1. Industry Idle
  2. News

Industry Idle News

Player Trade Server Sustainability

Industry Idle's server will soon enter its 5th year of service. The game has a small but active player base, and the server has been instrumental in keeping the community together. However, running a game server comes with challenges — there are ongoing costs, and maintaining anti-cheat systems (especially for a game available on six different platforms) greatly increases those costs.

For the past year or so, the game has not been making enough revenue from Expansion Packs to cover the server expenses. In fact, I’ve been using income from CivIdle and my own funds to keep the server running.

To make the game sustainable, the community has suggested introducing a player trade limit, which would help reduce the cost of anti-cheat measures. If completely preventing cheaters is too expensive, the next best approach is to make sure cheaters can only ruin their own experience — not everyone else’s.

[h3]How the Player Trade Limit Works[/h3]

Every player will be subject to a daily trade limit (based on trades made within the past 24 hours):
  • Limited Account: 1T
  • Verified Account: 1Qt
  • Account with 1 Expansion Pack: 3Qt
  • Account with 2 Expansion Packs: 5Qt

With This Change
  • The current trade limit for Limited Accounts will be replaced by the new daily limit.
  • Trade Tokens will be retired. (They have caused issues with save transfers under poor Internet connections — this change should make save transfers smoother.)
  • The Leaderboard will be shut down.
  • Existing player trades will be canceled or wiped when the change goes live.


This is only a proposal at this stage — the decision to adopt it or not should be made by the community, not me. The goal is to improve the overall player experience.

You can comment on this post to share your feedback.

Cheers,
FishPond

Industry Idle on Sale for Steam Automation Fest



[h4]To celebrate Steam Automation Fest, both expansion packs are on sale (30% off). If you have been thinking about getting the expansion packs, now is a good chance![/h4]

If you want to find out more similar games, check out my other games:

https://store.steampowered.com/app/2181940/CivIdle/
https://store.steampowered.com/app/3454630/Spaceship_Idle_Design_Build_Explore__Battle/

Cheers,
FishPond

Patch 1.0.0 - Industry Idle is out of Early Access

It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. That said, I haven’t forgotten about Industry Idle. I’ve been planning to bring it out of early access for some time, but I ran into a bit of a setback—the laptop with all the release environments and keys (since Industry Idle runs on six platforms: Windows, Mac, Linux, Android, iOS, and Web) died. Thankfully, I’ve recently gotten it repaired, and now we’re back on track!

This release includes a handful of small fixes and improvements. Industry Idle has been “content complete” for a while now, so this update mostly focuses on polish. Looking ahead, I’m committed to keeping the server running for as long as possible. I actually use the income from both Industry Idle and CivIdle to cover server costs and plan to do the same with future projects to keep all my games' servers live and healthy.

If you’ve been waiting for Industry Idle to officially leave early access before diving in, now’s your chance! And for those who have been with me since early access—thank you! I hope you continue to enjoy the game. If you’re looking for more, definitely give CivIdle a try as well—I think you’ll like it!

https://store.steampowered.com/app/2181940/CivIdle/

If you already purchased Industry Idle Expansion Packs, you can take advantage of this bundle for a discounted CivIdle Supporter Pack

https://store.steampowered.com/bundle/24685/Industry_Idle__CivIdle_Complete_Collection/

Cheers,
FishPond

Steam Capitalism & Economy Fest Discount

Hello fellow capitalists,

Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the chat), all the income from the sales is used to pay for the server bill (and keep the server running).

Also, I've made some good progress on CivIdle - Industry Idle's spiritual successor. In fact, recently the game has unlocked the Industrial Age tech tree, so the two universes have finally collided!

https://store.steampowered.com/app/2181940/Cividle/

If you like Industry Idle, and wonder what if the game allows you to unlock tech trees and build wonders? Then definitely check out CivIdle!

Patch 0.20.8 - Bug fixes and QoL and Road to 1.0

[h3]Patch Notes:[/h3]
  • If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only)
  • Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond)
  • Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center (reported by @WingedLeo)
  • Add in-game notification about seasonal events in Policy Center
  • Add a banner and link in Headquarter about CivIdle: Industry Idle's spiritual successor. The banner can be turned off in settings
  • Add back support for Windows 7/8/8.1

[h3]Devlog:[/h3]
A lesson I've learned recently is that always read changelogs. I usually keep the game's libraries up-to-date. However, during an update, the library (Electron) dropped support for Windows 7/8/8.1. It broke several players who are still using older Windows versions. I've downgraded to the last version that supports Windows 7/8/8.1.

Industry Idle is in a good state - most bugs have been ironed out and the game is quite balanced - I feel it's time to leave early access and call it 1.0 - this should be just a matter of changing the version number and I plan to do it in the next update.

Regarding CivIdle, I am doing final testing myself before the next playtest: fixing game-breaking bugs, and soft locks, and balancing the game a bit. If you are interested in joining the playtest, head over to our Discord and join #cividle-general channel, leave a message saying that you are interested and I will start distributing keys once the game is ready.

Meanwhile, I've recorded a CivIdle overview video, enjoy!
[previewyoutube][/previewyoutube]