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Dread Delusion News

Announcing Entropy!

[p]From the creator of Dread Delusion…[/p][p]Welcome to Entropy, a turn-based tactical RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path on an expedition into hell to stop the demonic incursion. But be warned, Player, the choices you make along the way will determine the fate of your world.[/p][p]In this dying age, only pockets of humanity remain. There was no singular apocalyptic event to speak of; as they say, the world does not end with a bang, but a whimper. This land has been doomed by the cruel march of time and inexplicable infertility. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval, and mostly ruled by tyrants.[/p][p]Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now. Gather the troupe and defend yourselves![/p][p]Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.[/p][previewyoutube][/previewyoutube]

Dread Delusion Vinyl Available Now from Lost in Cult

[p]Hey everyone,

Lovely Hellplace teamed up with Lost in Cult to bring Dread Delusion's soundtrack to vinyl! Composed by Daniel Staley, with brand new cover art by Artyom Trakhanov, we're really excited to debut this to you all.
[/p][p][/p][p][/p][p][/p][p][/p][p]If you're interested in snagging a copy for yourself... move quickly. There two limited edition versions to pick from, with 250 available of each color variant. [/p][p][/p][p]If you want to grab a copy head on over to lost in cult while you still can:
https://www.lostincult.co.uk/dreaddelusion[/p][p][/p][p]-DreadXP [/p][p][/p][p][/p][p][/p]

Hotfix Version 1.1.2.0

[h3]General Bug Fixes:[/h3]
  • Fixed a collision issue in Pwyll that prevented players from traveling to Hallowshire


Version Update and Steam Trading Cards!

[h3]Steam Trading Cards[/h3]

As one final gift to the dedicated community of the Oneiric Isles, we've added Steam Trading Cards to the game! Add some personal flair to your Steam profile with some Dread Delusion-themed Community Items!

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • More artworks were added to the Player House trophies
  • The innkeeper in Ferropolis now also functions as a merchant like the other innkeepers in the game. As such, the player can now purchase and sell items when interacting with this NPC
  • Unlocked the door in the small Mausoleum island (There was an previous issue with the door's key)
[h3]General Bug Fixes:[/h3]
  • Fixed an issue where a region transition in the Blinding Light could potentially cause the game to soft-lock
  • Fixed an issue where active quests would darken in the journal as if they were completed
  • Fixed an issue where the player's airship would disappear under certain conditions
  • Fixed an issue where quests would disappear from the player's journal
  • Fixed an issue where spells would unequip themselves when returning to the main menu
  • Fixed an issue where spells would unequip themselves when using the airship
  • Fixed a bug that caused enemy kills to sometimes register as player kills
  • Fixed a bug causing player stats to show up as [?] instead of 0 on the Character Stats screen
  • Fixed various collision-based issues
  • Fixed various animation-based issues
  • Fixed various texture-based issues
  • Fixed various typo-related issues


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

Hotfix: Version 1.1.0.13

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Increased damage for the Cipher Spear and Cipher Star spell
[h3]General Bug Fixes:[/h3]
  • Fixed an issue where the icons for the Poison and Burn status did not disappear when the effect wore off
  • Fixed an issue where the player couldn't interact with lower half of the steering wheel
  • Fixed an issue where players could potentially get soft-locked in a certain area in the Endless Isle
  • Fixed an issue where the snail ship wasn't animating correctly
  • Minor geometry fixes


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.