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DevBlog #01

As promised, we are starting a DevBlog, so you can see how the Colonize is being done! Let us get into it, and the first blog is about buildings, which are essential for every building game, right?

[h2]What is the process of creating buildings?[/h2]

First, we have to find the proper references. We use books and, of course, the Internet, and we think about how they might have looked then. Many buildings still standing from the 16th century have already been reconstructed.

We also have to look at the aesthetics of the buildings. Of course, we want the game to be faithful, but at the same time, we want to satisfy our artistic hearts and the players. Above all, buildings must be beautiful!

The building model goes through several rounds of comments until we get to something we like, and it makes sense for a potential resident or worker. We are trying to think how the building would be built by someone who will use it regularly. Does he want stairs there? Does it need windows? Does it need a place to store raw materials?

If the building is finished, the next part comes where we have to make 10-15 levels of how the building is being built, which is quite laborious and lengthy work. If we have at least 30 buildings in the game, then we must create at least 300 models, which requires strong nerves and a lot of patience.



Then comes the automation of some extra steps in Houdini, which we'll talk about next time!

Cheers
--sanchez--