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Industry Idle News

Patch 1.0.0 - Industry Idle is out of Early Access

It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. That said, I haven’t forgotten about Industry Idle. I’ve been planning to bring it out of early access for some time, but I ran into a bit of a setback—the laptop with all the release environments and keys (since Industry Idle runs on six platforms: Windows, Mac, Linux, Android, iOS, and Web) died. Thankfully, I’ve recently gotten it repaired, and now we’re back on track!

This release includes a handful of small fixes and improvements. Industry Idle has been “content complete” for a while now, so this update mostly focuses on polish. Looking ahead, I’m committed to keeping the server running for as long as possible. I actually use the income from both Industry Idle and CivIdle to cover server costs and plan to do the same with future projects to keep all my games' servers live and healthy.

If you’ve been waiting for Industry Idle to officially leave early access before diving in, now’s your chance! And for those who have been with me since early access—thank you! I hope you continue to enjoy the game. If you’re looking for more, definitely give CivIdle a try as well—I think you’ll like it!

https://store.steampowered.com/app/2181940/CivIdle/

If you already purchased Industry Idle Expansion Packs, you can take advantage of this bundle for a discounted CivIdle Supporter Pack

https://store.steampowered.com/bundle/24685/Industry_Idle__CivIdle_Complete_Collection/

Cheers,
FishPond

Steam Capitalism & Economy Fest Discount

Hello fellow capitalists,

Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the chat), all the income from the sales is used to pay for the server bill (and keep the server running).

Also, I've made some good progress on CivIdle - Industry Idle's spiritual successor. In fact, recently the game has unlocked the Industrial Age tech tree, so the two universes have finally collided!

https://store.steampowered.com/app/2181940/Cividle/

If you like Industry Idle, and wonder what if the game allows you to unlock tech trees and build wonders? Then definitely check out CivIdle!

Patch 0.20.8 - Bug fixes and QoL and Road to 1.0

[h3]Patch Notes:[/h3]
  • If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only)
  • Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond)
  • Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center (reported by @WingedLeo)
  • Add in-game notification about seasonal events in Policy Center
  • Add a banner and link in Headquarter about CivIdle: Industry Idle's spiritual successor. The banner can be turned off in settings
  • Add back support for Windows 7/8/8.1

[h3]Devlog:[/h3]
A lesson I've learned recently is that always read changelogs. I usually keep the game's libraries up-to-date. However, during an update, the library (Electron) dropped support for Windows 7/8/8.1. It broke several players who are still using older Windows versions. I've downgraded to the last version that supports Windows 7/8/8.1.

Industry Idle is in a good state - most bugs have been ironed out and the game is quite balanced - I feel it's time to leave early access and call it 1.0 - this should be just a matter of changing the version number and I plan to do it in the next update.

Regarding CivIdle, I am doing final testing myself before the next playtest: fixing game-breaking bugs, and soft locks, and balancing the game a bit. If you are interested in joining the playtest, head over to our Discord and join #cividle-general channel, leave a message saying that you are interested and I will start distributing keys once the game is ready.

Meanwhile, I've recorded a CivIdle overview video, enjoy!
[previewyoutube][/previewyoutube]

Patch 0.20.7 - Weekly Free Premium City Roster

- Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership
- Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter
- Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded when calculating market cap-based quota
- Add Hungarian Translation (@KaaPeeM)

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046


[h3]Dev's Note:[/h3]
Recently, I have been getting (back) into Age of Empire 3 (Definitive Edition, great game by the way). The game offers a free-to-play civilizations roster, which I think is a great idea to provide more content for free-to-play players. So I went ahead and implemented this for Industry Idle.

Also, the progress for CivIdle has been steady (maybe a bit slow). I have continued to work on the new player trading system while improving the game's core mechanism. I am providing a weekly update in our Discord channel, you can join here: https://discord.com/invite/xgNxpsM



https://store.steampowered.com/app/2181940/Cividle/

Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)

Patch 0.20.6
- Update translations
- Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond)
- QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond)
- Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond)

Also, I'd like to provide some updates on my future plans. As those of you who are on our Discord server are probably aware, I am focusing on developing the spiritual sequel: CivIdle

https://store.steampowered.com/app/2181940/Cividle/

There has been a small-scale closed alpha testing, which provides very useful feedback and results in a rebuild of the tech tree and progression. The progress has been slow at times but the pieces are coming together. I have finished most game content before Medieval (buildings, production, wonders, etc) and am now focusing on getting the new player trade system to work. After that, I plan to open up another round of testing. If you are interested in CivIdle, please join our Discord to follow more updates: https://discord.com/invite/m5JWZtEKMZ