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OpenGloves News

v0.6.1 Driver Update

A small update that includes a couple of quality of life changes and fixes:

* Fixes case where Named Pipe communication may crash when connecting
* Re-adds firmware calibration back into the driver
* Fix alpha encoding in UI
* Forces analog value to 1 if it's set to 0 in the UI

Driver v0.6 Update

This update introduces a refresh to the existing driver codebase, and a new style for the UI

Driver:
* Serial and bluetooth can now be enabled at the same time, each time a different device connects for a specified hand, the hand will be updated to use inputs from that device.
* Filter finger curl values, making hand animations smooth.
* Rename driver to OpenGloves.
* Introduces OSC support for getting splay values from the driver. The path follows this: "/avatar/parameters/leftThumbSplay".
* Better support for named pipes, and compatibilty for previous versions of the interface.

UI
* Rewrite communication handling between driver and UI for a smoother experience.
* Introduce fine-grained control over force feedback in settings, you can now specify a range of values.

A lot has changed under the hood for this update! We are excited to hear what you think!

Driver V0.5.2 Update

Driver
* small changes to pose calculations
* fixes a rare bug where controllers might not be found
* changes made to configuration are now updated live in steamvr without needing to restart

UI
* Driver can now be fully enabled/disabled within UI
* \\.\COM for serial devices is now not editable

v0.5.1 Update

Releasing OpenGloves Driver v0.5.1!

This update includes Haptic Vibration support, and numerous bug fixes and improvements

Driver:
* Introduces support for haptic vibration outputs from the driver
* Adds support for bluetooth devices to reconnect if they were disconnected during a session
* Fixes an issue with pose calibration where new updates might not be properly applied
* Fixes an issue with VRChat where the grab input might not work
* Adds an option to disable the index curl being used as a trigger (Thanks @eeks !)
* Adds ability to update the trigger value (previously it only a true/false value) (Thanks @eeks !)
* Fixes an issue where SteamVR might hang on exit if a serial port was specified that was available, but not used for a glove
* LucidGlove device in SteamVR now supports force feedback (previously only knuckles emulation supported it)

UI:
* The UI will now close when SteamVR closes, to prevent issues where SteamVR might not reopen properly.

v0.5 Update

Driver:
* Splay support
* Multiple finger joint support
* Made glove position updates smoother
* Made finger animations smoother
* Potential fix for lag that some people were encountering when using an ESP over USB
* Reduce buffer size for USB connection in aims to minimise latency
* Last commit hash is now included in logs for help with debugging
* Input Named Pipe has changed name (BREAKING CHANGE, see https://github.com/LucidVR/opengloves-driver/wiki/Driver-Input#input-via-named-pipe)

UI:
* DARK MODE! (though light mode is still available in settings)
* Footer links are now icons
* Remove some transitions to make the ui feel snappier
* Changes to page titles
* Made tooltip hints more stylish
* Description for Feedback Enabled
* UI should be overall snappier when loading and executing functions

As always let us know what you think! 🚀

Discord: https://discord.gg/lucidvr