Colonize 0.2 is live - Now with cows and sheeps!
Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers - the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.
- Changed UI scale in the game - now it should not scale uniformly
- Added brightness and contrast
- The language settings are saved only after confirmation
- Trees are saved even while they are being chopped down and will reappear in the exact location
- The amount of wood obtained from a tree depends on the tree's height
- If one resource output is full, the production will switch to the second output until it is also full
- The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees
- After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely
- The bakery now correctly shows when it is in operation
- We completely reworked the save system, which should fix most of the problems
- Eating House has more storage for meat, fish, potatoes
- Change default time for warehouse, eating house, cellar, and woodcutter
- General optimization improved, turning off some cast shadows for small objects and rocks
- Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there
- Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too
- Fixed - #1894 - Children grown-up has the same clothes
- Fixed - #1941 - Saving takes a too-long time
- Fixed - #1952 - Wrong sitting point on one bench
- Fixed - #1987 - Inn doors are opening in opposite directions
- Fixed - #2005 - Bakery Light on off
- Fixed - #2011 - Change the sound of the children's audio
- Fixed - #2018 - Residents often forget to eat despite being in the Eating House building
[h2]Added cows![/h2]
