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🏨🛎️My Hotel Full Release🛎️🏨

[h3]Hello My Hotel followers[/h3]

[h3]We have just launched 🛎️My Hotel🛎️[/h3]

[previewyoutube][/previewyoutube]

Step into the 1950s with My Hotel. As the new owner of a mysterious hotel, revive its glory through stylish renovations, solve hidden secrets, and master faction intrigues. A captivating blend of history and adventure awaits.

[h3]Now you can get My Hotel for a short period of time with a 20% discount. Don't wait then, get it now:[/h3]

https://store.steampowered.com/app/1855890/My_Hotel/


[h3]You can buy the game even cheaper in a bundle.[/h3]
https://store.steampowered.com/bundle/47405/Colonize_in_My_Hotel

Have a great time playing,
CreativeForge Games team.

Colonize 0.2.3

Colonize 0.2.3

- REMOVED Tutorial - because of constant bugs with every update or change in the gameplay. The tutorial will be added again at the end of Early Access.
- Added New Trade - now you can trade all resources

Colonize 0.2.2.3

- Fixed Hunter on the Bermuda map
- Added Credits section
- Added Patreon Button
- After 20 seconds, you will get to the main menu

Colonize 0.2.2.2 - Hotfix! Load fixed

  • Hotfix release! - There was an error after load - I hope it's fixed
  • Snapping to palisades and fences after load is fixed
  • Changed marriage script. Now, they find a partner much more easily
  • Fixed shader issues with fields at the farm
  • Fixed avoiding palisades and fences after load

Colonize 0.2 is live - Now with cows and sheeps!

Hello, fellow Colonizers; we are pushing a Major update, many fixes, and some new buildings and decorations! Thanks to our community and kudos to our community beta testers - the doctor, Lisek, Rezler, Umar, FastDepp, S.N.A.F.U.


    [h2]Added cows![/h2]
  • Changed UI scale in the game - now it should not scale uniformly
  • Added brightness and contrast
  • The language settings are saved only after confirmation
  • Trees are saved even while they are being chopped down and will reappear in the exact location
  • The amount of wood obtained from a tree depends on the tree's height
  • If one resource output is full, the production will switch to the second output until it is also full
  • The woodcutter's tree-finding algorithm has been improved to prioritize the nearest trees
  • After saving and loading, people's positions on benches are retained. The same applies to the Hunter, who previously behaved strangely
  • The bakery now correctly shows when it is in operation
  • We completely reworked the save system, which should fix most of the problems
  • Eating House has more storage for meat, fish, potatoes
  • Change default time for warehouse, eating house, cellar, and woodcutter
  • General optimization improved, turning off some cast shadows for small objects and rocks
  • Fixed - #1986 - After manually switching innkeeper, he tends to get stuck there
  • Fixed - #1985 - Clicking on the bottom of the screen will move you to the map too
  • Fixed - #1894 - Children grown-up has the same clothes
  • Fixed - #1941 - Saving takes a too-long time
  • Fixed - #1952 - Wrong sitting point on one bench
  • Fixed - #1987 - Inn doors are opening in opposite directions
  • Fixed - #2005 - Bakery Light on off
  • Fixed - #2011 - Change the sound of the children's audio
  • Fixed - #2018 - Residents often forget to eat despite being in the Eating House building