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  3. Colonize 0.2 is live - Now with cows and sheeps!

Colonize 0.2 is live - Now with cows and sheeps!

Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers - the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.


    [h2]Added cows![/h2]
  • Changed UI scale in the game - now it should not scale uniformly
  • Added brightness and contrast
  • The language settings are saved only after confirmation
  • Trees are saved even while they are being chopped down and will reappear in the exact location
  • The amount of wood obtained from a tree depends on the tree's height
  • If one resource output is full, the production will switch to the second output until it is also full
  • The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees
  • After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely
  • The bakery now correctly shows when it is in operation
  • We completely reworked the save system, which should fix most of the problems
  • Eating House has more storage for meat, fish, potatoes
  • Change default time for warehouse, eating house, cellar, and woodcutter
  • General optimization improved, turning off some cast shadows for small objects and rocks
  • Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there
  • Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too
  • Fixed - #1894 - Children grown-up has the same clothes
  • Fixed - #1941 - Saving takes a too-long time
  • Fixed - #1952 - Wrong sitting point on one bench
  • Fixed - #1987 - Inn doors are opening in opposite directions
  • Fixed - #2005 - Bakery Light on off
  • Fixed - #2011 - Change the sound of the children's audio
  • Fixed - #2018 - Residents often forget to eat despite being in the Eating House building