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Dread Delusion News

Version Update and Steam Trading Cards!

[h3]Steam Trading Cards[/h3]

As one final gift to the dedicated community of the Oneiric Isles, we've added Steam Trading Cards to the game! Add some personal flair to your Steam profile with some Dread Delusion-themed Community Items!

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[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • More artworks were added to the Player House trophies
  • The innkeeper in Ferropolis now also functions as a merchant like the other innkeepers in the game. As such, the player can now purchase and sell items when interacting with this NPC
  • Unlocked the door in the small Mausoleum island (There was an previous issue with the door's key)
[h3]General Bug Fixes:[/h3]
  • Fixed an issue where a region transition in the Blinding Light could potentially cause the game to soft-lock
  • Fixed an issue where active quests would darken in the journal as if they were completed
  • Fixed an issue where the player's airship would disappear under certain conditions
  • Fixed an issue where quests would disappear from the player's journal
  • Fixed an issue where spells would unequip themselves when returning to the main menu
  • Fixed an issue where spells would unequip themselves when using the airship
  • Fixed a bug that caused enemy kills to sometimes register as player kills
  • Fixed a bug causing player stats to show up as [?] instead of 0 on the Character Stats screen
  • Fixed various collision-based issues
  • Fixed various animation-based issues
  • Fixed various texture-based issues
  • Fixed various typo-related issues


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

Hotfix: Version 1.1.0.13

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[h2]Patch Notes[/h2]
[h3]General Changes:[/h3]
  • Increased damage for the Cipher Spear and Cipher Star spell
[h3]General Bug Fixes:[/h3]
  • Fixed an issue where the icons for the Poison and Burn status did not disappear when the effect wore off
  • Fixed an issue where the player couldn't interact with lower half of the steering wheel
  • Fixed an issue where players could potentially get soft-locked in a certain area in the Endless Isle
  • Fixed an issue where the snail ship wasn't animating correctly
  • Minor geometry fixes


As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our Discord Server or in the Discussion Forums.

My favorite indie answer to the Elder Scrolls, Dread Delusion, just got a surprise final content update⁠—including a dungeon built inside the remains of a giant flying squid




Indie RPG Dread Delusion got its 1.0 release in May after two years of early access, but developer Lovely Hellplace had one more big addition left for the surreal adventure: a free "final content update" that focuses on Dread Delusion's endgame...
Read more.

Final update to Morrowind-like RPG Dread Delusion adds a big nautilus with a town built inside its shell

In a recent interview, the director of The Elder Scrolls Online said that if you made Morrowind today, it would struggle to find an audience. "If you play that right now," he said, "there is no compass, no map, literally the quests are like 'go to the third tree on the right and walk 50 paces west'... And if you did that now, no one would play it. Very few people would play it." Well sir, have you heard of a little open world RPG called Dread Delusion? It's pretty good. And what's more, it has just added a whole new area with - let me see - a giant floating squid creature with an entire town of citizens living inside its shell.


Read more

CREATURE ISLAND, HARD MODE & MORE: THE FINAL UPDATE

Hello everyone!

Thank you all so much for supporting Dread Delusion over the years through early access and now post 1.0 release. Today, the team has their final content update for you all that they've been hard at work on over the last few months. We've got a really unique island to explore and the arrival of Hard Mode!

To celebrate this new update, Dread Delusion will be 20% for one week! There's never been a better time to explore the Oneiric Isles.

But we've got a lot to cover, so let's dive right in!

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[h3]Creature Island[/h3]

Legends tell of some Wikkans who built a castle inside of a cephalok's shell. Using your sky-faring airship, travel to this new expanse and discover the secrets held within.
  • Explore the innards of an ancient squid as you traverse through the Cephalok, a magical creature filled with rare materials.
  • Encounter new enemies, including the Dredgers, who have claimed the Cephalok as their home.
  • Acquire new powerful, late-game items.
  • Discover the mystery surrounding the Cephalok and why it's shown up in the Oneiric Isles.
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[h3]Hard Mode[/h3]

Along with Creature Island is a new challenge for veterans of the Oneiric Isles in the form of Hard Mode. In this mode, seasoned players will have to retool their playstyle for the increased challenge in Dread Delusion.
  • Enemies can take more punishment and deal more in turn. Players may also come across new groups and formations of foes across the isles.
  • Attacks will ask more of the players' resources, with strikes and incantations costing more mana and stamina.
  • Items and ingredients will be harder to come by, forcing players to plan and be more efficient in their adventures.
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[h3]New Equipment[/h3]

With a new frontier to explore, there's also new loot to be discovered. As you travel across the slimy interiors of the Cephelok, keep an eye out for new materials and equipment!
  • New airship components to further customize your flying vessel.
  • Shroom Weave Ore and Weapons to satiate your battle mage fantasies.
  • Temporal Pickaxe to make collecting mineral-based ingredients quicker.
  • A deviously challenging time trial to lavishly expand your airship.
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[h2]Full Patch Notes[/h2]
[h3]Quest Fixes[/h3]
  • Fixed a potential soft-lock in the "Missing Persons" quest
  • Fixed an issue where Lludd could potentially spawn inside of an object, leaving players to potentially miss the "Secrets and Spores" quest.
  • Fixed a potential soft-lock with the quest "Sky Pirate Caxton Frost"
  • Fixed an issue with NPC reactions after completing the quest "All Good Things"
[h3]Major:[/h3]
  • New Region: Creature Island
  • New Game Mode: Hard Mode Changes in Hard Mode are as follows:
    • Increased enemy health by 50%
    • Increased enemy damage by 50%
    • Enemies respawn much faster
    • Stamina regenerates 20% slower.
    • Mana cost increased by 10%
    • Fatigue build-up increased by 25%
    • Potions must be bought or crafted. They no longer drop from enemies.
    • Enemy rare drop rates halved.
    • Herbs take an additional day to regrow.
    • Enemy placement has been changed.
    • Achievement added for beating the game in hard mode.
  • New Ore Type and Equipment: Shroomweave Ore and Weapons
  • New Side Quests
  • New Equipment, Spells, and Items
[h3]Miscellaneous:[/h3]
  • Regular melee attacks, throwing knives/stars, and flechette spells no longer cause the enemy to stun (Normal & Hard Mode)
  • The time an enemy is stunned when using a charged strike has been reduced significantly (Normal & Hard Mode)
  • Some minor changes to enemy behavior and AI (Normal & Hard Mode)
  • The reputation window has been retooled to show player statistics during a playthrough
  • Changed the artwork for the Pass Time spell to better reflect how it works, lore-wise
[h3]Bugfixes:[/h3]
  • Fixed an issue where the coin counter wouldn't update properly
  • Fixed an issue with the Auto-Serfs attacks not connecting with the player if they stood at a certain range
  • Fixed an issue with the Entombed One's camera
  • Fixed an issue where players could get potentially soft-locked in the Rotten Onions base
  • Fixed an issue where players could potentially get stuck inside the crystal ramp while traveling to the Erudite Academy
  • Fixed an issue where ranged weapons would not work on Striking Dummies.
  • Fixed an issue that allowed players to disembark from the airship through walls
  • Fixed an issue where certain entice-based clothing didn't give the correct buff to the player
  • Fixed an issue where the airship would reset after certain conditions on Shipwreck Isle
  • Fixed an issue where repeated boarding and disembarking would break the region system
  • Fixed an issue where the game would load endlessly after selecting a save file
  • Fixed an issue where the overworld music would get mixed in with the area music in certain isles
  • Fixed an issue where players could potentially get locked out of their own airship
  • Fixed a respawn issue that would leave players in Pwyll
  • Minor performance fixes
  • Various text/typo adjustments/fixes
  • Various prop adjustments/fixes
  • Various geometry adjustments/fixes
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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]