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Impaler Gold News

Bullet Time Unleashed



Hey everyone,

We're back with another patch! This one brings a highly requested feature, which we weren't too sure about since it required an additional keybind. Initially, Bullet Time was activated on the first shot after filling the bar on top of the screen. Then we introduced the ability to choose whether the activation event was a shot or a stomp attack. Now we're taking next step and giving you the ability to activate Bullet Time with a keybind (this still requires you to fill the Bullet Time Meter first).

Here are the full patch notes:
  • Added Bullet Time keybind (default MMB a.k.a. the Scroll Wheel, or MB3)
  • Expanded “Bullet Time Activation” setting to include keybind (this is the new default)
  • In-game help menus updated to reflect configured Bullet Time activation method
  • Added a tutorial popup for Bullet Time activation
  • Reduced density of obstacles in campaign
  • Fixed incorrect centering of difficulty text
  • Fixed obstacles not spawning
    Aaron made a goof and accidentally turned off all obstacle spawns in the previous patch. This has been fixed now.
  • Fixed the distorted coin icon in the upgrades screen
  • Updated localizations
See you in the next one!

Apptivus and Retrovibe

Improvements across the board



Hey everyone,

We've been collecting feedback since the "Gold" update, and we're coming back with a round of changes aimed at improving gameplay, visuals, and overall performance. We've shortened the campaign rounds, increased weapon damage, and increased the frequency of jump pad spawns. We've also made some key technical improvements, which resulted in faster loading times and fixes for the death cam, as well as a few UI issues.

Dive into full patch notes:

[h3]Content[/h3]
  • “Health Bars” upgrade was replaced with a new upgrade called “Lost Souls”

[h3]Visuals[/h3]
  • “Steroids” upgrade has a visual effect when active (a trail that follows the player)
  • “Vampire” has a visual effect on heal
  • “Bullet Time Heal” provides instantaneous heal w/a visual effect
  • Added suction animation to evil offering for added clarity
  • “Jump Boots” upgrade has an associated effect when air jumping
  • Improvements to all smoke effects
  • Improved coloring of various projectiles
  • Added back ceiling fog in the campaign arena
  • New particle effect for "Bouncer"
  • Improved visuals of "poison spikes"
  • Improved some spark particle effects
  • Removed "creep" decal from under drone sacks (looks better without)
  • Improved drone sack particle effects
  • increased density of some smoke effects

[h3]Audio[/h3]
  • New audio for “Bouncer” upgrade

[h3]Balance / Gameplay[/h3]
  • Campaign round times shortened to 60 seconds down from 75
  • Increased duration of bullet time slightly
  • Rocket launcher direct hits do more damage
  • Bullet time can be activated by stomp (shooting still default)
  • “Bullet Time Activation” setting added to toggle between shoot and stomp
  • Jump pads spawn slightly more frequently
  • Increased healing slightly across all difficulties
  • Increased all weapon base damage by 15%
  • Increased the mass of all projectiles for more impulse on enemy monsters (feels more powerful)
  • Improved logic for choosing monster lineups in the campaign
  • Reduced likelihood of hornet spawns (was too prevalent previously)
  • Hard and nightmare difficulties have more frequent shielded and "big" monsters
  • "Bouncer" upgrade buffed significantly and has a much more noticeable effect
  • Low health healing thresholds and rates more generous
  • Healing upgrades are now more effective
  • "Poison spikes" are more effective against air monsters
  • The last offering will explode instead of despawning at the end of the round

[h3]UI/UX[/h3]
  • Removed some rounded UI elements in favor of rectangular
  • Various minor fixes
  • Fixed coin counter not being visible in the pause menu

[h3]Technical / Bugs[/h3]
  • Reduced load times
  • Some small optimizations
  • Upgraded UI library in hopes it avoids memory crashes for users with AMD Smart Access Memory enabled
  • Fixed death cam (was completely broken prior to this patch)


See you in the next one!

Apptivus and Retrovibe

Sharpen your aim



Hey everyone,

We've been taking a closer look at gamepad performance this last couple of weeks, and today we're introducing Aim Assist function for gamepad users - it can be found in the settings menu. Alongside that, we're tinkering a bit with weapon and monster balance,

Here are full patch notes:
  • Added aim assist function for gamepad users (game settings menu)
  • Increased Perforator bullet velocity
  • Slightly increased Rifle damage
  • Slightly increased Cannon damage
  • Slightly reduced melee range of Jumpers
  • Increased speed of enemy Turret rockets
  • Stone Heads will no longer teleport if they were damaged recently
  • Potential crash fix for people playing offline mode
As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.

See you in the next one!

Apptivus and Retrovibe

A Patch to Get Your Weekend Going

Hey everyone,

We've prepared another round of improvements for Impaler Gold, this time we focus again on localization improvements, but we're also bringing down Hornet's power, as they have felt a bit too strong.

  • Further localization fixes
  • Added some improvements to German language version (with the help from Till)
  • Reduced Hornet's movement speed
  • Improved Cage Explosion Effect

Collect-a-crown!



Hey everyone,

The Leaderboards for Collectathon are here! Be nimble, be quick, and be ruthless to claim the top spot on the Leaderboard. Update #7 also brings new achievements for our new game mode, along with some improvements, bug fixes, and support for 15 additional languages!

We have also reset the Campaign Leaderboard, since there were a lot of gameplay changes introduced since the original Leaderboard appeared in Impaler. Resetting it will enable fresh competition, on equal rules. Can't wait to see you all climb the ranks!

Here are the full patch notes for Update #7:

  • 3 new achievements for Collectathon
  • Collectathon leaderboards
  • Reduced load times
  • Various small bug fixes
  • High scores and leaderboards have been reset
  • New language support for:
    • Bulgarian
    • Czech
    • Danish
    • Dutch
    • Finnish
    • Hungarian
    • Italian
    • Norwegian
    • Polish
    • Portuguese (Portugal)
    • Romanian
    • Swedish
    • Turkish
    • Ukrainian
    • Greek


Make sure to let us know what you think about the changes and the Collectathon mode on Steam forums, or our official Discord server.

As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.

See you in the next one!

Apptivus and Retrovibe