[h3]
The Rise of the Skeletons[/h3]
A new update has been brewed for this
especially wicked season.
A new isle has appeared! Are you ready to explore and uncover its secrets? We've also added a bevy of
combat tweaks,
sound, and other
general adjustments.
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[h3]
Summonisle[/h3]
Find the new haunting island by journeying south of
Hallowshire! Uncover a rickety graveyard and fight the decrepit old souls that still lurk there. You may also happen across a way to
summon your own calcium-rich companions to fight by your side. After all, there's safety in numbers, and what better way to accomplish that than with the
undead?
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[h3]
Gameplay Changes[/h3]
[h3]
New UI slider that allows players to buy and sell multiple items
Shops restock certain goods every day, and will clear their inventories of player-sold goods over time
There are now additional following mechanics for summons
[/h3]
[h3]
Enemy Adjustments
[/h3]
We've also added quite a few tweaks and overhauls to how enemies work.[h3]
Humanoid enemies are now able to open doors and traverse them
Enemies now have stagger and poise mechanics
Ranged attackers can now look for a clear shot if they can't directly shoot the target
Ranged attackers can now calculate parabolic shots
Improved guarding mechanics and shield user AI
Improved enemy strafing
Added trespass areas and triggers to alert enemies
Improved enemy detection
Implemented aggression mechanics for enemy target selection
[/h3]
That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:
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[h2]Patch Notes[/h2][h3]Major Additions:[/h3]
- Added a new island to the south of Hallowshire
- Added the Summon Skeleton spell
- Humanoid enemies can now open and traverse through doors
- Players can now buy and sell multiple items at a time with a new slider UI element
[h3]General:[/h3]
- Shops now restock certain goods every day, and will clear their inventories of player-sold goods every 5 days
- Sound ambience has been added to Hallow Town and the surrounding areas
- Sound effects tweaked for various enemies, including Endless humanoids
- Added rewards to the Hallowshire Castle quest.
[h3]Combat:[/h3]
- Added a stagger/poise mechanic to enemies
- Added additional following mechanics (oriented to summons)
- Limited tracking of ranged attackers
- Ranged attackers can now look for a clear shot if they can't directly shoot the target
- Ranged attackers can now calculate parabolic shots
- Improved guarding mechanics and shield user AI
- Improved enemy strafing
- Added trespass areas and triggers to alert enemies
- Improved enemy detection
- Implemented aggression mechanics for enemy target selection
[h3]Bugfixes:[/h3]
- Fixed a bug that was causing shopkeepers' stock to vanish
- Fixed a bug that caused shops to restock only when the player was in the same area.
- Tweaked region switching code to fix bugs with region loading.
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And as always, please post any issues you come across or feedback you may have in the
Discussion Forums.