem. In-game tooltips sometimes display the names of keyboard shortcuts. Steam wants us not to display this on their device. We will fix this issue in the near future.



[h2]Controls in the game[/h2]
As I told you above, we made a special layout for Steam Deck. You can see the assignment of various buttons in the game setup, to do this you need to click on the icon of the game controller. The set of buttons is as follows:

  • Right stick - cursor control.
  • Left stick or D-Pad - move the camera on the station.
  • A - click or action.
  • B - cancel action, close window.
  • X - enable/disable the station construction mode.
  • Y - go to the laboratory with technology tree.
  • L1 - 1x speed of the game.
  • R1 - 2x speed of the game.
  • L3 (left stick click) - freeze/unfreeze the game on the station.
  • L2 - zoom out the station's camera.
  • R2 - zoom in on the station camera.
  • L4 - rest area.
  • Menu (Start) - show main menu.
  • View (left button in the same shape as Menu) - call the scanner during document check.
  • Up - refuse the visitor (send the elevator upstairs) during document check. The button must be pressed until the elevator leaves.
  • Down - approve the visitor (send the elevator down) during document check. You need to press the button until the elevator leaves.


[h2]Support for XBox controller and others?[/h2]
We plan to add official support for many popular game controllers in the near future. We are in the process of developing this feature.

[h2]Your wishes? Opinions?[/h2]
We want to keep improving Steam Deck and controller support. Write in the comments about your ideas and what you think should be changed in the current support. Maybe you don't like something or something annoys you when you play on Steam Deck. Tell us about it!

Small Update 1.2.2: Fixes and Improvements

Hi everyone, thanks to your feedback we have made a number of fixes and improvements.

[h2]Fixes and Improvements[/h2]
  • Visitors will now sit in the item position they actually went to. For example, sofas.
  • The visitor and drone list box will now save the last selected categories and subcategories.
  • Paginator will now not display all pages if they visually don't fit.
  • Worker drones will no longer pretend to work carrying empty resource loads.
  • Worker drones hovering in infinite resource loading or unloading will no longer appear.

New Major Update 1.2: Orbitails!

Hi all, we present you a new content update for Galaxy Pass Station. Who do you like better, cats or dogs? The new Orbitails update gives you access to robotic puppies and many other cool things.

[h2]Meet the Robo-Puppies![/h2]
These are not an alien species, but regular dogs that just like cats can now travel the galaxy wagging their tails. To unlock this race, you need to look in the technology tree. But that's not all. There, in the technology tree, you'll also find the ability to unlock pet charter flights! More barking and meowing at the station!





[h2]Control elevators with bans and permissions[/h2]
We've added the ability to place various prohibition signs and placards in the elevators, as well as a new "No Drones Allowed" sign. This will help you create a tricky network of elevators dedicated only to certain species or even drones. Of course, if a situation arises that the signs make it impossible for a visitor to leave the station, they will ignore all these rules of yours, after all they are just signs!



[h2]Paint your drones different colors![/h2]
You will be able to choose a color scheme for each of your drones. Now, for example, a worker drone can be yellow or silver, or maybe orange? At first glance this is just a decoration, but think more broadly. You'll be able to come up with assignments for the different colors so that you can better understand what's going on at the drone station.



[h2]Advanced Clerk's Desk![/h2]
A new desk for the clerk, will allow him to handle two customers at once! The desk is available in the technology tree after the technology related to clerks. Also, increased revenue from bureaucrats and clerks.



[h2]Change the TV news anchor![/h2]
We've added an event that can change the TV anchor of the morning news. How about a robotic kitten that anchors the news? That's now a possibility. Sometimes you will even be offered to choose which one you want. We've also added one interesting event that can lead to the breaking of diplomatic ties of an alien race.



[h2]Game Interface Improvements[/h2]
We've made a number of improvements that our players have been asking for:
  • Changed the way highlighted objects and visitors are highlighted, now it's a yellow stroke. This is very convenient when you change the color of the object.
  • In the list of visitors and drones added filter by species and race.
  • Added a button to go to the flight board directly from the station interface.
  • Added icons for the elevator control panel to better understand which button is associated with rejection and which with approval.
  • Added information about how much was earned and spent for the day to the money tooltip.


[h2]Bug and game balance fixes[/h2]
  • Many items now bring 10-30% more income.
  • Fixed drones that would sometimes freeze up and not know what to do next.
  • Visitors will no longer talk in front of an item inside a room. Now they only do it in the hallway.
  • Fixed other minor bugs.


[h2]What's next? Your impressions?[/h2]
We are planning the next thematic update by the end of 2023 (end of December)! Christmas and the new year are coming soon!

[h2]Your support is important to us![/h2]
We hope for your support, tell your friends and acquaintances about our game through your social networks and Steam. This will help make our game more popular and allow us to release more major updates in the future.

Share your impressions in the comments on this news!

Small update 1.1.4: What's new?

[h2]Improvements / Balance[/h2]
  • Added indicators to visitors to better understand what checks they still need.
  • Accelerated the speed of elevators for better balance.
  • Added a widget with the latest game news to the main menu.
  • Visitors are now more likely to avoid rooms they are not allowed to use.
  • Added information in drone and visitor inspector about what their next target is after waiting.


[h2]Fixes[/h2]
  • Sometimes drones could wait for a long time for an item that was already unoccupied.
  • Room restriction signs related to visitors having or not having documents did not work.
  • Sometimes the sleep function did not work when clicking on a bed.
  • A terminated employee did not leave his or her workstation immediately upon termination.


P.S. Thank you all for your support. We read your every feedback, posts on our forum and on our Discord server. Sometimes we don't have time to respond to everything, but we always read everything and take it into account in our updates.

Update 1.1.3: Fixes + Improvements

[h2]Improvements/Balance[/h2]
  • If a hired worker gets a pay raise, he will get the "Increased Wage" feature for a few days, thanks to which his satisfaction will increase every hour.
  • Changed the click sound to a less distracting one.
  • Strongly reduced the volume of space hum. Some players were having trouble playing.
  • Phrases and thoughts above the heads of visitors now do not disappear if you pause the game.
  • The sounds of robot and Earthling voices have been softened.

[h2]Fixes[/h2]
  • Fixed a bug: in the technology tree, if you open the technology window and press Escape, the window would not close.
  • The end of the workday at 23:00 did not occur if the game was paused before starting the ID check. This caused additional bugs.
  • Fixed a bug that caused some objects to continue producing resources even though they lacked the DNA or Soft or Reports to do so.
  • Fixed a bug with elevators and drones. However, we are not sure if the bug with elevators reported by users has been fixed completely.
  • Parasitic beetles sometimes did not spawn near their hives, but spawned in the main compartment of the station.
  • Fixed a UI bug that made it impossible to change the settings of a selected object, such as drone action area.
  • In the dialog with rich people, the text with translation for the "give up money" option was not shown.